Crysis 2: Story

By Shamus Posted Monday Mar 28, 2011

Filed under: Game Reviews 117 comments

crysis2_nanosuit.jpg

Crysis 2 takes place in near-future New York. You play as a Marine Corps Force Recon unit nicknamed Alcatraz. You find yourself inadvertently volunteered to wear a nanosuit, an exotic and incredibly advanced bit of hardware that basically turns you into a superhero. You arrive in the city to find it’s being destroyed by an alien invasion. The alien activity underground is causing tremors, which leads to stunning moments of destruction and upheaval.

The story in Crysis 2 is actually a nice step up from the Uwe Boll-level schlock of the earlier games. It’s muddled, occasionally contrived, predictable, and poorly paced, but worse stories have been told about space marines. Of course, you don’t play Crytek games for the story, so it’s not fair to pick it apart. Let’s talk about the graphics.

Background:The Statue of Liberty. Bottom: Dudes what need shooting. Aside:Wow. The visuals in this game are ridiculously gorgeous.
Background:The Statue of Liberty. Bottom: Dudes what need shooting. Aside:Wow. The visuals in this game are ridiculously gorgeous.

Continue reading ⟩⟩ “Crysis 2: Story”

 


 

The Rise of Gabe Newell

By Shamus Posted Sunday Mar 27, 2011

Filed under: Movies 103 comments

Here is Gabe Newell, co-founder and managing director of Valve Corporation:


Link (YouTube)

Now here he is, as we’ve never seen him before:

Continue reading ⟩⟩ “The Rise of Gabe Newell”

 


 

Experienced Points: Games that Time Forgot

By Shamus Posted Friday Mar 25, 2011

Filed under: Column 157 comments

Last week we talked about Serious Issues Affecting Our Industry. This week my column is a bit fluffy.

I wanted to dig up some older, more obscure games and show them off to the readers who began their videogame experiences in after 1995. One thing I realized is that I’m not sure what games they are likely to know about, and what games will be completely new to them. I imagine X-Com is legendary enough to spark recognition, but hopefully some of the other titles will be educational.

It is interesting to realize how much of the industry is driven by good and bad business decisions. What if Looking Glass hasn’t overextended themselves? What if iD Software had sold themselves to a publisher in the 90’s, as was common for companies their size? What if this small studio had been absorbed by EA instead of Microprose? We can picture an alternate history where System Shock continued pumping out sequels, were Quake III Arena never happened, where Starflight lived on the way Civilization has. Certainly some trends were inevitable – I think the cutscene / gameplay / cutscene / gameplay approach to game design in modern shooters is an obvious path of least resistance. I think it was unavoidable. But the success of individual franchises has always been a chaotic thing, governed by buyouts and re-organizations and the right (or wrong) people taking the right job at the right time.

 


 

Cookies for Everyone

By Shamus Posted Thursday Mar 24, 2011

Filed under: Notices 293 comments

splash_cookies.jpg

Blurr had this to say in the comments the other day:

I am very much against Facebook integration on other websites. I know I can't be the only one. I tried a while ago to figure out how to block Facebook when I'm not on the main Facebook website, but couldn't find anything.

My concern is that because this “like” link appears on blogs all over the place, Facebook can get a pretty good idea of my browsing habits. I am against this on principle.

It also seems to me that very few people use the like button.

I have been a reader since near the beginning of DMotR. Your website is one of the few that I have white-listed in ad-block (though sometimes ads don't load anyway :S ). Please remove this terrible thing from your blog.

My first reaction was that this was a bit paranoid. I was sure the button wouldn’t do anything unless you pushed it. It turns out that no, that is not the case. In fact, Facebook keeps track of where it sees you. If a page has a Facebook button on it, then Facebook knows you were on that page. We don’t know what they do with that info, but we know they have it. Here’s the thing:

Continue reading ⟩⟩ “Cookies for Everyone”

 


 

Stolen Pixels Update

By Shamus Posted Tuesday Mar 22, 2011

Filed under: Personal 162 comments

I’d shelved Stolen Pixels for a lot of reasons. I wanted to put my time and energy into writing my book. Being unemployed, I couldn’t afford new games to feed the comic. I needed a break. I was stressed and not feeling particularly funny. Now it looks like these problems are resolving themselves.

