Spoiler Warning Fallout 3 #7:
Can’t Stop the Signal

By Shamus Posted Tuesday May 25, 2010

Filed under: Spoiler Warning 110 comments

Because spoiling is What We Do as well as Why We Do It, I’ll reveal that this is the last episode for Reginald Cuftbert’s glorious summer bonnet of murder and theft.

No fear. Rutskarn has given us the following likeness of Reggie’s bonnet, so that we may treasure it in our pants forever, like an unpinned grenade from a disgruntled radio repairman.

Tell me you like my hat.

 


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110 thoughts on “Spoiler Warning Fallout 3 #7:
Can’t Stop the Signal

  1. Jarenth says:

    Farewell, glorious bonnet. You were simply too marvelous for this world.

    1. Kaliam says:

      I think I’m going to cry… That was the most wonderful hat… *sniff*

  2. Daemian Lucifer says:

    Wow,that was so satisfying.Also,Shamus,maybe you ran into that deathclaw because you didnt have three dogs lucky head wrap.

    And Im disappointed in you Shamus.All these rpgs youre playing,and you still havent mentioned that eschalon book 2 came out,and that everyone can (and should) check out the demo: http://basiliskgames.com/downloads

  3. Someone says:

    I never properly played through Andale, the first time I found it I just saw a bunch of houses, there werent anybody outside and I immediately thought it was another combat location like fairfax ruins or minefield or whatever. I went straight up to the fun shed because it was sticking out and there was a lock on the door (and as all RPG players know when there’s lock there’s loot}. Then I didnt find any valuable loot (exept a couple of rippers) and went back out thinking it was just another raider location. I was quite surprised when I saw a bunch of finely dressed ladies and gentlemen with knives and guns, asking me what I saw.

    I got the Wilks bug at the D mart too, he just runs up to you if you trigger him by walking near Greyditch.

  4. Robyrt says:

    You could cut down on a lot of time spent inventory juggling if you ditched the worthless weapons like Chinese Pistols and Slegehammers. Or maybe just cut that out in between episodes like Mass Effect? I love watching you guys make a hash of various games, but eating another couple rounds of Ant Meat is not similarly enthralling.

    1. KremlinLaptop says:

      Eh, it’s an unavoidable part of the game. I tend to travel with the absolute minimum of weaponry and I still hit the carry limit fairly quickly while out adventuring and carrying loot. Besides chinese pistols are worth pantsloads of money.

  5. Tizzy says:

    Damn, that Rutskarn can draw!

  6. Ranneko says:

    Yeah, you guys really need to duck over to Tenpenny Tower to drop off all your junk rather than the constant weight fiddling.

  7. Josh R says:

    I disagree that the choices are what makes this game fun, for me at any rate… I just like exploring and shooting people. Which is probably true for many of the people who enjoyed Fallout 3, but not the originals.

    I know there’s another elevator in the Reilly’s Rangers mission, but I think it’s like the Tenpenny one, you don’t actually see the inside of it.

    I never found too many bugs, and most of the ones I did seemed to be mostly fitting in with the overall randomness of the game.

    1. Telefon says:

      Then there’s the group who like choices but just can’t deal with the original two Fallouts’ slow-as-molasses combat. Like, I dig good storytelling and choices SO HARD I’d actually play them if they had no combat at all, but what’s there now is just too horrible to me to suffer through.

      1. Shamus says:

        This comment produced a sharp, stabbing sensation dangerously close to my heart.

      2. krellen says:

        Fallout can be completed without killing a single person.

        1. ps238principal says:

          So can “Postal 2,” but it’s often more trouble than it’s worth.

        2. acronix says:

          The second fallout was a battlefest, though.

          1. krellen says:

            There’s actually only one unavoidable battle in FO2. And with the right skills, you can get other people/turrets to fight it for you.

    2. Corran says:

      I love turn based combat.

      It’s a shame games like that aren’t made anymore…

      1. TSED says:

        Seriously.

        Turn-based combat is so much more strategic and awesome. While you CAN find games like that, they are completely and horrendously JRPGified. I still play them because I HAVE NO OTHER OPTIONS, but yep, I curse the industry for doing this to me.

