Bethesda NEVER Understood Fallout
Let's count up the ways in which Bethesda has misunderstood and misused the Fallout property.
Best. Plot Twist. Ever.
Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?