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It’s been a long time since I found a game this instantly engrossing. Kerbal Space Program is kind of like a… Sim? Sim NASA? That’s as close as I can come to describing it using pigeonhole genre labels. You’re given rocket parts, a space center, a solar system of planets and moons, and you’re left to find your own fun. Orbit the planet? Go to the moon? Throw a kerbanaut into the sun? Build a space-jet? Make a giant tower of fuel tanks and blow them up? Whatever.
The game devoured last week. I don’t even know what happened. I played the demo on Saturday, bought the game on Sunday, and the next thing I knew it was Friday and I was eyebrow-deep in orbital mechanics and rocket theory. I’m not sure where the time went. I don’t even think I accomplished that much. I put a guy on the Mà¼n. Put a group of them on the other, smaller moon. I threw a guy into the sun. This is pretty simple stuff. There are legends that some players have landed on other planets and then brought the Kerbals back again.
There’s a certain rhythm to the game…
Continue reading 〉〉 “Kerbal Space Program: Something Different”
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