Characters come and go, but the relative success of a campaign story can be judged by the number of players who are willing to see it through to the end.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
Are Lootboxes Gambling?
Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?
The Biggest Game Ever
Just how big IS No Man's Sky? What if you made a map of all of its landmass? How big would it be?
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.