Brief aside for today. The latest Galactic Season is live in Star Wars: The Old Republic. This season (number eleven if I remember correctly) replays the quests and rewards from two previous, early seasons. Each centered on a new companion, although I had actually already unlocked the second. As I understand it, that means I had actually logged in during the original season even if I didn’t take part. I certainly don’t remember doing anything. I’ll be going out of town with my parents later this month; I don’t know if it will affect what I write but it’s likely. I am preparing for more Girls und Panzer. The storytelling actually gets better in the upcoming films, although the physics lose some ground. The first movie “der Film” isn’t a summary or retelling; it actually completes the story told in the series. Which is to say, it addresses some of the “just because” that was going on.
It’s probably worth talking about the naming, as that could be considered part of the “WW2 German glorification” I talked about last time. “Girls und Panzer” is literally the name of the series. Intentionally. Sort of. A transliteration of the Japanese name is “G?ruzu ando Pants?”. So, while the German word “panzer” is sonically emulated, the “und” is actually just the Japanese pronunciation of the English word “and”. The *however* part is that by intentionally using the word “panzer,” the German word for tank instead of “sensha (or some other options, depending on the situation) the Japanese word for tank; it is clear the creators were thinking in terms of German phrasing. And I don’t know Japanese well enough to tell you if there would be a logical difference between rendering “and” and “und”. So, it is broadly accepted, even in Japan, that the series is named Girls und Panzer.
Here’s the next *however*. Girls und Panzer der Film is not actually named “der film.” “Girls und Panzer” is, of course; the same as it has been. After that is just “Gekijoban“. It’s a Japanese word that means, in English “the film.” You can go see “Animal Crossing the Film” or “Zero: the film” and you’ll see the same word. Using “der Film” for international releases was a marketing decision that was seen as matching the “und Panzer” part of the title. Likewise, the set of sequel films collected under the title “Girls und Panzer das Finale” aren’t actually titled “das Finale.” They are titled “Girls und Panzer: Sai Shusho” which means “Girls und Panzer: The Final Chapter.” Again, marketing.
I’ve been hankering for a while to replay Fallout New Vegas. Yes, I am on record (repeatedly) saying New Vegas *is* a good game, but isn’t as enjoyable as Fallout 3. That doesn’t mean “I don’t like it.” I do. But I also haven’t done a few things. The last time I played it was 2014 (the saves were still on the Steam cloud. That surprised me.) Of course, that’s the last time I saved a game on my Steam version; technically. I could have played it on GoG or something else. I don’t remember. But based on the saves present, this is likely the experience I most remember. I did the final battle, then reloaded a previous save and played Honest Hearts and Dead Money. I think Dead Money killed my enthusiasm and I never did Lonesome Road or Old World Blues. I know what’s in them, for the record, I just didn’t play them myself. Dead Money was an extreme slap in the face…at least that first part.
I have no mods installed (yet) and I’m not using a min/max solution like running to the clinic in Vegas to get implants at the beginning of the game. BUT, for the sake of transparency, I am using some outside information to plan solutions and paths. I have a walkthrough guide that lists locations in expected order, rather than doing a “main story” guide and “sidequests” guide separately. AND I have a listing of the ending solutions I want with the relevant quests. Fallout New Vegas doesn’t have “an end to the story,” which is ironic to me considering they left the original ending in place for the later-released DLC’s and require you to restore to a point before the ending to play them, or start a new game. The most commonly-given reason is because the story technically makes the most sense if those things happen BEFORE the battle at the end; but to be honest, that’s always seemed kind “meh” to me.
Anyway, the ending. There are about 30 different stories you can get a “reaction” to in a title card at the end of the game. Many of these require separate intentional decisions from the main storyline. The central quest is split into two parts: the beginning of the game that takes you from your start in Goodsprings to New Vegas, then the faction quests that allow you to decide who controls the New Vegas area wasteland. Your major narrative choices are the New California Republic, a huge gang of raiders called Caesar’s Legion that advocates an authoritarian empire and see an opportunity to move in on the nominal presence of the NCR around New Vegas, the mysterious Mr. House who secretly controls much of New Vegas itself and has a plan to consolidate control of the Vegas-area wasteland under his management, or “none of the above” which involves thwarting the plans of all mentioned factions and giving control of specific things to various local interests.
