The two most notable things I’ve seen said about 4e are:
- The system is more streamlined, leading to more roleplaying.
- The system is more rigid, leading to less roleplaying.
I’m not done reading, much less absorbing, the fourth edition books, but it looks to me like both of these statements are true.
The system is certainly more rigid. There are “roles” in every party. (Combat roles, that is.) Someone to absorb damage, someone to deal damage, someone to manage crowds, someone to heal. The 4e manual calls them defenders, strikers, controllers, and leaders. These roles have existed in MMO games for years. The four-person team with one person for each of these jobs is so common that even the jokes about how cliché it is are old and stale. The classic D&D adventuring party is a fighter, a rogue, a wizard, and a cleric. Note that this is the ideal setup for both an adventuring party and a sitcom.
How it looks to me so far is that the system is less open to roleplaying because it wants to railroad you into a narrow idea of what an adventuring party is and what they do. But if you already play that way, then the rules are less cumbersome (because they’re not trying to accommodate all those other sorts of parties) and so you can get in a fight and get back to the plot with less time fussing around with numbers and charts.
So what it looks like to me is that 4e D&D is just specializing more than it has in the past. This is a trend that’s been going on since before I got into gaming. We’ve been moving away from monolithic systems that try to be all things to all groups, to more focused systems that are easier to learn and use but are a lot less flexible. Pirate games. Space games. Superhero games. Mob games. Etcetera games.
I haven’t tried to run a 4e battle, and that experience probably won’t come for some time. My group is in the early, faltering stages of trying to get a game going during the season of cookouts and nice weather. And when that game does get going, it will be our long-awaited Star Wars game. So I’m not going to be qualified to really comment on the thing in detail any time in the foreseeable future. So, I’ll hold off on the criticism until then.
I’m just messing with you. Let’s do this:
Continue reading 〉〉 “D&D 4th Edition:
First Impressions”
T w e n t y S i d e d
