Half Time CH16: Split End

By Rutskarn Posted Tuesday Jan 26, 2016

Filed under: Lets Play 25 comments

The stadium is one big mossy Blood Bowl ball, and at long last, after many abuses and grim spectacles, it’s been punctured. It drains slowly in the moonlight. All that action–all that potential for action–vanishing into the night. But there’s still one bug hiding under that vast deflated canopy, and as I enter the subterranean locker room, there’s two.

“Perv,” I say. “Everybody’s gone home.”

“This is home.”

“That’s a bit maudlin, don’t you…” Then I notice the battered Morg n’ Thorg patterned sleeping bag. “Oh. That explains a lot.”

“I’m a long way from Potatoeville, coach.”

He scoots an inch down the bench. That’s more accommodation than I’d expected–I sit down.

“It’s never going to get any better,” he says, “is it.”

 

Should I tell him? Hell, why not. I’d been planning to wait until he was in a more stable frame of mind, but just look at the little bastard. He’s stable, alright–he’s sunk to the nadir like a big fat cannonball and I wouldn’t task ten men and an elephant to budge him. Not without the right leverage.

Continue reading ⟩⟩ “Half Time CH16: Split End”

 


 

Experienced Points: Is the World Ready for Deep Network AI Opponents?

By Shamus Posted Monday Jan 25, 2016

Filed under: Column 120 comments

This week: I talk about the lack of apparent progress in opponent AI in games, why that is, and what challenges we might face if we wanted to put REAL AI (such as we have so far) to work playing games.

For the record: The description I gave for how deep learning works is pretty sloppy. So don’t read that and think you know what deep learning is. It’s actually way more complex than I made it sound. You’ve got to understand something really well before you can translate it into plain language, and I am pretty far from an expert in this stuff. The article still works (because my points aren’t based on HOW deep learning works, only on the expense and effectiveness of it) it’s just that I want to make clear that my explanation is a gross over-simplification.

 


 

Diecast #138: Pony Island, Dragon’s Dogma

By Shamus Posted Monday Jan 25, 2016

Filed under: Diecast 67 comments



Hosts: Josh, Rutskarn, Campster, Mumbles. Episode edited by Rachel.

Show notes: Continue reading ⟩⟩ “Diecast #138: Pony Island, Dragon’s Dogma”

 


 

Half Time CH15: The Big Game

By Rutskarn Posted Saturday Jan 23, 2016

Filed under: Lets Play 17 comments

I’m wrestling with the most gut-twisting and unfair dilemma of my misspent life, and it naturally follows that I’ve taken my ethical contortions to the bar. I’ve a hazy notion that a few stiff ones will push me out of my deadlock. They won’t, obviously; that’s just a thin pretext for the usual moral procrastination and substance abuse. I’ve reached the point where I can observe and label my failings with the keenness of an ornithologist.

That’s the bother, isn’t it? Knowing what’s wrong with your life is certainly helpful. It just doesn’t require the same skillset as fixing it.

“Bartender, give me something really disgusting.”

“I’ll have what he’s having,” wheezes the man beside me.

The voice is painfully familiar. I do one take, then–as the evidence filters through the inebriation–a double-take. That besotted fop sitting next to me, red-eared, red-cheeked, and with the wispiest peach-fuzz hint of grizzled stubble on his chin–he’s the coach of the Surf Somethings, and he looks as bad as I do.

“What?” he says. “So I’m having a couple. Elves can’t get drunk.”

“I think they can,” I say.

“Can they? Shit.”

Continue reading ⟩⟩ “Half Time CH15: The Big Game”

 


 

Knights of the Old Republic EP45: THAC0!

By Shamus Posted Friday Jan 22, 2016

Filed under: Spoiler Warning 119 comments


Link (YouTube)

Here it is. The big reveal of the big secret the game has been hiding right under our noses. The truth is out, and it will forever change how we see our character, our friends, and our relationship with the villain. Old conversations will take on new meaning and the earlier visions suddenly tell us more than we realized.

So naturally I expect everyone will jump down to the comments and argue about THAC0. Nerds.

Like I’ve said before: This twist wasn’t so much “concealed” as “obfuscated by genre tropes”. BioWare did the exact same thing in Jade Empire. All the stuff that sounded like the usual “YOU ARE THE PROTAGONIST OF A VIDEOGAME” ego-stroking was actually the foreshadowing. And most people didn’t question it because we’ve been soaking in “chosen one” narratives since we were tiny little baby nerdlings and this sounded like more of the same.

 


 

Knights of the Old Republic EP44: Somebody’s Butt

By Shamus Posted Thursday Jan 21, 2016

Filed under: Spoiler Warning 51 comments

Here’s the latest episode of Spoiler Warning, in which we have a surprise guest!


Link (YouTube)

When Mumbles mentioned dragging dead women to her hideout, she was talking about this gem from the Fallout 4 forum, on NeoGaf, by way of Twitter, now shared on my blog:

The stuff Chris brought up about butts vs. anuses vs. WHY ARE WE TALKING ABOUT THIS is a reference to our fourth anniversary episode.

 


 

Mass Effect Retrospective 31: Choices Matter

By Shamus Posted Thursday Jan 21, 2016

Filed under: Mass Effect 201 comments

So you shoot the baby Reaper in the face until it falls down and goes boom. Once it’s gone, you can access the Collector power core or whatever, and you can either set it to explode, or set it to irradiate all life and leave the technology intact. The Illusive Man wants you to leave the installation so his scientists can study it. But Paragon Shepard objects because…

This place is an abomination?

Ending Choice

Shepard, you can't destroy this installation! Do you have any idea how many scientists we could kill with this thing?
Shepard, you can't destroy this installation! Do you have any idea how many scientists we could kill with this thing?

This is some messed-up superstitious thinking. He seems to be suggesting that learning about our enemy is inherently evil. Your companions also take this position, too. Even #1 Cerberus apologist Miranda suddenly does an abrupt heel-face turn saying, “I’m not so sure. Seeing it first hand… Using anything from this base seems like a betrayal.” And not because of indoctrination, but because of some completely un-articulated principles.

The last game ended with us beginning a quest for knowledge. That idea was wiped away to fight the Collectors. And now at the very end of the game we finally return to the question of “How do we stop the Reapers from killing us all?” except the narrative frames the acquisition of knowledge as an inherently evil and irresponsible thing. As a fan of sci-fi, I find this idea to be repugnant. The first game gave us a quest for knowledge and the second one is going to follow up with caveman science fiction?

Shepard says, “It liquefied people. Turned them into something horrible. We have to destroy the base.”

Continue reading ⟩⟩ “Mass Effect Retrospective 31: Choices Matter”