        1. Daemian Lucifer says:

          Then you havent heard of eschalon.Go ahead and try it,the demos for both books are huge: http://basiliskgames.com/

          There are also spiderweb games that are turn based as well: http://www.spiderwebsoftware.com/

          And there is age of decadence being developed,which will also be turn based: http://www.irontowerstudio.com/

  8. Dodds says:

    Three Dog does actually stop hosting the news if you kill him. It’s taken over by his succesor, (IIRC she’s called Margaret) you just managed to catch it as it was playing the scripted “GNR Complete Message”. She doesn’t show up in the game world at all so it’s completely impossible to shut down GNR for good. Granted, she’s one hell of a lot less annoying than Three Dog, she just keeps going on about how someone killed him. Am I a bad person if it warms my heart everytime she does? =D

    I too, ran into a Deathclaw early on, however mine was at level 4, and was directly outside Megaton. If it wasn’t for the Caravan Gaurd, I’d’ve been screwed.

    The first time I bumped into Brian Wilks was whilst half-way across the mine infested bridge you nearly crossed towards the end. He actually very nearly killed me. He engaged in conversation whilst I was about to defuse a mine, turning me around completely. The conversation ended and a mine went off in my face.

    The bonnet shall be sorely missed. Well. Until you find a more ridiculous piece of headwear that is.

    1. FatPope says:

      Yup, as my video comment attests I had the exact same thing happen to me. I was playing fallout wanderers edition though so it necessitated a slow, agonising trip back to megaton with no legs whilst being pecked at by raiders

      1. Miral says:

        I first encountered a Deathclaw at around level 3 outside the super-duper mart too, but I remember killing it fairly easily. Granted I did do it from quite a distance though — took one swipe that took away half my health, then I ran away and grenaded at shot it into submission. Didn’t take very long. Got a nice Hand souvenir. :)

        (Also, there were a few raiders there too, so they might have taken down its health a few points. The Deathclaw was responsible for killing all of the raiders, though.)

  9. Psithief says:

    Pfft, it makes perfect sense that the Vault showcase is in the Museum of Technology, given that the Vaults are the secret project of the government.

  10. Eggbert says:

    Man wears a hat like that, it shows he isn’t afraid of anything.

    1. Syal says:

      Except sun getting in his eyes.

      1. (LK) says:

        Or washing his hat.

  11. Tizzy says:

    Early on in Fallout 2, I remember running into a pitched battle between mobsters and deathclaws as a random wasteland encounter. My low Luck stat was probably to blame for that.

    It turned out to be instrumental in my early game success: I was able to loot some serious hardware off the mobster corpses, much better than anything I could afford at that point, and leave the scene before the deathclaws even got near.

    1. guy says:

      Those happen every so often, good for getting enough cash to cease caring about how many digits any price tag has.

  12. krellen says:

    Killing Three Dog was oddly comforting for me.

    And the reason you couldn’t plant a grenade on that Paladin was because he’s one of the unkillable NPCs; your first clue that it wasn’t working was that it asked you how many grenades to plant.

  13. Jep jep says:

    I never had to gall to kill anyone just out of spite, expect Mr. Tenpenny for being a total retard. Then again I suppose that’s a reason to kill more than a half of the Capital Wasteland, but well, I was happy to just ignore and laugh at them. I didn’t really mind Three Dog, since I discovered my dad’s whereabouts anyway before I bothered doing the quest. The irony is that if you tell him you know where your dad is, he’ll give you instead info and access to a stash of some pretty good loot as a reward for the quest that almost makes it actually worth it to get the dish.

    1. Hugo Sanchez says:

      I too, Killed Tenpenny because he was a total dick. I got as far away as I could, and took him out with a well-aimed sniper bullet. If he could have known it was coming, and if he was real, I would have loved to see the look on his face.

      1. ps238principal says:

        I don’t think you had to go far away to do it. I think you can off him right there on his ledge and nobody inside will care. IIRC, you even get positive Karma for doing so.

        You can even take him out while going for distance.

    2. Valaqil says:

      Actually, on my evil character, I left Tenpenny alive. Why, you ask? Well, since I have an apartment at the tower, I kill him _every_ time I leave there. It’s fun! Reloading is worth having your set piece that you can blow off a balcony at will.

  14. Sekundaari says:

    Didn’t you loot the Museum of History, Shamus?

    Awesome thing, that Lincoln’s Repeater. Other stuff too, and the Head of State quest even sends you there (at least the good path). Lincoln’s Hat completes the speech-boosting businessman attire, not useless at all.

