Experienced Points: What Made Gone Home Such a Powerful Game?

By Shamus Posted Tuesday Sep 9, 2014

Filed under: Column 163 comments

My column this week attempts to offer a gentle counter-argument to the people sneering at Gone Home and calling it a “walking simulator”. I suspect this will go the way of all debates about this game, but you never know. Maybe the stars will line up and one person will see the game from a different angle.

I have no idea where this optimism came from. I hope it’ll pass soon.

This game had one of those situations where a single mistake threw the rest of the game into sharp relief. At one point I was reading a note ostensibly written in 1994 or 1995, and one teenager referred to someone’s dadIt might have been a teacher. The details elude me now. as a “tool”. I was instantly yanked out of the story. In my experience, “tool” didn’t come to mean “useless person” until almost a decade later. At that point I realized I read dozens and dozens of notes that had nailed mid-90’s lingo and I’d just taken it all for granted. Looking back, I realized how hard it was to get little details like that right.

Which makes it all the more disappointing that a vast majority of the audience won’t even notice the details because they grew up in the wrong place and time.

EDIT: So apparently the word “tool” was indeed in use for years before I ran into it. (I guess I’d have known about it sooner if I’d ever watched Beevis & Butt-head.) Interesting.

 


 

Hangout Sept 13

By Shamus Posted Tuesday Sep 9, 2014

Filed under: Notices 51 comments

The Spoiler Warning cast (some of us, anyway) will be doing a hangout this weekend. Josh and Chris will be playing Destiny on their pagan consoles and I’ll be watching via Twitch with the rest of the peanut gallery. The event is this Saturday (September 13) at 11PM UTC. This page ought to convert the time into your local temporal region.

Also, here’s a countdown to the event:



Since we didn’t do a Diecast this week, we’ve gotten behind on our mailbag questions. So if things get slow I might do some of those.

The stream will be here when the event goes live.

 


 

Bad and Wrong Music Lessons, Part 4

By Shamus Posted Monday Sep 8, 2014

Filed under: Music 33 comments

As this series drags interminably onward, we reach the end of my musical knowledge. Actually, I guess we were at the end of it way back in part one, and now we’ve sailed off the edge of the map into a vast ocean of befuddlement and misapprehension. (It happens.)

You’ll hear music nerds talking about “chord progression”. It’s time for another one of my screwball images of keyboards:

Continue reading ⟩⟩ “Bad and Wrong Music Lessons, Part 4”

 


 

Study: Gamers are more educated, more social than the people who make fun of them

By Shamus Posted Sunday Sep 7, 2014

Filed under: Random 121 comments

The Washington Post has this story under the headline “Study: Gamers are more educated, more social than the people who make fun of them“. Now, that sounds pretty good to me. I love scientific studies that prove I’m smart and nice. But I also thought the story felt a little ego-stroke-y, which made me suspicious. Who did this study, who paid for it, and what did it (actually) reveal?

The WP talks about the study being done on behalf of Twitch.tv. Shamefully, they neglected to link to the data or even to the research site. Once again, I have to condemn the way news sites write news stories for the web as if they were writing for print. There’s no reason not to link this stuff.

Digging a little deeper, I found that the group behind the study is Life Course Associates. They are not a research institute. They are a marketing firm. The WP story did say that Twitch.tv funded the study, but the crucial context we were missing is that they funded this study as part of a marketing campaign. There’s a huge difference between a company giving a grant to (say) a university to do a study, and a company paying a consulting firm that does research as a form of marketing.

Now, that doesn’t mean that the research is automatically false, but it is crucial context that should be included in the news story. This report is exactly the sort of thing a marketing team is after:

  1. Headline-grabbing conclusion that generates buzz.
  2. An effort to change of the public perception of the demographic they were hired to market to.

