Just to let everyone know, in conjunction with some of the recent problems, we’re going to make another push to recover some of the admin functions and address the errors and slowdowns. At this point, nothing should happen that would affect viewership. It was mentioned a year or so ago that work was needed, and we were able to fix problems at that point. But some things have still needed to be addressed and we’re going to try to…put everything in one pen so that *can* happen.
Anything that comes up that could affect site availability; we will let you know in advance. Sorry about the recent problems, we still don’t know *for sure* what the problem was, but things seem to be running ok at the moment.
UPDATE: Backups have been made and several plug-ins brought up to date. There are still some significant updates coming that we will warn everyone of. If you see something not working, please let us know.
Spider-Man
A game I love. It has a solid main story and a couple of really obnoxious, cringy, incoherent side-plots in it. What happened here?
Raytracing
Raytracing is coming. Slowly. Eventually. What is it and what will it mean for game development?
A Lack of Vision and Leadership
People fault EA for being greedy, but their real sin is just how terrible they are at it.
Batman v. Superman Wasn't All Bad
It's not a good movie, but it was made with good intentions and if you look closely you can find a few interesting ideas.
The Biggest Game Ever
How did this niche racing game make a gameworld so massive, and why is that a big deal?
T w e n t y S i d e d
Are you going to test the changes on a second copy of the site or in a subdomain for testing?
If/when we reach the point that changes need to be implemented, it will be a new copy. Starting new server code has been a goal, but there will need to be discussions around that since we don’t want to hurt or diminish the historical site, either.