Who Broke the In-Game Economy?

By Shamus Posted Tuesday Nov 26, 2019

Filed under: Column 121 comments

I’ve been doing this game critic hustle for over a decade now, and one question that keeps popping up is, “Why are in-game economies so broken?”  How come nothing makes sense? You’re halfway through a game and you’ve got enough money to start your own country. It’s weird that your character has this much wealth, and it’s even more weird that you can’t really do much with it.

So people ask me: What’s the deal here? Can’t game designers create a properly balanced economy? Why do roleplaying economies always dissolve into nonsense like this?

It’s annoying, I know. Different games have different kinds of currency, different ways of handling progression, and different ways of handling loot, but it’s still really common to have games where the player is able to trivialize the economy by just collecting and selling loot.

The good news is, there is a reason for this. The bad news is, it’s your fault.

Or more specifically, it’s the natural result of a perfectly reasonable series of expectations on the part of the player, and those expectations lead inevitably to this absurd conclusion.

Continue reading ⟩⟩ “Who Broke the In-Game Economy?”

 


 

Diecast #280: Stadia, Jedi Fallen Order, Half-Life Alyx

By Shamus Posted Monday Nov 25, 2019

Filed under: Diecast 145 comments

If you want a podcast that’s an actual discussion and not me thoughtlessly talking over Paul for an hour, then don’t miss the Eh! Steve! Podcast this week, where I discuss Control with the hosts.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast280

Show notes: Continue reading ⟩⟩ “Diecast #280: Stadia, Jedi Fallen Order, Half-Life Alyx”

 


 

Eh! Steve! Podcast: Control

By Shamus Posted Sunday Nov 24, 2019

Filed under: Notices 50 comments

Are you looking for some extra podcast this week? If so, then you’re in luck. I was a guest on the Eh! Steve! podcast and we talked about Control. You might remember I did an analysis of Control a few months ago, but here we have a discussion and talk about a lot of stuff I didn’t cover in my series.

If you follow the comments on this site, then you might recognize one of the show hosts. Chris sometimes comments under the ccesarano moniker.

Note that this isn’t a replacement for the Diecast, which will still go up on Monday morning according to the ancient traditions.

While we’re here, I might as well do a rant about… Continue reading ⟩⟩ “Eh! Steve! Podcast: Control”

 


 

Achilles and The Grognard: Athkatla, City of Coin

By Bob Case Posted Saturday Nov 23, 2019

Filed under: Video Games 32 comments

Achilles: We are now, in my opinion, cooking with gas.

The Grognard: How’s that?

Achilles: Everything’s better now! For one thing, Top Hat Guy and company are all level seven and above, meaning we can actually do stuff now besides whiff attacks repeatedly and cast magic missile twice a day.

The Grognard: I would say that overall, combat is more interesting in this installment. Some high-level magic duels get downright crazy, in fact.

Achilles: I can believe it. I salivate when I read about some of these high-level spells. But it’s not just that. Everything’s… cooler. For lack of a better word. They drop you right into a big city right away this time. And instead of a generic medieval-type city, it’s a crazy Arabian Nights place.


Link (YouTube)

The Grognard: The first time you hear the Waukeen’s Promenade music is the time that a playthrough really starts, if you ask me.

Continue reading ⟩⟩ “Achilles and The Grognard: Athkatla, City of Coin”

 


 

Programming Vexations Part 11: The Schism

By Shamus Posted Thursday Nov 21, 2019

Filed under: Programming 51 comments

There’s a bit of a schism in the world of programming. This divide isn’t over a single issue, but instead over a sort of emerging design philosophy that tends to cluster around particular ideas. It’s complex and multifaceted, and you could spend an entire book exploring all the various differences. In the broad strokes people talk about it in terms of being a debate between people who favor object oriented (OO) programming and people who favor data-oriented (DO) programming, but that’s mostly shorthand for a lot of competing ideas.

A couple of years ago I wrote about object-oriented programming, and the criticisms people have with it. Since then, that discussion has grown louder and more complex. What I’m about to outline is a simplification of this ongoing debate.

Yes, there are other programming styles / philosophies besides these two, but let’s ignore them for now because they’re not really relevant to game development.

Continue reading ⟩⟩ “Programming Vexations Part 11: The Schism”

 


 

Music Class Part 2: My Tracks

By Shamus Posted Tuesday Nov 19, 2019

Filed under: Music 68 comments

Like I said in the previous entry, this 30-day course involved doing 3 different projects. Each project taught a few ideas and required students to create a track that incorporated those ideas. So now it’s time for me to show my work.

Actually, it’s time for me to go on a series of meandering digressions about creativity and music, but I’ll post my work somewhere in the middle of it all.

Extreme Introspection

I used to share my music tracks on a regular basis. This was fun at the start of my musical adventure. I’d post something, and get a pat on the head from the public because I was doing okay for a beginner. But as time went on, two things happened:

  1. As I spent more time with it, I could no longer justify amateurish work with the excuse that I was new.
  2. I raised my expectations and thus became increasingly critical of my work.

I’ve had several fits of frustration over the last couple of years where I very nearly purged my Soundcloud account to delete all of my early tracks. My inability to improve has created this perverse hatred for my early stuff, as if the only way to get better is to bring up the overall average quality by destroying the worst bits. Yes, I realize this impulse is horribly vain.

(Strangely enough, Soundcloud seems to have solved this problem for me. Their shifting pricing plans led me to drop my subscription, which means my account reverted to a free account, which means I’m over budget in terms of upload time, which means that a lot of my early tracks are disabled.)

I have this terrible self-indulgent cycle I go through where I get frustrated with my work because I don’t sound like Armin Van Buuren or Deadmau5. Then I realize it’s completely unreasonable to expect to be able to create on the level of superstar artists, and even more unreasonable – bordering on delusional – to expect to be able to work on that level when you’ve only been composing for five years. And only part time. And you don’t even play an instrument. And your musical diet is fairly narrow. So then I give up for a few months. Then I hear something that tickles my brain and makes me want to try again. I’ve got sky-high expectations and rock-bottom skills, which isn’t really a good recipe for a healthy and rewarding hobby.

Continue reading ⟩⟩ “Music Class Part 2: My Tracks”

 


 

Diecast #279: Hyper Light Drifter, Superliminal, Mailbag

By Shamus Posted Monday Nov 18, 2019

Filed under: Diecast 55 comments

I notice I get a lot of emails from people just AFTER recording the show. At first I thought this was a fluke, but now I’m wondering if they’re trying to send in their questions just before the show, but they misjudge the timing. For the curious, our recording session happens sometime on Saturday night / evening, East Coast time.

I do try to put questions in the order that I receive them, but it’s also true that last-minute emails are fresher in my mind when we do the show. That’s not advice, that’s just an observation.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast279

Show notes: Continue reading ⟩⟩ “Diecast #279: Hyper Light Drifter, Superliminal, Mailbag”