Is the loot valuable or not? The price tag is meaningless. It’s all in how you describe it. Take a page from the home shopping channel, where no item is too mundane to be praised.
It’s not a “small figurine”. It’s a “beautiful, hand-crafted figurine of a water nymph”. Yes, this seems silly. Of course it’s hand-crafted. Everything is in a pre-industrial world. I’m telling you: It doesn’t matter if it’s not worth two coppers and weighs as much as a brick, your players will fight over that figurine if you make it sound exciting.
The Middle Ages
Would you have survived in the middle ages?
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.