DM of the Rings Remastered LXVI: Repaying the Advance
I had a different post drafted for this week about the Sims 4 live mode and how broken it is. But instead another migraine. I’d power through but looking at screens is making me throw up. Next week less pain, more complaining.
This week I’m playing Graveyard Keeper. I don’t have a lot to say about it, I don’t like how blatant some of the references are, and I’m having fun working my way up the tech tree. I also finished Wind Waker.
What are you guys playing?
I have undiagnosed ADHD. Pretty sure I had it as a kid, but I was raised by parents and in a community in which such an idea was originally eschewed because that was considered a mental illness, and normal people don’t get mental illnesses. By the time I was a young adult, there was grudging acceptance that SOME kinds of mental affectations, disorders, or behaviors COULD occur, but probably you could avoid them by raising your kids right and generally not indulging the seven deadly sins. And boy is that a topic for another time. As the diagnosing of ADHD in children increased from the late 1980’s into the 2000’s; it became a political issue. Those who believed themselves to be “normal, traditional Americans” came to believe ADHD diagnosis were “crutches” used by parents and teachers to avoid doing their job. I’m sure you all have seen some variation on the meme “There’s no such thing as ADHD. If you had a gun to your head, you would study.”
No. I would be dead, asshole. It doesn’t work like that, and people refuse to learn. But I was RAISED believing it was all BS, so problems I had related to ADHD were clearly moral or intellectual failings on either my parents or myself, and my parents were pretty damned clear it wasn’t THEIR fault. That I carried the lessons learned from this into parenting myself is another long discussion, but for the matter at hand, as usual, it means I couldn’t write what I wanted to write this week. Thank God it wasn’t depression-related this time, as I would be in bed right now or stuffing food into my face instead of writing…which I DO really want to do. So we’re gonna talk about other things this week.
Continue reading 〉〉 “ADHD on my mind”
The headache has passed for the most part, and now we may return to working on the apartment.
Continue reading 〉〉 “Sims 4 Overthinking: It’s Trash”
This week has been eventful.
I’ve played more Wind Waker and I believe I’m near the end of the game; I’ve gotten almost all of the heart pieces and treasure charts. I probably would have finished by now but my cat is a menace and I got to learn that my GPU wasn’t aquatic. I hope that my new graphics card is waterproof and that no other parts of my computer becomes SpongeBob’s new neighbor.
On a better note I also played Teardown, I’m absolutely delighted with it, I thought I would get bored with the puzzles, but just about the time I’m getting sick of one mission type it changes things up with a new location or goal, it was also surprisingly fun realizing that instead of going around everything you can just remove it with anything from your sledgehammer to just a chunk of a wall. Also the game is beautiful, the lighting is great and it’s extremely fun to watch objects made of voxels crumble.

Both a celebration and an evisceration of tabletop roleplaying games, by twisting the Lord of the Rings films into a D&D game.
Grand Theft Auto is a lousy, cheating jerk of a game.
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
My first REAL published book, about a guy who comes back from the dead due to a misunderstanding.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
What did web browsers look like 20 years ago, and what kind of crazy features did they have?
My picks for what was important, awesome, or worth talking about in 2011.
An ongoing series where I work on making a 2D action game from scratch.