Now, you can sort-of do a mix of this, that, and the other; especially while pursuing that final “independent” option. Although, players who haven’t tried this game should be aware, completing the “independent” choice doesn’t necessarily give you happy endings across the board. This is a big reason people praise the storytelling in this game: the convoluted, detailed ending where making one choice DOES NOT solve everything. But it should also be considered that it is really easy to break future quests, and not everything is because of a bug. A lot of it *is* because Obsidian didn’t get enough time to finish the game properly, but that’s its own black hole that I may talk about more in the future. (along with Obsidian’s tendency to include a character who does the “Ha HA! It was I all along! I planned all your choices for you, and now you are helpless before me!” thing)
In fact I might have already broken one quest. I don’t know, and I can’t find the answer. In the introduction-half of the game you encounter a minor faction called “Powder Gangers” early on. Like, almost immediately. This will inevitably point you to their nearby base of operations. You can do quests for them, even help them do some pretty nefarious things if that’s the way you want your character to go. The first major faction you meet, soon after, is the New California Republic. One of the first things they want you do is help them get rid of the nearby Powder Gangers who are causing problems along the road in that neck of the woods. You can do this easily (again, if that’s the direction you want your character to go morally); my build is Energy Weapons and Skills. Strength is my dump stat. I helped out at the beginning of the battle, then just followed everyone else. If you choose this option the NCR will storm the Powder Gangers’ base and kill everyone. Except a guy who is part of another quest, even if you don’t have that quest yet. Lucky! But they also kill the boss, who you may have even done a quest or two for (that you can do without affecting your reputation with other factions, to be clear). BUT, here’s the catch: NOT killing that guy is supposed to be part of another quest’s solution, because narratively the NCR is supposed to do this LATER in the game, at the end.
There’s some logic discrepancies here, and it’s not overall important to how I want the end of the game to go, so I’m not going to get too worked up. But it’s going to be interesting to see how this ties into one ending solution, because technically that ending is screwed up now even though the end-point of this situation is the same. Huh.
Oh, and to finish the thought from above, although I tried every faction’s questline previously; I ended up restoring to before I started working for a faction and did the “independent” ending (narratively and technically). That’s what was saved, even though I tried all of the factions. I ended up killing all of Caesar’s Legion for fun, just because I hated them so much. So I’m doing the New California Republic ending this time.
That’s all I have to say *right now* about Fallout New Vegas. I would not be surprised to revisit this topic soon.
Programming Vexations
Here is a 13 part series where I talk about programming games, programming languages, and programming problems.
Skylines of the Future
Cities: Skylines is bound to have a sequel sooner or later. Where can this series go next, and what changes would I like to see?
The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.
Black Desert Online
This Korean title would be the greatest MMO ever made if not for the horrendous monetization system. And the embarrassing translation. And the terrible progression. And the developer's general apathy towards its western audience.
Batman: Arkham City
A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.
T w e n t y S i d e d
If you wanted to render the German ‘und’ in Japanese I think ‘uundo’ (?ndo, but I doubt the letter with macron will survive WordPress) would be your best bet; but it’s better to just not try and stick with ‘ando’. It’s more familiar to the Japanese audience and you’re less likely to get ‘undou’ (und?, physical exercise) puns/confusion.
I quite liked Dead Money: it was the dungeon crawl I really wanted but which NV didn’t have, it meshed well with my stealth build (except for the… Puesta del Sol I think? The one where the switching station is), and I kinda liked the companions. Though it may have helped that I played the game on GNU/Linux using Wine which made the game a whole lot more stable (just like how NieR: Automata was more stable under Wine than under Windows back in the day). I generally like all 4 of the DLC, so my order would be Dead Money on #1, Honest Hearts on #2 (having never visited the Grand Canyon, I quite like HH’s rendering of Zion), Old World Blues on #3 (I generally find the enemies in OWB a bit too tank/bullet sponge -y), and Lonesome Road on #4 (I don’t really like having it inserted into my character’s backstory and I kinda feel like the gameplay would have worked better in the isometric Fallouts); though I guess the generally accepted ordering would be 1 OWB, 2 LR, 3 HH, 4 DM.
