Another Magic the Gathering set, another Magic the Gathering prerelease. I try to attend each prerelease because it’s a really fun environment to play with new cards in a format that rewards creativity and a deep understanding of the card game itself. The events tend to be a good value for your dollar as well so crowds tend to show up. But this time around I was struck by something. You see, unlike the past 2 sets, WotC decided to return to their own IP. Wild, I know. But that’s not the crazy part. The crazy part is that it was the busiest and most crowded I’ve seen at my local game store. WAY more crowded.
What’s frustrating is that the large crowd could mean many things. Maybe the packed room meant that people were actually excited that we were finally back to a real, canon MTG. The room was certainly buzzing about the return to canon. Maybe the big crowd was caused by people’s excitement by the new mechanics of the set. The problem with that being there wasn’t much that was novel in the set except the return of the use of -1/-1 counters. The final idea in my head is unfortunately is the most likely, I fear. It’s working.
The Fortnite-ification of products is everywhere. Every property known to man is getting a Fortnite collab. Several crossovers have appeared in Rainbow Six: Siege including Halo, Yakuza, and Resident Evil. Call of Duty have had Predator, the Boys, and others. Magic the Gathering has had Lord of the Rings, Marvel, Avatar, Spongebob Squarepants and dozens of others. The child in me squeals with delight at the idea that Super Smash Brothers exists for other stuff I like. The adult in me worries about the watering down of IPs that I have a connection to.
So, when I got into Magic and fell in love with the rich, interesting world that was created around the product, I was excited to see it expand and develop. So you can only imagine the disappointment I experienced over the past couple years when the majority of product releases were either crossovers or weird sidestory nonsense where everyone is turned into an animal or everyone is suddenly a contestant in Wacky Races. We’re finally, seemingly getting back on track, for now. But next month is the release of a Ninja Turtles set.
I’ll be the first to admit I’m a hypocrite. I got into MTG for Lord of the Rings. I bought every commander deck when the Fallout decks came out. I tried out Fortnite when the Metal Gear Solid skins came out. I own multiple crossover skins in Rainbow Six Siege. I own all the characters among the several Mortal Kombat games that feature many horror icons. I really do love it when I have the opportunity to have a cool thing I like touch another cool thing I like. There has to be a balance, though.
Skins occasionally dropped every now and then is great. You get a taste of something you love. It can just be fun bonus content. Borrowing characters from other IPs are probably my favorite way of handling things, but that’s most easily done in fighting games like Smash brothers, Soul Calibur, and Mortal Kombat. A few missions or side quests like the Witcher crossover with Monster Hunter work great too. But when the crossovers start to take resources away from development of the main product it starts getting scary.
The sad reality is that bringing beloved IPs to a product that already has an audience tends to lead to friends bringing in friends to share the love of something they care about. That brings in lots of money because it provides a great excuse to do so. That’s how I got into Magic after all. My brother-in-law hooked me with Lord of the Rings. I hooked my friends with the Spider-Man and Avatar sets. When you provide lots of entry points into the franchise you tend to pull in lots of people. And it is making MTG’s customer base expand as a result. I’m glad that I have more people to play with. I’m glad that people get to mess around with their favorite characters in new ways with new rules. I’m just very worried that it might lead to the MTG property ceasing to exist as it’s own entity via the takeover of everything else under the sun.
Fortunately the threat of true destruction of original IP in favor of crossover seems to be exclusive to Magic the Gathering and Fortnite, so far. They haven’t abandoned their IPs just yet either. It may be a surprise to some of you that Fortnite even has lore to abandon but even they have their own identity under all the Peter Griffins hitting the Griddy. But they have diminished the recognition and value of their own original identity with this huge dump of everything else coating it. If they aren’t careful their original identity could be lost forever. That wouldn’t hurt the shareholders at all, but it would suck for those of us who care.
I hope that this issue doesn’t spread more than it already has. I hope that video game, board game, and card game companies don’t see dollar signs and pour all of the resources into an investment in growth via the borrowing off of everyone else. It will absolutely lead to a diminishing return as these IPs cannibalize each other. We’ve all seen what those industries do when they find a new way to milk money out of us. So I’d keep a close eye on it. Try to refrain from indulging as much as you can. Try to keep the bastards in check by not feeding them your hard earned dollars.

Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
The Terrible New Thing
Fidget spinners are ruining education! We need to... oh, never mind the fad is over. This is not the first time we've had a dumb moral panic.
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
The Best of 2013
My picks for what was important, awesome, or worth talking about in 2013.
Blistering Stupidity of Fallout 3
Yeah, this game is a classic. But the story is idiotic, incoherent, thematically confused, and patronizing.
