Mistwraithe once pointed out that most Real Time Strategy Games should be more rightly called Real Time Tactical Games, since the heart of the game is unit management, not strategy. Sins is a unique exception to this rule. In Sins, your ships are fairly smart. They know their jobs and will do them without a lot of coaching from you. It’s up to you to choose when and where you will strike, but once your ships are in the enemy system they can be trusted to do their jobs without you needing to babysit them.
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This wouldn’t be a problem if Sins was just another RTS clone, but since it’s fresh and new and different, it needs to provide some way to ease players into its unique gameplay. The quickest and easiest thing would be to add an “advisor” that the player could turn to when they need some suggestions, as in Rome: Total War. It could just give the player a little hint and suggest doing whatever the AI would do when prompted. It could also be used to give the game a bit more personality. I realize that strategy games are not normally famous for their character development, but putting a face and a voice together would go a long way towards making the game less abstract, and would help define the overall personality of the three factions. Do not underestimate the power of personality.
The sad thing is that once you get over that initial hurdle of knowledge and competence, the game just isn’t that deep. Continue reading 〉〉 “Sins of a Solar Empire:
Gameplay”
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