This series is a way of working out all the frustrations I had with the plot. For some reason, pointing out a plot hole makes it less annoying. You might want to read part 2 if you missed that yesterday.
And yeah, “Lucien” is still spelled “Lucian” throughout. (I wrote this whole series in one huge document and then broke it up when I realized how self-indulgently enormous the thing had become.)
Spoilers below.
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| Look, I’m not trying to stare at Hammer’s bosom, it’s just how things worked out, height-wise. She is, as they say, “a whole lotta woman.” Her ten years of sloth notwithstanding, she’s a really likable character. Perhaps the only likable character to survive to the end of the game. |
You’ve been gone for ten years. Hammer hasn’t accomplished a thing since you left. Nobody has. Well, after ten years she has a lead. She thinks the third hero is in the port city of Bloodstone, which can only be reached via a Cullis Gate (a site-to-site magic teleporter) in Garth’s old tower. You, Hammer, and Garth all travel to the tower and find it crawling with Lucien’s men.
There is a huge battle at the tower. Lucian throws waves and waves of men at you while Garth opens the Magic Gate to Bloodstone.
Remember earlier how Lucian kidnapped Garth effortlessly and flawlessly by teleporting him away? That was a pretty major success. He pulled it off with one guy, no losses. Despite what a success that was, he doesn’t try it again. And we know his teleporter is still working, because he’s using it to send in waves and waves of men for you to kill.
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| Ha ha ha! I’ve captured my very own heavily armed mass murderer. Now I’ll just stick him in this cage and piss him off. |
You awaken in a simple cage with the old guy taunting you. He says your dog ran off into the fog and was probably killed by banshees by now. He rattles on, laughing at your predicament and musing as to what he should do with you. Finally he decides to burn you alive in the cage.
Continue reading 〉〉 “Fable 2 Part 3: Shadow Court Press”
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