When you want an image to use for your character portrait, you have two choices:
- Spend years mastering the art of sci-fi / fantasy illustration. Perhaps attend art school. Hone your craft until you can fully realize your character on paper just as you imagine them.
- Use Google Image Search and swipe something that looks roughly like how you want your character to look.
For whatever reason, most players take the lazy way and opt for #2, despite the fact that there is a 90% chance they are going to look like a brooding androgynous goth / punk elf holding the wrong weapon.
Here is a 13 part series where I talk about programming games, programming languages, and programming problems.
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
Revisiting a Dead Engine
I wanted to take the file format of a late 90s shooter and read it in modern-day Unity. This is the result.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
The Death of Half-Life
Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?