    The deathclaw thing was bad luck. The wiki lists two different random encounters for that location with (wounded) deathclaws. One of them rewards you with schematics for the gauntlet, which is great.

    Maybe you’ll want to finish the unmarked loot quest you began in the museum after you visit Rivet City. It’s worth it.

  15. far_wanderer says:

    I have to disagree with most of your complaints about Fallout 3, but even I agree that Brian Wilks is just insane. The most hilarious time I’ve encountered him was while I was flying backwards through the air after setting off a mine.

    Josh R up above caught the Riley’s Rangers elevator, which I had forgotten about, but there’s also one leading into the Operation: Anchorage base. And of course, the most important elevator of all, the one you take up to your Tenpenny Tower room.

    Also, there’s no need to waste grenades when pickpocketing – mines have the same effect.

    1. Abnaxis says:

      Curses! You beat me to the mine comment!

    2. Valaqil says:

      Personally, I find grenades to be rather difficult to use (terrible in VATS, okay otherwise), so they’re the preferred explosive for pants.

      1. Avilan says:

        I find them very easy to use in VATS, actually.

  16. Dark says:

    For some reason I don’t actually find all that annoying. I listen to his radio hoping Way Back Home will play.

    Another interesting thing in this game is that if you can find some armor that has a higher defense then what they are wearing then they will auto equip it. So you could have gotten that headband without actually killing Three Dog.

    1. Hugo Sanchez says:

      I have the “More where that came from” mod for GNR, which means 100 songs, instead of 20. I also have a few other radio stations, (With Period music.) And, a Super Mutant Talk-show station.

      I’d go mad from just the 20 songs by default though.

      1. Raygereio says:

        Someone made a super mutant talk show mod? That is awesome. Thank you, I now know what to listen to while smashing my way through down town DC with the tenderizer.

    2. Nidokoenig says:

      Actually, the headband has a value of 200 or something stupid, so it’s damn near impossible to steal, even with a stealthboy while he’s asleep. The first mod I made was quick change to make it’s value somewhat sensible.

  17. RTBones says:

    So much for the bonnie bonnet. Fare thee well, oh + 5 Hat of Silliness. The motorcycle helmet is good too, but not quite as high on the Ridiculocity scale.

    I did wonder, though, with all the stopping to un-encumber yourselves, why havent you done a shop/TPT run to unload all your geedunk? That has got to be getting to be a pain in the a$$.

  18. Ramsus says:

    Am I the only person who encountered Brian Wilks where you were supposed to? It’s funny that he goes such lengths to find you and then needs you to find him a new home. Sounds like he could have made it to any town in the game on his own.

    For me the problem with that quest was that I encountered it immediately after Megaton. I was like “ok wow these ants are kinda tough but this probably won’t take that long”. I finished off the town area and was thinking “wow that took a lot longer than expected and…there’s some caves? Oh I bet it’ll be like a tunnel or two and then a NPC to fix this thing or maybe a boss.” Several floors of tunnels later I’m facing a giant Ant queen with no ammo for ANYTHING, no healing supplies, and practically no health. I had actually had to kite that last several ants just to kill them without dying.

    1. Hugo Sanchez says:

      Quite a few people I know also encountered him while on their way to GNR. Most saw the ants and just left it. A few stuck it out for a while, even less actually beat the quest before moving on.

      It is annoying just how far away from greyditch he will go though.

    2. krellen says:

      I encountered Wilks outside the Super Duper Mart, while I was doing the Wasteland Survival quest. As far as I know, that’s where he hangs out.

    3. Abnaxis says:

      I have never encountered him except on the way to the super duper mart. Where are you supposed to encounter him?

      1. Someone says:

        Near the diner probably. I guess it was unofficial fallout patch but on my most recent playthrough I actually had to search the town to find the brat. He was by the diner.

      2. ps238principal says:

        I’ve always encountered him at the far end of the parking lot, if not going up the hill towards the broken bridge, just past the Super-Duper mart.

        And I dislike the Grayditch mission. It takes far too long and really highlights how much trouble the AI has with mapping ant movement.

        1. Dodds says:

          Interestingly, I actually quite liked the “Those” quest, if only for the options upon completion.

