Well, it’s a $7 game. You might argue that I can’t complain too much. But we are bound by our purpose in this life, and my purpose is to nitpick videogames. Ergo, if there are flaws, they will be noticed and remarked on. Starting with…
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| Velvet Assassin is the story of Violette Summer, with special guest-star: Her ass. |
I begin a new game. The choices offered are “normal” and “hard”. Invariably this sort of setup indicates the designer hasn’t actually given any thought to what difficulty levels are for or why they exist. This does not bode well for the coming experience.
I set up the controls. What is it with console ports? Do they just choose to omit a couple of keyboard keys at random? I always use numpad DEL for crouch / sneak, and to Velvet Assassin that key doesn’t exist. On the upside, I can use numpad enter, which most console ports manage to screw up. Still, DEL is the key I usually assign to STEALTH MODE, and I’m betting that is a thing I’ll be doing a lot in this game. Now I’ll have over a decade of muscle memory telling me to hit the wrong button when I want to sneak. Didn’t you guys have to USE a keyboard at some point during making this game? How do these basic details escape you?
The opening cutscene is right out of lazy storytelling 101: Voice-over exposition with montage images. It makes no effort to tell me who the main character is or establish the stakes. Okay, it’s a given that we’re playing a WWII game and the player is going to be predisposed to wanting the Allies to win, but it seems that an opportunity was missed here to make things personal or to hook the player with a few interesting questions. Violette’s voice is well-delivered, but clinical and detached. This may be appropriate for the character, but it makes the introduction that much more sterile. This is supposed to the the opening hook, and it’s basically got the same level of emotional investment as the opening of Wolfenstein 3D. The only reason we care at all is because we’re against Nazis and Nazis are bad.
Continue reading 〉〉 “Velvet Assassin: First Impressions”
Shamus Young is a programmer, an author, and nearly a composer. He works on this site full time. If you'd like to support him, you can do so via Patreon or PayPal.