One of the major goals of this project is to see if we can furnish a space station. That is, we want to load in some models and arrange them around the level in ways that make sense.
My first thought is to build some crude models, just to prove that my idea is sound. I don’t want to stop programming so I can re-learn 3D modeling. I haven’t done any serious modeling since the turn of the century, and all the technology has changed since then. So I figure I’ll just make a few basic cubes to represent the various objects in terms of size.
That wasn’t a good idea. It just didn’t give me the sense of whether or not the system is working. I could see it was probably working in theory, but that wasn’t a very satisfying way to conclude this exercise. I don’t have any screenshots of this experiment, which is fine since the screenshots would be roughly useless.
So let’s skip that misadventure and jump ahead to the point where I finally open up Blender and decide to make some models.
Continue reading 〉〉 “Project Bug Hunt #6: Model Madness”
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