          When finding Brian a home there’s four options: You can do what he tells you and ask his aunt in Rivet City, You can try and convince Mayor Macready to let him into Little Lamplight, You can point blank refuse and tell him to fend for himself or you can see if Eulogy Jones is looking for some…Uh…”Recruits” down at Paradise Falls.

          Fallout 3! Killing Kids? No Chance! Sending them off to a life of Slavery AND getting paid for handing them in? Definetley!

          1. Another Scott says:

            I believe that a game that allows the player to kill children is threatened to be branded with an Adult Only rating from the ESRB.

            1. Dodds says:

              Don’t get me wrong, I understand why. It just feels…inconsistent =\.

            2. krellen says:

              No, it’s the European market. It’s illegal to kill children in video games in Europe. The original Fallout came with a special European edition that completely removed children altogether; Bethesda opted to simply make them invincible in all versions of the game, rather than have a special European version as the originals did.

              1. acronix says:

                That´s because Little Lamplight is so awesome…!
                /sarcasm off.

              2. Atarlost says:

                Waid, so Ultima 7 is illegal in Europe? And Ultima 6 also has killable child NPCs. And Ultima 5 actually has hostile children.

                Oh, and Civ 3. I think the settler icons have children for some civs in BTS and can be killed.

                Is this only videogames, or is the seventh Harry Potter book banned in Europe as well?

                1. ehlijen says:

                  It’s any medium where the audience is acting out the killing of a child, so basically games.

                  If it’s not the audience themeselves doing it and the act is shown as suitably evil, they’ll get away with a higher rating.

              3. Audacity says:

                No, it's the European market. It's illegal to kill children in video games in Europe. The original Fallout came with a special European edition that completely removed children altogether; Bethesda opted to simply make them invincible in all versions of the game, rather than have a special European version as the originals did.

                Except for certain versions of Fallout 2, where they simply made the kids, who will still pick your pockets, invisible.

                The first version of the game I got was a North-America bargain bin re-release, that oddly enough had the UK version of the game. The little invisible bastards stole my .223 pistol. I walked around holding some primed dynamite as revenge. >:)

              4. Avilan says:

                This is of course not true. It might be illegal in GERMANY, just as blood splatter in games are illegal.

                1. krellen says:

                  Germany, Europe, what’s the difference? ;)

                2. ps238principal says:

                  Are even oblique references to Nazis still right out? I ask because City of Heroes had to retcon a COBRA/Nazi outfit called “The 5th Column” out of the game and replace them with “The Council.” Now both groups are present in-game (which is pretty comic-book accurate if you think about it). Did Germany lighten up, or did CoH just pull out of the German market?

  19. Groboclown says:

    Has anyone else noticed that almost all of the songs played on Galaxy News Network has a nuclear theme? “I didn’t mean to set the world on fire,” and so on.

    1. TSED says:

      Yep. It’s what you get when executives and businessmen try to be ‘clever.’

  20. guy says:

    Andale is like iguana bob and how there are no iguanas in the wasteland, right?

    EDIT: yes, yes it is.

    1. guy says:

      oh, you can still kill plot-critical NPCs with the steal skill.

  21. Simply Simon says:

    When you get to rivet city, there is a great way to earn some money.
    Go to the market and carry all the stuff on display, the z key to lift them, into some dark corner and steal ’em. I believe you can then sell them back to the merchants.

    Also, good job killing three-dog! The game should have given you karma for that.

    1. acronix says:

      The Karma Meter and Three Dog are the same entity. Why do you think they agreed so much?

    2. (LK) says:

      What? That isn’t illegal?

      That’s absurd. In Oblivion, using the physics pickup key on owned items was considered shoplifting precisely because of that exploit.

      Odd that they actually removed that.

      1. acronix says:

        Maybe they tought that the quantity of players exploiting it was smaller than the ammount of people trying to put stuff in their place after accidentally making them drop to the ground for running around?

  22. Joe says:

    I just wish to point out, in case nobody else saw it, and because you guys didn’t mention it, that there was a gorram Serenity reference in this episode. From the GAME, no less. Bethesda at least watches good programs…

    1. Friend of Dragons says:

      Well, they did title the video with it…
      But yeah, I’m surprised it hasn’t been brought up otherwise

      1. Jabor says:

        Perhaps it’s so glaringly obvious that it goes without saying?

        Hoping to see killing someone with a sword.

        1. Jabor says:

          Re-reading now, this didn’t come out quite the way I wanted it to :/

          After the edit time as well :/

    2. Eggbert says:

      I caught it, and responded. I think some people missed my reference.

