Welcome to this special edition of DM of the Rings with special behind-the-scenes director’s commentary…
The gist was that they were fearful of spending the next four hours leafing through the rulebook trying to figure out how to wrestle with this thing. There is some truth (and thus humor) in this idea, but I couldn’t figure out how to deliver the comedic payload.
So instead you got this.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.