DM of the Rings CXLIII:
Chainmail Bikini: Characters
This was supposed to be up days ago, but has been delayed for various technical reasons. Here are a couple of the characters from the upcoming comic I’m doing with Shawn Gaston.
Also, for everyone that complained about the lack of an edit button, the lack of formatting tags, and the inability to post images in the comments here, the new comic has one of those newfangled forum thingies. Alas, someone has already done the “first” thing.
SecuROM, BioShock and Elsewhere
The question has been posed to me, if you’re so upset about SecuROM in BioShock, why were you silent about it in all these other games you played? Okay, you got me: The only reason I did that was so that I could revel in flaming hypocrisy.
Actually, the simple answer is that I didn’t know it was there. Which is kind of the point, since the most unforgivable part of SecuROM is that it is installed without the user’s knowledge or permission. I’ve been the sort of reckless chump that goes around installing software from large publishers without scanning the EULA for sophistry and decompiling the software to hunt for hidden threats. If this makes me a fool, then so be it. If you can’t trust the person giving you the software, then you’re screwed. If playing videogames requires me to defend myself from the machinations of the publishers at every turn, then I’d rather abandon the hobby for something safer. Like scorpion juggling.
(On a positive note: If you run as admin like I do, SecuROM doesn’t create the process that runs 24/7. Really, it looks like most of the problems with SecuROM arise when people do sensible things like creating proper user accounts. If you’re already irresponsible about security, SecuROM doesn’t make things worse.)
The other reason BioShock raised such ire is that it didn’t just contain the invasive, deceptive, and ineffectual SecuROM. It contained that, plus a ridiculous online activation scheme which was asinine, broken, and also ineffectual.
The old-school copy restriction scheme was thus:
You must have the original CD in the drive.
The latest one is:
You must install SecuROM, activate the game online, jump through the Steam-based hoops, and the original DVD must be in the drive.
That is a lot of the user’s rights that were eroded, not to mention the annoying hassle. And yet, the steps at circumventing the system are exactly the same:
Search BitTorrent. Click download. Play game.
So, the next time a publisher adds a new layer of hassle for legit users, I’ll probably throw another tantrum. This cycle can continue until they have totally wrecked the damn hobby for everyone. They’re off to a great start so far.
First Redneck on the Internet
Let us now enjoy humor based on the reinforcing of negative stereotypes. WARNING: Country Music. Viewer discretion is advised.
Thanks to asterismW for the link.
DM of the Rings CXLII:
Rank Bribery
BioShock & DRM: My Apology
Two or three people have left blunt comments letting me know that they are sick of my writing about BioShock, or that I should shut up about it and buy an XBox 360. I realize that I have not been taking everyone’s needs into account when writing about this subject. Now I feel bad. Let me make it up to you.
The button you’re looking for is this one:
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I apologize for not explaining this sooner. I hope this helps.
Off you go now.
Bioshock: Forum Follies
BioShock publisher 2kGames has embraced the role of clueless, careless leviathan and the people running the show over there are making sure they play that role to the absolute hilt.
Several days ago 2kGames employee 2kElizabeth claimed that SecuROM wasn’t in the demo and then had proof to the contrary thrown right back in her face. She went quiet on the subject for a few days, and finally responded…
Continue reading 〉〉 “Bioshock: Forum Follies”
Secret of Good Secrets
Sometimes in-game secrets are fun and sometimes they're lame. Here's why.
Object-Oriented Debate
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
The Best of 2017
My picks for what was important, awesome, or worth talking about in 2017.
Lost Laughs in Leisure Suit Larry
Why was this classic adventure game so funny in the 80's, and why did it stop being funny?
Games and the Fear of Death
Why killing you might be the least scary thing a game can do.
Batman: Arkham City
A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.
Bad and Wrong Music Lessons
A music lesson for people who know nothing about music, from someone who barely knows anything about music.
Revisiting a Dead Engine
I wanted to take the file format of a late 90s shooter and read it in modern-day Unity. This is the result.
Project Button Masher
I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.
T w e n t y S i d e d
