Experienced Points: What Does the End of Moore’s Law Mean for Gaming?

By Shamus Posted Monday Aug 31, 2015

Filed under: Column 122 comments

My column this week is described perfectly by its title. I always get nervous writing about hardware. I’m not a hardware guy and I’m more likely to make factual blunders in that area.

I didn’t get into it in the column, but it’s sort of unfortunate the consoles launched when they did. They’re just barely (in Moore’s terms) short of the power needed to handle 60fps games and VR. Another eighteen months might have fixed that problem. Then again, nobody realized 60fps was going to be a big(ish) deal, and it would be suicide to show up to the market 18 months after the competition. You don’t want to launch a next-gen console into a market where everyone already has a next-gen console and several games. You either want to launch at about the same time and at roughly the same power level, or you want to launch several years later when you can have a nice technical advantage.

Or you can do what Nintendo does and put out an “under-powered” console and focus on gameplay instead of technology. But that’s crazy talk.

 


 

Diecast #119: Until Dawn, Darkest Dungeons, Pillars of Eternity

By Shamus Posted Sunday Aug 30, 2015

Filed under: Diecast 130 comments



Hosts: Shamus, Josh, Rutskarn, Mumbles, Campster. Episode edited by Rachel.

Show notes: Continue reading ⟩⟩ “Diecast #119: Until Dawn, Darkest Dungeons, Pillars of Eternity”

 


 

Knights of the Old Republic EP3: Carth Blocked

By Shamus Posted Saturday Aug 29, 2015

Filed under: Spoiler Warning 109 comments


Link (YouTube)

That’s the OTHER reason people dislike Carth. If you stray from the light side, he gets sanctimonious and acts like he’s in charge. Okay, he kind of has a point, inasmuch as the “evil” choice is usually a blend of Zsasz-level sociopathy, Rimmer-level pettiness, and Doofenshmirtz-level stupidity. But it’s still a major killjoy when you’re trying to have some fun with the game and Carth cuts in like he’s your mom.

Of course, having him ignore your evil shenanigans wouldn’t work either. I think the problem here is that the writers gave you all of these idiotic villain choices in the part of the game where your only companion is a pushy boyscout with trust issues. If go go evil he’s a killjoy, and if you play it virtuously he’s still difficult. On top of that, he’s the only character available to pull exposition duty, so when he’s not judging you, he’s busy dumping exposition on you. He gets better later if you stick with him, but by then most people have started ignoring him and spending time with the rest of the team.

So I don’t personally hate Carth, but I do see why he gets a lot of hate from the fanbase. The deck is really stacked against him.

 


 

The Altered Scrolls, Part 4: The Dagger Falls

By Rutskarn Posted Friday Aug 28, 2015

Filed under: Elder Scrolls 86 comments

I said some unkind things about The Elder Scrolls I: Arena. I said that the open world was barely integrated, the storytelling was weak, the quests were repetitious, and the setting was a streaky photocopy of a late 70s metal album with none of the character. And all that’s true, but none of it really constitutes fair criticismâ€"Arena was trying something that nobody had really attempted before and that nobody else would attempt for some time afterwards.

The astounding thing is not how little Arena resembles what we'd think of as a proper Elder Scrolls game. The astounding thing is how much The Elder Scrolls II: Daggerfall, released a scant two years later, does.

Continue reading ⟩⟩ “The Altered Scrolls, Part 4: The Dagger Falls”

 


 

Knights of the Old Republic EP2: Carth O-Nasty

By Shamus Posted Thursday Aug 27, 2015

Filed under: Spoiler Warning 236 comments


Link (YouTube)

I can’t find it now, but somewhere in the depths of the blog archives I had a post making the case that traditional dice-based tabletop systems are actually a bad fit for action-oriented (not turn-based) videogames. That’s not to say you can’t make a good game from a tabletop ruleset, but that you can probably make something even better if you design for a videogame in the first place.

For one thing, the pacing is completely different. In a tabletop context, you roll the dice, what? Once a minute, if the fight is going smoothly and nobody at the table is dicking aroundSo, more than a minute always, then.? In a videogame you’ll have a combat round every couple of seconds or so. Those dice rolls that are so exciting with real dice are just background noise.