The Powder Gangers, well… they’re escaped convicts and repeatedly butt heads with the NCR. They’re also far too small for the Legion to give them the time of day. I don’t know how House thinks about them but I expect he won’t care until they cause a bit too much ruckus, so I don’t think the PGs have much of a future unless you go independent. If you really want to get the most out of them you’ll have to do their questline at the NCR Correctional Facility although it may put you in hot water with the NCR for a bit. Although, to be fair, if you want to get the absolute most of the game you’ll have to get on their bad sides anyway, to get the two extra areas from Lonesome Road; which you’d best do before you
get into NV proper so you can use the one-time coupon to reset your negative reputation.Anyway, have fun with NV, I have 645 hours in it on Steam and ??? hours in it on GOG (I prefer using the GOG version for modding) so I hope you’ll enjoy it at least a tenth as much as I did.
Oh, I loved Dead Money by the time I completed it. It’s really well-done. Probably could have been a bit more subtle in the latter half. It’s weird how the first section, going through the village, hits you with extreme difficulty (I built a V.A.T.S. gunslinger and I was suddenly ineffective against the “ghosts”) then the second half in the hotel kind of lays it on thick what you’re supposed to be considering (especially at the end). And as you said, the game doesn’t have the same dungeon crawl experiences F3 had in its many huge buildings and the metro. I so missed the metro playing New Vegas.
Honest Hearts I need to pay more attention to this time. I’ve read in a few places it has a great story, and for some reason I just cannot remember it. It was visually striking, but I just can’t remember the story. I am considering starting DLC content as soon as I reach Level 10 (that’s one recommendation I have seen), but I haven’t made up my mind yet.
HH’s story is pretty decent, and it’s interesting how it’s the intertwining of two stories: that of the Zion tribes (primarily the Sorrows and their semi-mythical Father in the Cave) and that of the Burned Man (which is how it ties in to the main game). To get the most out of it you will have to explore a lot (there’s a unique weapon which is fairly well hidden which is tied into the story) and do a bunch of reading and talking, and while an important part is a bit on the nose, the story is masterfully written in such a way that everything seems very logical and realistic (which is a very strong positive because it’s easy for a writer to make tiny fumbles along the way which we have to suspension of disbelief our way around). That said, I’m European and we heavily romanticise ‘the Native American’, so it may just be some rose-tinted prejudice (and some fallacy (as in bad inference)) in my system which colours my view.
Yay, New Vegas! Have fun it’s also one of my favourite games.
You missed out on the best DLC in New Vegas by skipping Old World Blues – which I can understand if you went to Dead Money first. Honest Hearts and OWB are sandboxes where you explore a new area; Dead Money and Lonesome Road are railroaded crawls through a set story with little/no freedom. Dead Money is by far the worst offender for this, what with the instant-death bomb collar it gives you.
I think locking yourself out of quests is just an inevitable part of having choices matter and the world being more real. There’s an entire quest line in NV about curing Caesar’s brain cancer, which I’ve never seen because in my playthroughs I cured all his problems with bullets to the face. Being free to get something wrong (or face unintended consequences) is – to me, at least – more meaningful freedom. It’s a very specific way to run a choice-based RPG, which I can understand someone not liking…
…but I immediately go back to my time with Skyrim, where the only reason I completed the main quest was because I was sick of random dragon attacks getting in the way of my exploration. Only to discover that this didn’t, actually, stop random dragon attacks.
Also, getting involved with and winning the country’s civil war didn’t change much; soldiers from the losing side would still spawn in their camps long after they’d lost he war and everyone in the camp had been killed several times over.
Also, absolute b***h Maven Blackbriar was by default invincible, regardless of whether you’d completed her quests or not.
I definitely know which option I prefer.