It is a time of landmarks for webcomics. There are heroes on both sides. Enemies are everywhere.
Last Friday, XKCD hit 1,000 comics! In the alt-text, the comic said something to the effect of, “There are only 24 more comics until we hit a big round number”. I think like this all the time. It is rather telling that after a lifetime spent on base ten number systems, I find greater elegance, order, and symmetry in base two. (Or base sixteen.)
Heather and I enjoy collecting curious little pamphlets, cookbooks, and other bits of printed materials from the turn of the twentieth century. One artifact we’ve found is a pamphlet from a society lobbying to change our entire number system away from base ten… to base twelve. The reasoning was that twelve is divisible by both two and three, making it more useful for situations where you’re using a lot of threes. Still, base twelve sounds really screwy to my computer-coding mind.
The number two just overshadows everything else in my mind, because so many computer graphics problems involve dividing things into two. Heck, most FPS games in the 90’s used BSP technology, which stands for “binary space partitioning”, which is literally “dividing space in two”. From 3D graphics to database searches, everything seems to revolve around the number of two, so basing your number system on a power of two probably looks very appealing to a lot of programmers.
Where was I? Oh, right. Webcomics!
Continue reading 〉〉 “Darths & Droids Episode IV: A New Joke”
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