Yesterday I mentioned the thing that Michael Fitch wrote without going into any detail. The original forum thread is up to 20 pages as of this writing, and numerous other people have picked up the discussion in other forums and on their own blogs. If I’m very lucky what I have to say here will only have been repeated a dozen times already.
He begins by talking about piracy, and uses the copy protection of Titans Quest as an example:
One of the copy-protection routines was keyed off the quest system, for example. You could start the game just fine, but when the quest triggered, it would do a security check, and dump you out if you had a pirated copy. There was another one in the streaming routine. So, it’s a couple of days before release, and I start seeing people on the forums complaining about how buggy the game is, how it crashes all the time. A lot of people are talking about how it crashes right when you come out of the first cave. Yeah, that’s right. There was a security check there.
This is remarkably brazen, to pirate a game and then march into the official forums and demand support for your downloaded copy. But then, piracy itself is sort of asinine to begin with, so I don’t know that we should look to pirates as a source of polite circumspection.
Then I saw that Bioshock was selling 5 to 1 on console vs. PC. And Call of Duty 4 was selling 10 to 1. These are hardcore games, shooters, classic PC audience stuff. Given the difference in install base, I can’t believe that there’s that big of a difference in who played these games, but I guess there can be in who actually payed for them.
Unless we are to believe that Fitch would make these figures up, thus building his argument on an effortlessly demolished lie, I’m inclined to accept his rendering of the situation and agree that piracy must be rampant.
When I first began writing here, I assumed that I was more or less the “average” gamer. I pay for games, take them home, and bitch about them. It’s a grand tradition and I’m proud to be part of it. I’ve assumed that pirates were a small minority of the larger picture. As I read more and more about the extent of piracy I’m quickly realizing that it isn’t just a few semiliterate, unemployed punks hiding out in their parents’ basement. More and more it looks like piracy is widespread, socially acceptable, and hassle-free, practiced by people of all ages and income levels. From the comments, emails, and forum posts I’ve read over the years, saying you pirate a game seems to be about as controversial as giving someone the finger in traffic. The best that can be said of it is that it’s a good thing not everyone does it. Continue reading 〉〉 “The Publishers vs. The Pirates, Part 1”
Shamus Young is a programmer, an author, and nearly a composer. He works on this site full time. If you'd like to support him, you can do so via Patreon or PayPal.