I’m discovering that I can’t actually put 40 hours a week into my book. I’ve tried, but I end up spending a lot of the time staring and wasting time on the web. I can only write so much before I have to stop and let the next section take shape, and I can be doing something else while waiting for that to happen. It took me a while to realize this. See, I can always write more code. After 40 hours of coding the quality drops like a rock and I start making mistakes, but I can still keep moving forward. But writing prose is different, and I’m discovering that I can’t force it. This is a little scary to me. I really want to get this book out and see what happens. Can I make it as an author? I’m not expecting to be the next J. K. Rowling, but I do hope to make enough to keep me out of a cubicle. I’m really rolling the dice here, and the longer I spend on the book, the better it needs to do to make this work.

Sorry. I digress. The point is, I’ve got free hours in the week that I could be spending on videogames and punchlines.

The last piece of the puzzle fell into place when I got my hands on some games. Jennifer Snow hooked me up with Dragon Age 2. On the same day that arrived, I got news that I’d (finally!) been granted journalist level access to games. In the past, I’d get the odd game now and again from PR companies and marketing types who were looking to spread their nets far and wide, but it was never something that I could depend on and it came too slow to feed the comic mill. (And Dragon Age 2 was not included in this boon, so I don’t have to feel guilty for accepting Jennifer’s gift.)

This is an excellent arrangement. In the past, I’ve been limited to lampooning games that I was actually willing to buy. For example, I’ve got Homefront right now. It’s a cover-based shooter designed for consoles. I wouldn’t spend my own gaming dollars on it, because it’s not my thing. And even if I was independently wealthy, I don’t think I’d ever be willing to put $60 into a four-hour shooter. But now that money and pride are no longer concerns, I can sink a couple of hours into the game and see if it yields any laughs. My access doesn’t cover all games, but it’s enough to feed the giggle machine.

The upshot is that Stolen Pixels might be a bit broader and more current once it gets rolling again. I’m looking to start it up next week, once I’ve played some games and gotten back into the groove.

 


 

Extra Consideration: The Story

By Shamus Posted Monday Mar 21, 2011

Filed under: Column 103 comments

Have you ever wanted to read a discussion between myself, Yahtzee, and Graham Stark on storytelling in videogames? A discussion where we talk about the quality of storytelling and compare storytelling techniques?

No? Ah geeze, sorry.

 


 

Volcano Bakemeat

By Shamus Posted Monday Mar 21, 2011

Filed under: Movies 42 comments

Then for your enjoyment, I Japanese re-translated into English, and this post. In fact, that ‘the real s – I use it for my fun, you did not translate.

This afternoon I was in my wife crazy contraband coming into the room to find the pokemon to see the next video game. The translated text is a surprisingly cheerful as incomprehensible amazing. I was laughing so hard I could hear the sound of the video on my wife telling me to stop laughing so hard at last.


Link (YouTube)

While I translate this text twice, as well, it ‘Be careful; listed Pokemon game yet more comprehensible s.

Hat tip: The principle of flight.

For your enjoyment, I translated this post into Japanese, and then back to English. Actually, that’s not true – I translated it for my enjoyment, not yours.

This afternoon I came into the room to find my wife watching the following video of a demented bootleg pokemon game. The translated text is as surprisingly hilarious as it is frighteningly incomprehensible. I was laughing so hard I could barely hear the video over the sound of my wife telling me to stop laughing so hard.

(embedded video)

Note that while I translated this text TWICE, it’s still more understandable than the Pokemon game shown.

Hat tip: The Escapist.