Is the loot valuable or not? The price tag is meaningless. It’s all in how you describe it. Take a page from the home shopping channel, where no item is too mundane to be praised.
It’s not a “small figurine”. It’s a “beautiful, hand-crafted figurine of a water nymph”. Yes, this seems silly. Of course it’s hand-crafted. Everything is in a pre-industrial world. I’m telling you: It doesn’t matter if it’s not worth two coppers and weighs as much as a brick, your players will fight over that figurine if you make it sound exciting.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Do It Again, Stupid
One of the highest-rated games of all time has some of the least interesting gameplay.
The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.