  23. acronix says:

    In case someone doesn´t know what happens to the radio when you kill Three Dog, the answer is that some unbodied voice takes over and just passes music, noting every time how some “jerk” killed the DJ.

    1. (LK) says:

      Was that added in a patch or something? Originally, Three Dog would just continue to narrate from beyond the grave. I had also slipped a grenade into his pants and was annoyed that he continued to haunt the radio waves.

      1. acronix says:

        That´s was/is a bug, but I´m not sure what causes it.

  24. Blanko2 says:

    surprised no one mentioned this,
    the behemoth is definitely NOT the most dangerous enemy in the game.
    behemoths are pretty easy to kill (depending on their size as the five of them are not the same size). no the WORST
    ABSOLUTE MOST HORRIFYING ENEMY IN THE GAME is the GHOUL REAVER.
    the super mutant overlord comes close as he has the tribeam laser. but the reaver is almost indestructible and he pops out of nowhere and he carries a GORRAM GRENADE AND HE IS EVIL.
    i hate them
    i hate them so much.

    so so so so so so much.
    you guys will be fighting them when you do point lookout if your level is high enough. i will laugh so hard.
    XD

    1. Avilan says:

      I admit I patched them (Mod) to turn them into more of glass cannons; cutting down their health to about 1/3, but keeping the damage high. I have not come across them yet (only level 9 on my let’s play) but I think that will make them more balanced.

      Edit: Before this mod, I always did the evil solution to the Tenpenny quest so I would get the ghoul mask, just because of this. It is my most hated enemy in any game I have ever played.

      1. Blanko2 says:

        i end up just cheating myself the ghoul mask because i dislike the ghouls that you have to help there and i hate that they kill herbert.
        HERBEEEEEEERT
        ): he is a nice guy.

        but i loves me that mask.

        hmm cutting their health to 1/3 seems like it would make them on par with most of the stronger ghouls. as is, they just charge into your face swallowing bullets. not really fair.
        it is the most satisfying thing when their head finally explodes under the onslaught, though
        XD

        1. Avilan says:

          Cutting their health down to a third is more in line with giant rad scorpions or better, I think. Even the glowing one are one-shot-wonders; these would definitely not be (I seem to remember that the Hitpoints for the Reaver is just below the HP for the behemoths, so it would still be a challenge, I think).

          1. Blanko2 says:

            for comparison:

            reavers
            5 ST, 7 PE, 10 EN, 5 CH, 5 IN, 7 AG, 5 LK HP: 1100 DMG: 100

            deathclaws:
            6 ST, 8 PE, 6 EN, 2 CH, 4 IN, 5 AG, 10 LK HP: 500 DMG: 75-100

            albino radscorpions which i’d forgotten about and are also EVIL:
            9 ST, 8 PE, 8 EN, 5 CH, 5 IN, 8 AG, 7 LK HP: 1500 DMG:100+ poison

            overlord:
            10 ST, 8 PE, 10 EN, 5 CH, 4 IN, 5 AG, 8 LK HP: 1250

            and lastly:
            Behemoth:
            5 ST, 5 PE, 5 EN, 5 CH, 5 IN, 5 AG, 5 LK HP: 2000 DMG: 33/100

            albino rads and reavers: fast and bullet spongey . reavers are also hard to spot and come out of NOWHERE
            deathclaw: meh.
            overlords: TRIBEAM LAZERRRRRR *shakes fist*
            behemoth: you can usually spot them a mile away, just dont. try. to. meele. them. SHAMUS.

            1. Avilan says:

              Ok so that would still give them approx. 300 Hp. Sounds about right.
              I admit I also added the mod that removes the “+50 automatic damage” from the overlords, swamp folk and “swamp raiders”. No other changes, but the arbitrary damage increase does not make sense.

              The Albino rad scorpions can’t climb, which makes them easier, and the overlords are big weak gorillas if you shoot their gun out of their hands.

              The Deathclaw’s damage is the worst still since it ignores all armor.

              1. Blanko2 says:

                true, but you can just shoot their legs and then they cant lunge at you.
                overlords, reavers and deathclaws are just about the only enemies i always use vats for.
                other times i use it, but mostly for fun. in their case its cuz its pretty necessary.
                XD

                1. Avilan says:

                  I am a VATS addict; I LOVE brainsplash in slow motion.

