No joke today. I play it straight and say goodbye to Robert Culp.
Okay, one joke. But it’s not mine. Seen in a forum somewhere:
Cast members to have died so far while waiting for Episode 3: 1
No joke today. I play it straight and say goodbye to Robert Culp.
Okay, one joke. But it’s not mine. Seen in a forum somewhere:
Cast members to have died so far while waiting for Episode 3: 1
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toasty asks:
Observation: Apparently there has not yet been released a working Crack for Assassin's Creed 2. I know this because where I live currently (Bangladesh) only pirated games are sold.
While I do not LIKE the method of DRM put in place on Assassin's Creed 2, what would you say if this method of DRM provided Publishers with an effective means to prevent piracy. I still maintain my belief that crackers and hackers will eventually crack/hack the game, but… what if they don't? Would you take this method of DRM (always being connected to the Internet) as “acceptable” if it allowed PC gaming to flourish without fear of piracy?
Some have claimed to have seen the game running. Others claim that it does not work at all. It’s possible the former are pirates trying to save face and claiming they have a crack that does not exist. It’s possible the people who claim the game remains un-cracked just had a bad version or lacked some technical secret to make the thing go. Rather than call one a liar by endorsing the other, I’ll just pull a Gandalf and admit ignorance by naming it caution.
But let’s play “what if” and assume the Assassin’s Creed 2 DRM remains un-cracked.
Continue reading 〉〉 “Ask Me a Question: Unbeatable DRM”
Never before has greed and misanthropy been so gosh-darn adorable.
This week we do some quests in the Shire, and even dabble in crafting a bit.
I will say that I like the farming in LOTRO, even though I can’t figure out why. (My main is a Master Supreme Farmer.) It’s not really a game. There’s no strategy or skill involved. It’s just busywork. This should be something I hate. If a developer had shown me the design document for the farming gameplay I would have rolled it up and swatted them on the nose with it. But in the end it’s probably the most interesting crafting system I’ve tried. I still think there’s lots of room for improvement, but whatever they’re doing here, it’s a step in the right direction.
I have crafted another one of those web-comic dealies, and I offer it here for your perusal.
It’s not often I get genuinely excited about a sequel. I am excited about Portal. To my shame, my enthusiasm comes from screenshot preview hype mag Game Informer, which I usually regard as little more than a catalog. Please understand that I usually know better than to be swayed by anything the magazine has to say. I mean, they hand it out for free. At Gamestop. This is not a place you should turn if you want a clear-headed critical opinion on a game. Or anything else.
But the Portal 2 article found a gap in my armor of distrust and cynicism. I read it all the way through. On purpose, and without irony. And now I want the game.
It’s going to be a long year.
(Right here is a good place for a paragraph asking about Half-Life 2: Episode 3, but I just don’t have it in me today.)
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The conventional wisdom in science fiction is that any artificial intelligent beings would naturally adopt the same drives and goals as Homo sapiens. That is, they’ll fight to survive, seek to gain understanding, desire to relate to others, and endeavor to express themselves. Basically, Maslow’s hierarchy of needs. Fiction authors routinely tell us the story of robots who want to make friends, have emotions, or indulge dangerous neurotic hang-ups.
But I don’t think this necessarily follows. Continue reading 〉〉 “What Does a Robot Want?”
This is an interesting specimen. It’s made the rounds and clocked a million or so views as of this writing. It’s been on Attack of the Show.
(Warning: Naughty language.)
Link (YouTube) |
I find myself loving the idea while disliking the execution. It’s amusing to see this nonsense dialog lip-sync so well with the original footage. But the constantly changing voices and the insertion bodily function noises feel like they betray the idea. Without those, it would kind of have the humorously subversive quality of found art. But once you add burping and “wacky” voices it feels like you’re trying to add humor instead of discovering it.
It still works, but I’d actually love if someone took this idea and played it “straight”.
But credit where it’s due: It’s a clever idea and the author does a good job of making the dialog fit.
In this one I talk about the automated matchmaking in the upcoming Starcraft 2. Well, actually, I’m using SC2 as a launching point for talking about this trend of automated matchmaking in general that has been pervasive on consoles and is becoming increasingly common on the PC. I don’t know if it will make any sense at all to people who haven’t played games like Team Fortress 2 where community Balkanization is an emergent feature.
And I expect the thread for this one will be a little rough, because for a certain segment of the fanbase, You Are Not Allowed to imply that SC2 will not be perfection. This is odd, because nobody seems to care if you denigrate the original. It’s usually the other way around: The original is sacred, and the sequels are fair targets.
For one of the most popular casual games in existence, Match 3 is actually really broken. Until one developer fixed it.
The story of me. If you're looking for a picture of what it was like growing up in the seventies, then this is for you.
A music lesson for people who know nothing about music, from someone who barely knows anything about music.
Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?
Why make millions on your video game when you could be making HUNDREDS on frivolous copyright claims?
What lessons can we learn from the abrupt demise of this once-impressive games studio?
A wild game filled with wild ideas that features fun puzzles and mind-blowing environments. It has a great atmosphere, and one REALLY annoying flaw with its gameplay.
Why killing you might be the least scary thing a game can do.
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
Do you like electronic music? Do you like free stuff? Are you okay with amateur music from someone who's learning? Yes? Because that's what this is.