In a dice-based game, the designer wants to give you lots of little feats and perks and special abilities. Do a backflip to escape the fight! Grapple a foe! Throw dirt in someone’s eyes to lower their chance to hit! Spend a full round concentrating to try and break through their defenses! In a videogame, those all end up getting cut, because they’re expensive to animate. Also, your abilities hotbar would be enormous and complex. That’s fine if you’re taking turns, but completely impractical if you’re trying do do anything real-time.

At the table, your eyes are focused on the character sheet. You’re aware when those numbers go up or down and you can follow how they impact the game. Getting de-buffed by an enemy is a big deal and getting a combat bonus from an item feels tangible because you get to add that +1 every single time your turn comes around. If you roll a 12 and think you missed, but then remember the +1 hat you just put onA to-hit bonus on a hat? Just go with it., and that bonus turns your attack into a hit, then you immediately feel the benefit of that item. In a videogame, all that messy math is handled by the computer and your eyes are focused on the gameworld and not the numbers. You might not even notice you’ve been de-buffed unless you see the small icon in the corner, and even then you’re not really aware of how badly or for how long unless you pause the game and familiarize yourself with the stats. You won’t notice bonuses until they’re extreme enough that they end fights a couple of combat rounds sooner.

Videogames are way more combat heavy and light on roleplaying. It might be fun to cast your buffs on your party members at the start of the fight at the table, but in a game it ends up being something you have to cast again and again, turning it into a repetitive chore.

Basically, tabletop games and videogames are completely different ways of playing a game, with completely different needs, expectations, pacing, focus, strengths, interfaces, and which demand completely different things from the player. Any system tailored for one will be a frustrating compromise for the other. And that’s assuming you’re familiar with the rules. If you’re not a tabletop player, then these games are just gibberish. If you’ve never played D&D before, than you have no idea how significant a +1 bonus is.

On top of all this, KOTOR had the additional challenge of adapting a system designed for swords & sorcery to a world of blaster rifles and hand grenades. I think BioWare did an admirable job of making it work, but there are still a lot of messy seams.

I’m glad we moved away from these awkward adaptations. I can only imagine how intolerable Mass Effect would have been if they’d decided to build it on D&D 3.5, or GURPS.

 


 

Mass Effect Retrospective 11: Ilos

By Shamus Posted Thursday Aug 27, 2015

Filed under: Mass Effect 158 comments

Now we have a big block of cutscenes to try and wrangle this open, player-directed adventure into a conventional three-act story structure. Shepard has the fight with Saren, Kashley snuffs it, and the Normandy flies away from Saren’s base as the whole thing goes nuclear.

Assuming you’ve visited all the planets now, you do one final mind-meld with Liara, and the vision reveals that the conduit is on the planet Ilos.

Race Against Time

Fwwoooosh!
Fwwoooosh!

Annoyingly, you’re locked into the endgame here. When you interact with the starmap the game simply triggers a cutscene taking you back to the Citadel. On one hand, we’ve just gone through a big emotional turning point and it would make no sense at all to suck the tension out of the story by wandering around the galaxy. On the other hand… BUT WHAT ABOUT MY SIIIIIIIIIDE QUESTS?

Continue reading ⟩⟩ “Mass Effect Retrospective 11: Ilos”

 


 

Knights of the Old Republic EP1: Knights of the Dumb Questions

By Shamus Posted Wednesday Aug 26, 2015

Filed under: Spoiler Warning 321 comments


Link (YouTube)

Warning: We average about ten inflammatory / controversial assertions a minute for the first few minutes of this video. So expect broad statements about the BioWare catalog, Star Wars, D&D editions, and the historical importance of this game. Try not to freak out.

To be clear: I kind of overstated the importance of this game in making me an RPG fan. I was indeed a shooter guy in the 90’s. But I was also really into System Shock and Deus Ex, which I think qualify as RPGs, even though I didn’t think of them that way at the time. I just thought of them as “interesting shooters”. Ultimately I think it was the one-two-punch of KOTOR and Morrowind that made me realize that RPGs were my jam. This is why I never played Baulder’s Gate or Ultima. They pre-date my interest in RPGs, and I was never able to get into them retroactively.