              2. Blanko2 says:

                also i need to get this mod. because everything in the swamp is pretty happy to put you into the ground
                haha XD

            2. acronix says:

              I remember I was confused when fighting reavers at first. I didn´t know if they had lots of hp, insane damage reduction, or if there was some special way to kill them. So I launched the GECK and checked their health. When I saw those ammounts I went into a blinded rage and changed it to 1.

              They stayed that way until I formated the disk.

            3. Michael says:

              Maybe it’s my Fallout Tactics veterancy sneaking up on me, but those INT scores strike me as freakishly high. And, for that matter, the non-Deathclaw CHAs seems high and the Deathclaw STR seems horrifically low.

              1. Blanko2 says:

                death claw has TEN in luck.
                that means insane amounts of crits.
                if it had 9 ST itd be a bit… invincible.

                i mean, if you didnt just shoot its legs.
                look, its damage doesnt count armour, it doesnt NEED its strength to be high

  25. Mr. Tramp says:

    Gore Bags!!??? Sweet Jesus, those are dumb. Not by themselves, mind you, but because of what they represent: a gigantic plot hole.

    Bethesda completely failed to characterize supermutants. Why has a diaspora of war veterans who are completely unable to reproduce trekked all the way across the blasted wasteland, only to settle into the DC area where they are passionately pursuing their objectives to capture people and then subsequently eat them for no apparent reason. Is there no other food that they can eat? Can they not use their superior strength to open cans like everyone else does?

    I’m curious as to when supermutants went from being a race of proud but very misguided posthumans to being big, stupid monsters instead.

    And behemoths!? WTF are they supposed to be about? I guess regular big, dumb sumpermutants weren’t big or dumb enough so they had to go and create a “boss” version that’s just as easy to kill if you have the tactical awareness of a 7-year-old.

    *clap, clap* Good writing, Bethesda.

    1. Avilan says:

      I am sorry but you have not paid attention. It sounds like you never actually played the game.

      1) This is NOT the same race of super mutants as the ones from the other games.

      2) They have NOT trekked all the way, they were CREATED here, in the DC area, by a different FEV virus.

      3) The experiment was a FAILURE, just because they became big stupid monsters with Ken-doll groins (the west coast muties are sterile, but have the equipment. These do not even have the equipment).

      4) They eat humans because they are not humans; to them it is no weirder than us eating cow. And humans are the easiest-to-catch fresh meat (they only eat fresh meat) in the wasteland.

      5) Their MAIN reason for capturing humans, however, is to make more (east coast kind) Super Mutants. They drag them away to their home vault, and exposes them to the FEV virus.

      6) Behemots exists because like WH4000 Orks, the east coast muties do not stop “evolving”, ever. The older they get, the stronger they get, and at some point, if left alive, there is a big risk that they turn into behemoths.

      Also, in New Vegas, both kind of mutants will be present; with the intelligent West Coast kind ruling over those from the East that ventured far enough west to reach New Vegas.

      1. Shamus says:

        I hardly think it’s a great fault to miss out on a detail when Bethesda seemed to go out of their way to confuse things.

        Okay, so we have super mutants, which look like mutants from the previous game, allowing for the shift in design style. We have FEV virus. We have centaurs. We have “hulk smash” talk.

        “Oh these are different mutants with a different origin except they’re exactly the same.”

        That’s not really that much better than just having the west coast mutants migrate east.

        1. Avilan says:

          I agree with your last point, but I disagree with your first; it is not a “detail”. The origin of the east coast Mutants is actually basically thrown int your face. You can’t really miss it.

        2. Mr. Tramp says:

          Thank you for that, Shamus, because that would be my next point:

          Why even call them “supermutants” if they’re so different? Looking at the aesthetics, the answer seems obvious enough: Bethesda needed an excuse to take a really great concept for a race of people with interesting characterization and turn them into a horde of “WH40K” orks.

          Where are the hunch-backs, the butt-scratching, the lumps, the pallet straps? What is this race of big bads from Resident Evil doing in my Fallout game?

      2. Dodds says:

        My only complaint with this is with your 5th point.

