D&D 4th Edition:
First Impressions

By Shamus Posted Monday Jul 7, 2008

Filed under: Tabletop Games 108 comments

The two most notable things I’ve seen said about 4e are:

  1. The system is more streamlined, leading to more roleplaying.
  2. The system is more rigid, leading to less roleplaying.

I’m not done reading, much less absorbing, the fourth edition books, but it looks to me like both of these statements are true.

The system is certainly more rigid. There are “roles” in every party. (Combat roles, that is.) Someone to absorb damage, someone to deal damage, someone to manage crowds, someone to heal. The 4e manual calls them defenders, strikers, controllers, and leaders. These roles have existed in MMO games for years. The four-person team with one person for each of these jobs is so common that even the jokes about how cliché it is are old and stale. The classic D&D adventuring party is a fighter, a rogue, a wizard, and a cleric. Note that this is the ideal setup for both an adventuring party and a sitcom.

How it looks to me so far is that the system is less open to roleplaying because it wants to railroad you into a narrow idea of what an adventuring party is and what they do. But if you already play that way, then the rules are less cumbersome (because they’re not trying to accommodate all those other sorts of parties) and so you can get in a fight and get back to the plot with less time fussing around with numbers and charts.

So what it looks like to me is that 4e D&D is just specializing more than it has in the past. This is a trend that’s been going on since before I got into gaming. We’ve been moving away from monolithic systems that try to be all things to all groups, to more focused systems that are easier to learn and use but are a lot less flexible. Pirate games. Space games. Superhero games. Mob games. Etcetera games.

I haven’t tried to run a 4e battle, and that experience probably won’t come for some time. My group is in the early, faltering stages of trying to get a game going during the season of cookouts and nice weather. And when that game does get going, it will be our long-awaited Star Wars game. So I’m not going to be qualified to really comment on the thing in detail any time in the foreseeable future. So, I’ll hold off on the criticism until then.

I’m just messing with you. Let’s do this:

Continue reading ⟩⟩ “D&D 4th Edition:
First Impressions”

 


 

Jar Jar, you’re a genius

By Shamus Posted Sunday Jul 6, 2008

Filed under: Nerd Culture 34 comments

Jar Jar, you’re a genius!

I really like how things are going with Darths & Droids. R2D2 is a jerk, and Jar Jar is clever and imaginative, if a little whimsical. It also leads to the phrase we see above, which apparently was never used once on the internet until now.

Speaking of webcomics:

Starting July 8th, my new webcomic will go live. It will not be on this site. It will, in fact, appear on another site.

Things will become more clear on Tuesday.

 


 

Story Ownership

By Shamus Posted Saturday Jul 5, 2008

Filed under: Game Design 28 comments

Tim G. left an excellent comment on my post about the XP reward vs. Risk in RPG games. That post is a little old and the conversation has trailed off, so I thought I’d quote it here. Also, it’s always nice when I can just have visitors write my posts for me: Continue reading ⟩⟩ “Story Ownership”

 


 

World of Warcraft:
Hunter Class

By Shamus Posted Friday Jul 4, 2008

Filed under: Game Reviews 87 comments

Lots of people have this impression of MMO games – not entirely undeserved – that the gameplay is an unbroken stream of monotony. You walk up to a monster an click the attack button until it falls over. Continue to do this until the “level up” gauge fills, at which point you go find a new, slightly different monster and continue doing the same thing.

I alluded to some of the depth of WoW gameplay in an earlier post, but let me go over one of the character classes in WoW and talk about how this really works:

Continue reading ⟩⟩ “World of Warcraft:
Hunter Class”

 


 

Blizzard Support

By Shamus Posted Thursday Jul 3, 2008

Filed under: Random 26 comments

As a counterpoint to the post earlier today:

My brother signed up for WoW this afternoon. He called in to upgrade from trial to full account, and was very happy with how things went. The woman on the phone was uncharacteristically eager and cheerful and even bantered with him a bit. He sounded as through the experience may even have been uplifting.

He got the same story: It’s much easier to simply run to the store than to upgrade a trial account. (That is, ignoring the trip to the store.) He didn’t mind, and in fact ran out and got the fancy edition that includes Burning Crusade and strategy guides and whatnot.

And now he’s home, and will spend the rest of the evening downloading patches.

Sigh.

 


 

World of Warcraft:
Roleplaying Servers

By Shamus Posted Thursday Jul 3, 2008

Filed under: Game Reviews 58 comments

Kirin Tor – the server I inhabit in WoW – is a “Roleplaying Server”. I’ve mentioned before that RP servers have a much better ratio of idiots to normal people. There are a lot of rules regarding how you’re supposed to behave on an RP server. While I like the result (less idiots) I don’t actually think you can get several thousand disorganized strangers together and call anything they do “roleplaying”.

Three naked female characters hanging out in (where else) Goldshire.  I should make one of those motivational posters out of this.  The caption would be: ROLEPLAYING: ur doin it rong.  Actually I could have it say ENGLISH instead of ROLEPLAYING and that would work too.
Three naked female characters hanging out in (where else) Goldshire. I should make one of those motivational posters out of this. The caption would be: ROLEPLAYING: ur doin it rong. Actually I could have it say ENGLISH instead of ROLEPLAYING and that would work too.

Everyone has a different idea of what roleplaying means or how it works. Everyone has their own taste for how much roleplaying they want. Is it okay if we just avoid talking about cars and the internet, or do we need to speak in arty language? What about game mechanics? Do we need to talk around things like what level we are? In a tabletop game you might have a character who is terrified of spiders, or a Dwarf who has a deep hatred of Elvenkind. Those are fine attribures in a game with friends, but in an online game that guy is just going to be a pain in the ass to play with.

Continue reading ⟩⟩ “World of Warcraft:
Roleplaying Servers”

 


 

World of Warcraft:
Dropping the Ball

By Shamus Posted Thursday Jul 3, 2008

Filed under: Rants 45 comments

My experience with Blizzard has been flawless so far, but that is not true of everyone. Blizzard: You guys screwed up here. You were insulting, vague, and unhelpful. You at least owed him an explanation, as all the guy did was try to buy your damn product.

I didn’t have any problem upgrading my trial account. But then, I upgraded from trial to full copy in just two days. I picked up Burning Crusade a week later. I was able to download both without needing to muck about at the store.

Having said that: When I download software from you guys I don’t expect to need to step through a half dozen patches once I do. Shouldn’t the version you give me be up to date in the first place? Barring that, can you at least automate it so that all the patches will download overnight? Every time an update finished I dumped me back to the launcher, and I had to log in again to get the next one. Asinine.

Once the game is running things are all unicorns and sunshine, but getting into the thing is more hassle than it needs to be. Odd that their failures happen when dealing with potential customers instead of existing ones. Usually it’s the other way around.