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This is the first time on Spoiler Warning that we’ve covered a game that Josh really doesn’t care for. The good news is that we’ll get to cover a game that’s really different from our usual fare, and Mumbles and I have a lot to say about it. On the downside, he’s not interested in the game enough to master it, which means he’s probably going to struggle a bit.
I think I get why he doesn’t care for the Arkham seriesWhat I don’t understand is why *I* like it. It’s pretty far from my usual thing, but I really dig it.. Josh favors games with a lot of planning and strategy, but here it’s more about execution. There’s no way to “break” the game mechanically like in a Bethesda title, and you can’t experiment with different builds like in Dark Souls. There aren’t even that many different approaches for each encounter. If guys are armed then you ambush them, if they aren’t you just wade in and punch them. It’s got some low-level tactics involved when you decide how and when to unleash your combo meter, but those decisions are short-lived and only apply once you start to master the rest of the mechanics. If you don’t care for the base mechanics, then the promise of, “Master this reactionary face-punching gameplay and once in a while you’ll have the opportunity to make a small tactical decision” isn’t exactly a great sales pitch.
Yes, there are choices to make when you level up and choose what ability to unlock, but you’re not really going for “different builds” in the RPG sense. By the end of the game you’ll have unlocked everything.
Since I didn’t explain it in the video, here’s how it works:
Continue reading 〉〉 “Arkham Asylum EP2: Officer Frank BALLS”
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