        The only way into Vault 87 is through the heavily irradiated front door, or through a back entrance in Little Lamplight. I can’t see the Super Muties dragging people through the Lamplight Caverns (Actually, from what I remember of Macready, maybe I can), and I can’t see any human captive surviving the instantly lethal radiation by the door. Add in the fact that I’m almost positive it’s stated somewhere that the vault door was damaged beyond repair and you begin to wonder, How the hell are the Super Mutie’s getting people in there?

        1. Avilan says:

          You know, I give you that one. :)

        2. Blanko2 says:

          there is also supposedly a bunker in the mall area that they use for that, or a bunker somewhere in the DC area, i think. its been a while since i read about it, so i could be wrong.
          but yeah you bring up a good point that i had not thought of till now.

          1. Michael says:

            As I recal the bunker was a theory by the Brotherhood and was in fact Vault 87.

            My best guess is there’s another access point to those caves we’re unaware of, but that’s fanwank, there’s nothing in game to support that hypothesis.

            1. Blanko2 says:

              was it?
              i thought there were more areas, i sort of remembered it being implied. probably just getting confused when i remember the bunkers in the mall area…

    2. acronix says:

      To extend some of the points Avilan made:
      When you the vault were the GECK is, you can learn via the terminals and via Ferg…I mean, Fawkes, that Fallout´s 3 supermutants were made there (and probably in some other place in DC, since they seem to overpopulate that area) by exposing normal people to the FEV. It is not clear if it´s the same, but we can conjeture that it is a variant (with almost the same effects: sterilization, gender neutrality (no females), exponential growth of muscle mass and they also become green), and Word of Bethesda says it is so.

      1. Blanko2 says:

        not sure if gender neutrality is a thing in the original FEV. i mean, decreased breasts due to higher muscle mass, yes…
        but FO tactics -> super mutant hookers.
        …yeah.

        1. Avilan says:

          It’s not according to the Fallout Wiki. They have the equipment, they are just sterile.

        2. guy says:

          I’m confused where people get the idea that FO1 super mutants were gender neutral. Some of them were definitely feminine in facial features and hair growth, though not in body type.

        3. Michael says:

          Tactics is of dubious cannon. Some of it has been rejected, some of it has been accepted. I’m hoping for the sake of my sanity that the Super Mutant Hookers are the former.

    3. Greg says:

      Confession time — I had some serious encumbrance problems for almost 6 levels because I was lugging around a bunch of mutilated body parts (also tin cans, ruined books, etc).. I came out of the vault originally at night, and ended up getting lost, and heading north.

      To big town. And trying to take on their super mutant problem. I collected mutilated body parts from Germantown HQ because I thought they might be needed for a quest.

      Didn’t have anywhere to keep them because I didn’t get my house until I was something like level 10, and had actually stumbled on the Jefferson memorial without having come anywhere near threedog.

      1. Abnaxis says:

        I also collected body parts because I supposed they were for a quest. Except I already had a house, so by the time I figured out I didn’t need them I had a locker FULL of them. Which I then set about decoratiing my house with.

        Yeah, how’s about that for a useless collectible item?

  26. Blanko2 says:

    oh and shamus, don’t know if you’ve seen this, but project v13 screenshots leaked:

    http://fallout.wikia.com/wiki/User_blog:Ausir/Chris_Taylor_on_early_Project_V13_screenshots

    sort of.
    project V13, in case you don’t know which you probably do, is the interplay made fallout MMORPG that they’re fighting with bethesda to get the right to make.
    but hey, looks like it might be some fun.

  27. edinlex says:

    Talking about killing three dog. I thought it was kind of funny that the Level wrapout “screen” at the 28:00 mark had PANTS EXPLODED 1.

  28. Groundhog says:

    Speaking of nasty things spawning at the mart…
    Well, this one time I had the firelance encounter occur right in front of the mart. The lance fell to the ground and landed right at the feet of a raider, who immediately picked it up and equipped it, which I didn’t even know they did.
    So I peek around the corner and instantly disitegrate(I was level 2…). I reload and give it another go. I die. Repeat ad nauseum.
    I don’t know how long I tried to get it off him, but finally I just had to give it up. The fucker was invincible, and it would have taken half the game to become powerful enough to stand up to him.
    I’m not sure if I’ve ever sworn so much and so foully at a game.

  29. GTRichey says:

    Killing Three Dog does change the GNR feed on your pip-boy. It is just pre-war music and occasionally a woman saying Three Dog isn’t there because someone killed him.

  30. Joeann says:

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