However, if other previous trends continue, then in three years Obsidian will come out with Mass Effect 2, a game which will trap you on a spaceship with a crew of dysfunctional morons and sociopaths who all hate you yet still call you their captain for no discernable reason. The gameplay will consist of navigating dialog trees which insult or infuriate you in various ways, for sixty hours, until your ship at last crashes into the sun and the game ends.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
Game at the Bottom
Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?
Trashing the Heap
What does it mean when a program crashes, and why does it happen?
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.