Mass Effect 2:
Plot Analysis Part 3 of 3
Here we are at the endgame. All of my previous nitpicks were just objections over consistency or demands for more solid justification. It could all be patched in a sequel. But here are the gripes that caused me to write this series in the first place. This is where the story fell apart for me, which is a bad thing to have happen during the climax.
I’m sure you’ve figured out by now that this will be spoilers, so I shouldn’t need to warn you about that.
Continue reading 〉〉 “Mass Effect 2:
Plot Analysis Part 3 of 3″
Carl Sagan – ‘A Glorious Dawn’
Only after about a thousand people emailed and commented saying I should link this:
Link (YouTube) |
It’s amazing work. It’s a great collection of Sagan quotes and observations, and it stands on its own as a piece of music.
And because they didn’t work it into the song:
Billions and billions.
Experienced Points: Gears of Mass Effect
Where most people have the little Angel on one shoulder and a Devil on the other, each arguing over what they should do next, I seem to have an optimist and a cynic.
The optimist loves games, loves gamers, loves talking about games, loves stories, and looks forward to seeing where this brave new media goes over the coming years. The cynic hates DRM, is appalled at how much games have homogenized, and most of all is sick to death of lousy, lazy, incomprehensible, self-indulgent stories.
The optimist wrote this week’s Experienced Points article.
Then the two of them sat down to have a chat…
Continue reading 〉〉 “Experienced Points: Gears of Mass Effect”
Stolen Pixels #168: Venn Diagrams
Mass Effect 2:
Plot Analysis Part 2 of 3
Commander Shepard
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Before we continue with the plot analysis, a few notes on the New Shepard:
(Fair warning: Rampant spoilers ahead.)
Continue reading 〉〉 “Mass Effect 2:
Plot Analysis Part 2 of 3″
Spoiler Warning:
Mass Effect Part 5
A reminder: The goal of this series isn’t to make a comedy laugh riot. We’re not really trying to be MST3k. It’s all unrehearsed, which means sometimes we’ll get things wrong, make mistakes, or fail to say enlightening things. You should view this more as being on the couch with us while we play, and not see it as an extended version of Unskippable.
I liked it better when you couldn’t hear me and everyone assumed I was saying these brilliant, incisive things. Now Josh has fixed my audio levels and you can enjoy witty observations about how red the terrain is. Clever material, that. Stayed up all night writing it.
We debated a lot on whether or not we should include the full Mako sections of the game. I was in favor of cutting the game to remove lengthy sections of driving and / or combat, and distilling the experience down to the story and some representative fights. I was worried the non-story bits would just be twenty minutes of dead air, mumbling, and throat clearing. That turned out to not be a problem, and now I can see there is a certain need to give the viewer the whole game without editing. It’s actually a good rule of thumb: If we can’t fill the time with commentary then we probably shouldn’t be covering the game to begin with. (Which is why we’ve dismissed Borderlands. Too much combat that looks more or less the same from the viewer’s perspective. We’d run out of stuff to say before we left the tutorial.)
But the inclusive approach does lead to episodes like this one, where basically nothing happens.
The Dumbest Cutscene
This is it. This is the dumbest cutscene ever created for a AAA game. It's so bad it's simultaneously hilarious and painful. This is "The Room" of video game cutscenes.
PC Gaming Golden Age
It's not a legend. It was real. There was a time before DLC. Before DRM. Before crappy ports. It was glorious.
Silent Hill Turbo HD II
I was trying to make fun of how Silent Hill had lost its way but I ended up making fun of fighting games. Whatever.
Starcraft: Bot Fight
Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.
The No Politics Rule
Here are 6 reasons why I forbid political discussions on this site. #4 will amaze you. Or not.
Trekrospective
A look back at Star Trek, from the Original Series to the Abrams Reboot.
Games and the Fear of Death
Why killing you might be the least scary thing a game can do.
Crysis 2
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?
Crash Dot Com
Back in 1999, I rode the dot-com bubble. Got rich. Worked hard. Went crazy. Turned poor. It was fun.
Dead or Alive 5 Last Round
I'm not surprised a fighting game has an absurd story. I just can't figure out why they bothered with the story at all.
T w e n t y S i d e d
