Last of Us EP3: Hug it Out

By Shamus Posted Friday Sep 19, 2014

Filed under: Spoiler Warning 127 comments


Link (YouTube)

Rutskarn is right. This only looks silly because the world looks so real. Older stealth games had mechanics that were just as ridiculous, but we understood them to be representative. They were a metaphor, as part of the language of a simplified cartoon world. But now we’ve got this thing that looks “real”, and we’re throwing a bottle directly through a guy’s field of vision without them noticing. And strangling a grown man to death in a quiet space while his friend stands just two meters away, oblivious? Looks like everyone decided to put on their silly pants today.

Also strange is the way the game is still so video-gamey about the guards. Those nameless, clueless, powerless rubes you gun down on your way to Robert. In real life, I’d be extremely worried about that trail of bodies. At least one of those guys had a mother who loved him very much, and who probably had other sons. At least one of those guys was married and took care of a family. At least one of those guys had a brother about the same age. If I was Joel I’d be paranoid that tomorrow the buzz would be all over town: Who shot all those guys? It’s not like they didn’t conspicuously pass multiple people on their way to Robert. Word would get around. Somewhere out there would be someone (probably a group of someones, maybe even a posse of someones) who would work just as hard to solve these murders ad Joel and Tess did to recover their guns.

Of course, that not how the game works. Those guys didn’t have names of histories or families. They were mooks to be killed because this is a shooter. It’s just that as games get more and more visual fidelity, stuff like this looks increasingly strange to me. And to be honest, I don’t know what the solution is. You could lower the body count, but only at the expense of having less shooting. So we can either have a game with little shooting (Walking Dead) cartoony graphics (not gonna happen in the gritty AAA game space) or we end up playing a casual mass-murderer. I suppose you can also set the game in a world with lots of foes that can be killed guilt-free (aliens and Nazis) but that does tyend to narrow your options with regards to what kinds of stories you can tell.

Despite my bellyaching, I really wish I’d played this game. I’m dumping on the shooting from a narrative / tonal sense, but it looks fun.

 


 

Last of Us EP2: Suddenly, Chest-High Walls

By Shamus Posted Thursday Sep 18, 2014

Filed under: Spoiler Warning 81 comments


Link (YouTube)

This is a problem I have with any sort of post-apocalyptic world. If we’ve regressed back to pre-technology days, then nine out of every ten people need to be farming. Food is everythingWe’re assuming clean water is easily obtainable. Which it isn’t. Especially in cities.. What are these soldiers guarding? Why are we living in these cities where there are (apparently) lots of zombies and no food? Why are we wasting our precious fossil fuelsSpoiler: Gasoline apparently has a shelf-life of only a couple of years, even when stored in ideal conditions. Twenty years after the end of the world, all the gas is GONE. Sorry. driving solders around in humvees and huge troop trucks when we could be putting that magic labor juice into farming equipment? Are people STILL dying on a regular basis from random zombie bites? Why would anyone need to “smuggle” guns in a world like this? Is the government really trying to maintain an unarmed population? Isn’t everyone that doesn’t own a gun already dead?

Before we go any further: YES, I know there are in-game answers to some of these questions. But those answers themselves just replace one question with another:

Continue reading ⟩⟩ “Last of Us EP2: Suddenly, Chest-High Walls”

 


 

Spoiler Warning Command Center

By Shamus Posted Thursday Sep 18, 2014

Filed under: Spoiler Warning 71 comments

Our setup changes from time to time, and people ask us about this frequently, so about once a year I end up doing one of these posts where we explain how we produce our long-form videogame nitpicks. Obviously our setup has gotten more involved recently, since we’re now doing console games.

Note that all of these images are of Josh’s setup. He lives in Nevada and I live in Pennsylvania. There are 2,000 miles between us, so I’ve never visited his place. Which means this is my first time seeing this stuff.

