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I need to draw a line between my various nitpicks. On one side we’ve got my usual bellyaching about logic and too much shooting. This section where we fight zombies with David is like that. It doesn’t make sense for there to be this many zombies, it doesn’t make sense that they haven’t frozen solid, they shouldn’t stage a coordinated assault like this, and the whole section drags on about twice a long as it needs to. Meh. That kinda sucks, but it doesn’t ruin the game. Even if you’re sick of the combat at this point, the damage is contained locally and when the fight is over you can go back to enjoying whatever it is you like.
In contrast, the raider fights are a disaster. This is the place where the oil-and-water approach to game design is most evident and most damaging to the whole. As I’ve said before, I watched this game as a movie on YouTube, and I thought this scene with David was fantastic. It was tense, nerve-wracking, and even a little scary.
But now I’ve watched the chapter as part of the game, and it’s a completely different experience.
Continue reading 〉〉 “The Last of Us EP31: This is a Lot of Zombies”
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