My last complaint is that their definition of “gamer” is shockingly broad: “anyone who has played a game on a digital device in the past 60 days”. When I hear “gamer” I think of someone who is engaged with the culture on some level. Maybe you read forums, or reviews, or you network with other players via your friends list, or you watch streamers or Twitch, or Let’s Plays on YouTube, or… something. Calling someone a “gamer” because they play Flappy Bird once every other month is like calling me a NASCAR fan because I drove a car this week. This definition is so broad that it borders on useless. Note that I’m not trying to condemn people who aren’t “real gamers” or whatever. But if the study is supposedly to find out about “gamers” then broadening the definition to include such a massive chunk of the population is going to muddle the results. If I want to study people who live in the city, then including “people have visited a city in the last month” is clearly spreading the net far too wide.

I don’t have a background in science or statistics, so I can’t comment on the veracity of the data or critqique how it was collected, but I’d be surprised if it withstood the normal standards for scientific rigor. In any case, when a marketing firm releases a study that tells you what you want to hear about yourself, you might want to be skeptical.

And if you work at the Washington Post, you really should include these details with your story.

 


 

What If I Read a Book?

By Shamus Posted Friday Sep 5, 2014

Filed under: Random 47 comments

A friend got me this as a gift.

Randal Munroe (the XKCD webcomic guy) has been doing this for a while now, and it is – no hyperbole – the highlight of my week. People email him ridiculous science questions and then he answers them. If you’re a science-lightweight like me, then this is great entertainment. If you have a science background, then I imagine these are a rich source of nitpick fodder for people looking to play “stump the alleged ‘expert’.” And I KNOW you folks like that game. I mean, that makes sense. Being more correct than everyone else is kind of embedded in the entire premise of science, and sometimes you just can’t help yourselves.

I was worried the book would just be a re-print of his existing questions, but there’s a lot of new material. Doing a Fermi estimation, I suppose about half-ish of the book looks newThat’s not how Fermi estimation works. I know this because I’d already read the entry where he explained Fermi estimation..

It’s really good. The only downside is that you can’t hover over images for mouseover textSometimes the images have captions instead. You know, like they were made by SAVAGES. Also, you can’t click on footnotesLike this one. to get the detailCan these things still be called footnotes when they don’t reside at the foot of the page?, but must manually move your eyeballs to the bottom of the pageLIKE A SAVAGE..

 


 

Bad and Wrong Music Lessons, Part 3

By Shamus Posted Thursday Sep 4, 2014

Filed under: Music 64 comments

As I’ve discussed before, I’m using MAGIX Music Maker Premium 2014, and I am not a fan of the software. I realize this probably comes off as kind of silly. How can I be picky about music programs? I’ve only used one! It’s like a 16 year old kid who just got their license suddenly talking about how a car feels, like he thinks he’s Jeremy Clarkson. But MMM is really getting on my nerves.

I’m sort of torn now. Do I try another music program? These things are expensive and I’m not knowledgeable enough to sort the good from the bad by just reading product descriptions. Or should I just put up with MMM until I get used to its quirks?

The trick here is that – unlike programming development environments – music environments use proprietary formats. That’s to be expected, but it does mean you need to choose your platform well. Sure, I can export my music to MP3 or OGG, but the source – the editable file where I can change instruments, toy with volume levels, and move notes around – is married to whatever platform I used to make it. The longer I stick with MMM, the more of my musical source will be stuck there as well. If I am going to jump ship, then the sooner the better.

On the other hand, this whole music thing is probably just a passing fancy and I shouldn’t sink too much money or concern into something I won’t care about next month.

In the meantime, let’s compare two pieces of music like we did last time. First up is a plastic facsimile of music:

Continue reading ⟩⟩ “Bad and Wrong Music Lessons, Part 3”

 


 

Diecast #73: New 3DS, Gotham, Mailbag

By Shamus Posted Wednesday Sep 3, 2014

Filed under: Diecast 174 comments

I made a theme for the show. It’s nice to have a piece of music I can edit for length as needed. On the other hand, I kind of think our theme should be more upbeat than this. I’m still messing with it. Also, the audio is atrocious this week. There were several annoying audio problems that popped up, and I wasn’t as diligent as I could have been at hiding / mitigating them.

Download MP3 File
Download Ogg Vorbis File

Hosts: Chris, Josh, Shamus, and Mumbles.

Show notes:

Continue reading ⟩⟩ “Diecast #73: New 3DS, Gotham, Mailbag”