Welcome to this special edition of DM of the Rings with special behind-the-scenes director’s commentary…
The gist was that they were fearful of spending the next four hours leafing through the rulebook trying to figure out how to wrestle with this thing. There is some truth (and thus humor) in this idea, but I couldn’t figure out how to deliver the comedic payload.
So instead you got this.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.
Batman v. Superman Wasn't All Bad
It's not a good movie, but it was made with good intentions and if you look closely you can find a few interesting ideas.
This Scene Breaks a Character
Small changes to the animations can have a huge impact on how the audience interprets a scene.
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.