I found this site, which enabled me to make this:
Link (YouTube) |
The comic mentioned in the movie is here.
I found this site, which enabled me to make this:
Link (YouTube) |
The comic mentioned in the movie is here.
My latest column is about DRM. I held out as long as I could, but you knew I was going to go there sooner or later, didn’t you?
My next comic, wherein I attempt to add more verisimilitude to Left 4 Dead.
As requested, here is the section of the wall obscured by the characters:
Continue reading 〉〉 “Stolen Pixels #78: Stuff 2 Read”
This last number worries me. Most import operations are capped at a measly 2MB. If I ever needed to move to a new host, I’m not sure how it could be done. I often import a copy of the site to my local machine and work on it there. (It’s kind of confusing if I have the local copy open in one window and the real site open in another. I’m always worried I’ll get mixed up and do something destructive to the live one, thinking it’s the local one. I try to use IE for the local one (because the site looks different in IE, even with the same theme) to reduce the chances of this.) I have to alter the settings to my local webserver to be able to import the site data. I need to raise the limit on how much memory PHP is allowed to use, and how long a PHP script is allowed to run. Not all webhosts give you access to those settings. Changing hosts at this point would be a major undertaking.
I feel the site is a little sluggish these days when compared to how fast it was in the beginning. Even when I’m editing a post, refreshing the page takes about four seconds. How much of this is due to the extra traffic, how much is due to the larger database, and how much is just plain old net congestion? I have no way of knowing. My fear is that the performance will continue to erode as the site grows. Eventually the slowness will drive people away. I know there are many sites I’ve stopped reading, simply because they were too sluggish to navigate.
What if Ozymandias found an alternate way to stop the coming USA / USSR war? He could prevent the nuclear exchange, but unlike his original plan where millions died and he got to rule the world, only he would die, and nobody would know about his sacrifice. He wouldn’t have to form a huge conspiracy, or kill millions of people, or kill off some of his old crime-fighting associates, but he would die alone and be forgotten by history.
[poll id=”2″]
(Yes, internet polls are a bit childish and unscientific. But they’re fun. I’m just curious how people view the guy. Also I found this new poll plugin for WordPress and wanted to try it out.)
So, EA is issuing a revoke tool for their DRM infected games, and swearing off online activation in the future. In the meantime, a system of online activation is being introduced by… Stardock?!?!
This is like finding out they’re going to start charging for Ubuntu, and Microsoft is going open source. This is not an April fool’s joke, although today seems like an appropriate time to post news like this.
Topic for discussion: HOLY CRAP WHAT IN THE NAME OF SPOCK’S BEARD IS GOING ON, I MEAN REALLY?!?!
I have prepared a demo of the new Twenty Sided site theme I’ve been talking about for so long. click here to see it in action.
I'm a very casual fan of the series, but I gave Civilization VI a look to see what was up with this nuclear war simulator.
Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
Remember the superhero MMO from 2009? Neither does anyone else. It was dumb. So dumb I was compelled to write this.
Here are four games that could have been much better with just a little more work.
Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?
Both a celebration and an evisceration of tabletop roleplaying games, by twisting the Lord of the Rings films into a D&D game.
Denuvo videogame DRM didn't actually kill piracy, but it did stop it for several months. Here's what we learned from that.
Back in 1999, I rode the dot-com bubble. Got rich. Worked hard. Went crazy. Turned poor. It was fun.
What are publishers doing to fight piracy and why is it all wrong?