Hey, folks. This is Paige. I don’t have anything to upload right now primarily due to scheduling changes. Some of it is from last week: after a short amount of time of very little wind we’re back to sandstorms again. So much for being able to take a break. BTW, I was serious about moving. It keeps getting pushed back because of other factors, but we’re moving North and out of the sand’s way as soon as possible. In fact several of the things I’ve had to work on relate tangentially to that. Some of the home repair is just fixing things that are “livable” day-to-day but should probably be fixed before a sale. Some things aren’t my decision.
Anyway, as always I have several posts started but not anything finished. I’ll have something up soon!
Best. Plot Twist. Ever.

Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.
Self-Balancing Gameplay

There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
The Game That Ruined Me

Be careful what you learn with your muscle-memory, because it will be very hard to un-learn it.
Raytracing

Raytracing is coming. Slowly. Eventually. What is it and what will it mean for game development?
Quakecon 2011 Keynote Annotated

An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
And now we’ve had two days of rain. Not a lot, but it’s been wet and cold. It would be nice if I didn’t know we were going straight back to hot and dry. I hate it here.