First, let’s get the basic details out of the way:

Continue reading ⟩⟩ “Spoiler Warning Command Center”

 


 

Last Of Us EP1: At The Movies

By Shamus Posted Wednesday Sep 17, 2014

Filed under: Spoiler Warning 113 comments


Link (YouTube)

I’m always saying that games shouldn’t be so concerned about trying to be movies. A good game should tell its story in the flow of gameplay, and anytime the player can put down the controller and continue to proceed should be looked at as a possible failure of the game to do its jobThe are exceptions. TECHNICALLY you can put the controller down when Sam Fisher is hiding from The Bad Guys, but that’s not the same thing.. And no, throwing gotcha quicktime events over a cutscene doesn’t solve this problem, it makes it worse. Now I’m playing a really terrible videogame that’s distracting me from the [marginally] more interesting movie. Gameplay ought to have some degree of human decision-making in it, and “Press X to Not Die” isn’t that. I mean, when you’re watching a movie you’re choosing NOT to pause it, but that doesn’t make it a game.

HOWEVER!

If you are going to use a game as a delivery vehicle for a movie, then this is how you need to do it: You need to make a proper movie. I am irritated to the point of intolerance with games that interrupt our playtime for movies that are bad, poorly-paced, cliche-ridden, ham-fisted, utterly predictable, filled with glaring plot holes, tonally confused, boringly shot, and completely tediousThe Resident Evil series comes to mind. And Fallout 3. And Assassin’s Creed 2. And Dead Island. And Thief 2014. And Watch_Dogs. And Far Cry 3. And Mass Effect 3. And… now that I think of it, this list might be too long for a footnote.. The reflexive defense is, “It’s just a game, you’re not supposed to worry about the story!” Which is kind of my point: If the story doesn’t matter, then why are you wasting my time with it? Why did you waste money making this crappy thing that you didn’t want to make and I don’t want to watch?

Spoiler: I don’t think The Last of Us is that great of a movie. It’s leagues ahead of most videogame stories. It’s got solid cinematography, great environments, expressive models, and a decent story to tell. But if this was in the theaters it wouldn’t be a blockbuster or anything. It would be something like World War Z (the movie) or Daybreakers: Competently executed and entertaining, but otherwise unremarkable disposable entertainment.

Like Chris said: Last of Us is the best possible version of a fundamentally flawed design.

Also, BioWare: Watch this to understand everything you did wrong with your “some kid died” moveSpoiler: Everything. You did everything wrong..

 


 

Destiny Stream

By Shamus Posted Tuesday Sep 16, 2014

Filed under: Spoiler Warning 61 comments

Since Twitch has decided that having deep archives is bad, (Spoiler: They are wrong.) we’re uploading our stream to YouTube. So now it is preserved forever:


Link (YouTube)

We played Destiny for the first couple of hours, then played Counter Spy for the last hour.

Josh said we’ll be doing this from now on, but I dunno. This was a hassle. It wasn’t a lot of work, but it was excruciatingly time consuming. Recording, editingI don’t mean proper editing, like removing boring parts. Heck no. We left all that crap in. Have fun sitting through the parts where we have nothing to say. No, I’m talking about basic stuff like balancing and syncing audio., encoding, and uploading three hours of video is a huge undertaking. I think Josh’s computer was working on it for over twelve hours.

 


 

Experienced Points: Just How Good Is The Oculus Rift?

By Shamus Posted Tuesday Sep 16, 2014

Filed under: Column 81 comments

My column this week is a collection of observations and explanations, aimed at people who are still wondering what the fuss is about.

Here are a few more observations that are a little more technical:

Continue reading ⟩⟩ “Experienced Points: Just How Good Is The Oculus Rift?”

 


 

A Fight With My Computer

By Shamus Posted Monday Sep 15, 2014

Filed under: Personal 88 comments

I take Saturday off from writing and other creative work so I can play games and spend time with family. So Sunday is an important day for me. I need to write my Escapist columnI could write it sooner, but I’ve been burned too many times with news stories that changed over the weekend., edit the Diecast for Monday, and (ideally) also write a post for Sunday. So naturally Sunday is when Everything Always Goes Wrong.

I just needed to write. To write, I wanted my music. But my speakers weren’t working. Like, Windows audio mixer claimed they were. You could see the little bars jumping up and down as the audio played. The drivers were working. There didn’t seem to be any software problems. So, unplugged cable, right? I mean, I’d just untangled my computer from the Oculus Rift Octopus (Ocupus?) so I could have my second monitor back. Obviously I must have jostled a cable loose somewhere.

Right?

Continue reading ⟩⟩ “A Fight With My Computer”