I nominate this for the award of “World’s most impractical musical instrument”:
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My wife painted a picture doodle of me. If you came to visit me, this is what you would see. I might turn around every once in a while to be polite and see if you were still there, but for the most part I’d be hammering away at the keyboard trying to keep up with my many obsessions. Sorry for being rude. I’m just terribly busy. Please help yourself to a drink from the fridge. Or some coffee. Maybe get me some while you’re up. That would be super. Thanks.
EDIT: My wife objects to calling this a painting, and insists that it was just a quick doodle, and that I’m making too big a fuss over it. Duly noted.
No fussing.
Ten years. Ten years of re-installing this game, getting burned out on it, doing something else, and then coming back again. Ten years of “construct additional pylons” and “spawn more overlords”. Ten years of Battle.net rankings and LAN games. Ten years of custom scenarios and official patches. Not to mention that in that time the game has become a genuine professional sport in Korea.
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I don’t think the Starcraft brand is the secret. The series has a few central characters, but Jim Raynor isn’t nearly as iconic as Link, or Master Chief. The attempted spinoff title Starcraft Ghost died in development, a sure sign that the people backing it don’t think the word “Starcraft” can guarantee a certain return on investment.
So what is it about this amusing game of resource gathering and unit management that has turned it into such a juggernaut? Why this game? Why not Warcraft II? Or Age of Empires? Or Command & Conquer?
I know I’m not the first person to ask, but I don’t think I’ve ever seen a plausible explanation. Having played it myself for ten years, I still can’t tell you why I keep coming back to it. It just… feels right.
A few notable things that I think Starcraft has going for it:
Continue reading 〉〉 “Starcraft:
The Secret Formula”
Sure, there are lots of hardware reviews out there. The usual practice is to have a smart and knowledgeable person review some gadget or device in detail. But I think we need a fresh perspective. We need the perspective of someone who knows nothing about hardware and is confused by new technology. We need in-depth analysis from a guy who knows just enough to not stick his screwdriver (a butterknife, actually) into his power supply and wiggle it around. We need a hardware review from a software engineer.
To that end, I bring you a review of my recently acquired graphics card…
Continue reading 〉〉 “Hardware Review:
Sapphire X1650″
Anyone who read my Mordan D&D Campaign here should find this interesting: Mr. Halbert ran the same campaign for his players, based on my notes. It’s a long read, but well worth it if you’re familiar with the original tale.
He made a few classic blunders (too much uber loot, by his own reckoning) and his players were a little more hack-n-slash than mine, but in the end our two versions of the story are still strikingly similar. I crafted the story with my players in mind. Having played with them through two previous campaigns, I had a pretty good idea of how they would react to circumstances. Halbert didn’t have that benefit, and the campaign wasn’t crafted for his players, but they still managed to very closely follow the thread of of our version. I don’t know if this was due to chance or if the campaign is more deterministic than it seemed.
This might sound odd, but he stuck to the source material more than I would have.
Some comments, having read the whole thing: Continue reading 〉〉 “Halbert’s Mordan”
I picked up Sins of a Solar Empire on Sunday. I’d been holding off until I had more time to play it, but then my friend Bogan showed up with it this weekend and taunted me. A purchase ensued.
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Thus graduated from the Sins education system as a functional illiterate, I assumed absolute power over a fledgling empire and began my first game.
I built a small collection of spaceships, which were sent to an adjacent planet where they were murdered by space pirates. I built a trade center which sat idle, since I didn’t have anyone with which to trade. I built a series of scout ships and sent them to auto-explore, after which I never heard from them again. I built a capital ship and subsequently misplaced it. I pushed some other buttons related to the running of my main planet, none of which seemed to have any real effect except to deplete my coffers. Then I found some ships I didn’t remember building, flying around my world. They didn’t respond to my commands, and it wasn’t until just before they began bombing the place that I realized why.
A half hour into the game I was running an inept empire whose only accomplishments were staggering financial and military losses. I felt like I was playing Soviets in Space. My empire wasn’t so much mismanaged as sabotaged by my bumbling button-pushing. I quit the game before some sort of space-Khrushchev showed up with my resignation pistol.
I will say that Sins of a Solar Empire provided an absolutely gorgeous environment in which to lead my people into ruin and anguish. Continue reading 〉〉 “Sins of a Solar Empire:
The Part-Time Commander”
Compare the 1989 Batman trailer, and the one from this year. Everyone is unconsciously aware of the rhythm of these things, but I never would have guessed they were this formulaic:
I wasn’t a very big fan of the 1989 Batman, a position that is viewed as heretical by most. I expect to get flamed for this one. I know it’s coming. I know it broke box-office records and was hailed and embraced even by die-hard Batman fans, but the 1989 movie earned little more than a polite shrug from me.
I was glad it was made, and happy that Hollywood threw us a bone, but I couldn’t help but wish they had landed closer to the mark. Continue reading 〉〉 “Batman Vs. Batman”
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Since we're rebooting everything, MASH will probably come up eventually. Here are some casting suggestions.
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This is a horrible narrative that undermines the hobby through crass stereotypes. The hobby is vast, gamers come from all walks of life, and you shouldn't judge ANY group by its worst members.
Here is a 13 part series where I talk about programming games, programming languages, and programming problems.
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
This series explores the troubled history of VR and the strange lawsuit between Zenimax publishing and Facebook.