T w e n t y S i d e d
At the risk of sounding like a boomer, I too rather detest the overindulgence in crossovers because it typically comes at the expense of the verisimilitude of the setting. I can’t take Mortal Kombat seriously anymore after they started having crossovers with people like the Terminator, the xenomorph, Freddy Krueger, Rambo (seriously? He would get his ass HANDED to him by nearly everybody else on the roster), and frickin’ Michaelangelo the Ninja Turtle. I also didn’t like the D&D/M:TG crossovers because the two systems use completely different rules and systems of magic. Trying to get them to work together simply destroys believability too much.
That’s a massive problem with crossovers I didn’t touch on. Power scaling. Doctor Who vs an Eldrazi isn’t going to do well.
On the one hand, I agree that the fundamental arc of corporations these days is to take a good thing that people like, and do everything imaginable to wring as much money out of it as possible in the short term, even if that means making a shoddy product that eventually destroys the brand in the long term. This goes for Boeing airplanes and many clothing companies these days just as much as for major entertainment purveyors, and my top example from entertainment would actually be endless mindless sequels to popular films. Hasbro drowning its customers in crossover content until they’re overwhelmed and stop playing would definitely be another example of that trend.
On the other hand, I think the urge to do crossovers, by which I essentially mean the urge to take two things you like and put them together, is fundamentally human. Characters from one story — or from the real world; cf. The Divine Comedy — making cameo appearances in someone else’s story has been around for a very long time, and is a phenomenon I first noticed in comic books well before the current hypercapitalism cancer metastasized into its current form. The only things that are really different about the examples you cite, I think, are the frequency and volume. And as with all entertainment products, I suspect that the value comes down to how well it’s done. If you enjoy using a particular skin or card set or whatever, and it’s worth the money to you, then I guess go ahead. If not, then don’t let the fact that it’s familiar trick you to spending money for something that’s not actually worth it.
I honesty think WotC is building a bubble. At some point they’re going to burn people out enough that they just get chased away.
Crossovers are a bad time. It takes two main characters, and turns one into the other’s sidekick. Don’t you just love the part of a book where the less interesting characters get a chapter all to themselves? Well, crossovers mean entire franchises get to be the spotlit lesser character. You’re watching them knowing the cooler guy is in this world somewhere, off doing cooler stuff than what you’re looking at.
There are cases where the spotlight and fanfare get shared (mostly) equitably. But you still end up with significant parts of the audience just not caring equally about the crossover elements.
And then there are crossovers where all parts equally mishandled to the delight of absolutely no one, such as Star Trek Generations (VII).
Turns out intra-IP crossovers can be just as bad as inter-IP ones.
Yeah… Clunky crossovers are the most frustrating because if you’re going to do it, why not do it well? Especially when it’s within a shared universe.
Sometimes it works but it works best in out of universe collabs and it has to be done sparingly. Or incorporated in a natural way.
I don’t really have a horse in this race as I haven’t been invested in MtG since something like high-school, some 20+ years ago, and am at best vaguely aware of the crossovers and a little circumstancial lore through Loading Ready Run, but I am not the biggest fan of crossovers in general particularly between wildly disparate settings because they tend to distract from or dilute the actual character narrative.
Having said that I think it is important to note that at least on this scale it happens to a couple of these franchises: MtG, Fortnite, to a lesser extent Smash; none of which is particularly focused on storytelling or continuity, even within Magic I don’t think these are treated as canon for what central lore it is kinda sorta trying to maintain. What’s more the nature of the crossover mostly seems to flow one way, nobody expects the next work set in Middle Earth to feature or even acknowledge that time Gandalf spent time with Vader or whatever.
Frankly I feel more damage is being done by trying to keep the IPs going forever forcing the writers to either scrape for every little bit of lore they can turn into a story or go into spinoff after spinoff. For example something like Star Wars doesn’t really have an identity as a franchise at this point in my opinion and while Jackson’s LotR diverged from the books in places some of the works since have definitely further muddled and detracted from the tone and spectacle of the movies.
Honestly I agree when it comes to artificial longevity goes. It’s hard to let go when you love something but an end is better than whatever it is that’s happening to the Simpsons.
So you’re just a lotr tourist who feels entitled to an opinion. I’d tell you to go ruin another game but wotc managed it just fine without your help
Been around for 2 and a half years now buying product from literally every set. How long must I dedicate copious amounts of money to the hobby before you, oh humble gatekeeper deign me worthy of being a resident?
Come to the Dark Dimensions, come to Yu-Gi Oh! We don’t get crossovers, we get mash-ups.
Like the Kosmos archtype. A mash-up between Star Wars and Wizzard of Oz or Alice in Wonderland and Tron.
Comments seem to be disabled on the VTuber post. So I’m posting this on this one to point that out.
Thank you very much. That has been rectified. I believe my cat decided to be an editor for that particular decision.