This week was just more Terraria.
Due to the difficulty of the bosses in legendary mode, especially the three mechanical bosses being combined into Mechdusa, I’ve experimented with different ways to fight bosses. So far I’ve found some success with fighting bosses in a giant pool of lava with the lava shark mount. The main two benefits of this method being decent mobility, and projectiles being greatly slowed.
So far this strategy has worked for the Queen slime, and Mechdusa, but I don’t know if it’ll work that well for the other bosses. Especially since I have to keep making giant pools of lava, and it’s getting a bit tedious.
What’s everyone else doing this week?
The Best of 2012
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The Best of 2014
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Denuvo and the "Death" of Piracy
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Philosophy of Moderation
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Chainmail Bikini
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
T w e n t y S i d e d
I beat Abiotic Factor. While I did very much enjoy the game, I wasn’t ecstatic about how it ended. Spoilers about the last few areas:
The residences felt like it added way fewer items than previous areas. I think literally the only new crafting item was the IS-91-B essence? And shopping and botanicals had none, though the final suit unlock was really snazzy. Shopping had jump pads over an infinite hole, and they were absolutely not reliable – I died several times using them. Shopping was at least incredibly visible striking and botanicals had a cool gimmick. And then there was the last fight, against a giant enemy with no health bar, no indicator of how damaged it was, and a frequent invincibility shield. Which you brought down by killing the 20 adds it summoned, then you hit it like 3 times and repeated. It actually did quite low damage except for the giant laser, which was also annoying because when the boss teleported to a new spot while using the laser it would just keep using it. It was a dramatic fight but it would have been a lot more dramatic if I wasn’t just slapping tentacles 90% of the time.Ah well, I loved a lot of parts of it and I’m glad I saw it through to the end.Now I’m playing Book of Hours. I saw it and wondered what kind of game it was. Now that I’ve played it for 3 hours, I can confidently say that I’m still wondering that same thing. It’s kind of a worker placement game, where most relevant actions you take require a “soul” card and the ones you have refresh every day, but I haven’t seen any evidence of time pressure yet. Currently I’m trying to read books, which requires I get together enough symbols from a soul, a skill, and a memory card. I have no idea if this is what I’m supposed to be doing but it’s there and the alternative is hiring people to open up rooms of the house, which contain all sorts of stuff like furniture that I don’t know how to use and will be unhappy to track down once I do know.
No idea if I’m actually going to end up enjoying this but I’m willing to give it more time just in case I can figure out what to do.
Brotato continues. The new Nightmare difficulty feels like at least two ranks up from Level 5, maybe three. I’m getting close to dropping it, but am currently stuck trying to clear one more character, I only have two cleared so far.
Jimmy and the Pulsating Mass continues. Kung Fu Tower remains the most fun reality dungeon.
I have looked into the demo of Motor Town, and I see the appeal. Maybe I’ll get deeper in it, if I find the time.
Also, after visiting a local railway museum I have dug up Derail Valley again and am now trying to remember how to train xD
Lastly, I had An Itch and have installed Tropico 4 again, after checking which entry in the series was most recommended. And while it *does* scratch the Tropico-itch, the first few mission were almost disturbingly straightforward xD