DM of the Rings Remastered CX: Roleplaying, at Last

By Peter T Parker Posted Sunday Mar 16, 2025

Filed under: DM of the Rings Remaster 7 comments

Make your character’s personality vague enough and you can justfy any sort of annoying behavior as “roleplaying”. This is your secret weapon, for it is one which the DM can never take away. Use it as often as possible to wrest the plot from his misguided grasp. When the DM asks you to tone down the roleplaying, you’re doing it right. He may not have a SAN score, but see if you can take a few points off of him anyway.

– Shamus, Friday Jun 8, 2007

 


From The Archives:
 

7 thoughts on “DM of the Rings Remastered CX: Roleplaying, at Last

  1. M says:

    True roleplayers would pose the question “Just how desperate are you to relieve Gondor? Desperate enough to make a bargain with people who were oath-breakers when they were alive?”
    I mean that’s the reason these people are cursed to be ghosts.

    But then if they were roleplaying rather than griefing the DM the players would remember the name of the city they’re supposed to save, as well as a lot of other things. It’s hard to play a role if you don’t remember anything about it.

    Possibly Gimli’s player remembers; though this may just be an artifact of “inconvenient (for the GM) memory”.

    On a different note:
    In almost any roleplaying game ruleset, the “players” are called just that. It reminds me of the name for the actors in a travelling medieval troupe.

    However the name for the one who runs the game changes a lot.
    – DM (dungeon master). Presumes that the game is mostly set in dungeons. Also see GM.
    – GM (game master). Presumes that this person is actually the master of anything :). True in many games. And then there are the “pathological” ones (in the mathematical sense) like our example here. Yes, it’s pathological; I don’t think either the players or the GM are having the experience they thought they were signing up for.
    – Referee. Assumes that this person is disinterested in the outcome – takes input from the players and produces an output. If all the characters the players die at once, that’s a consequence of bad decisions and/or bad luck.
    – Storyteller. Assumes the opposite of referee. This person is telling a story, and the players play parts in it. Improvising can be done, but it’s like improvising on stage: if you fall flat too many times, you’re out of the troupe. The idea is to tell an interesting story.

    There are other names, but as far as I know they all assume one of the above roles. Have I missed anything?

    1. Syal says:

      “Nemesis”.

      Or in Lord of the Rings, “The Great Enemy”.

    2. Philadelphus says:

      Oathbreakers who have seen the error of their chaotic ways and are ready to fulfill their oaths and fight against the BBEG after millennia? What could be more Lawful and Good than that?

      1. Sleeping Dragon says:

        Absolutely this. If I remember correctly canonically Aragorn is literally leveraging an ancient oath of fealty here. In a feudal society this was the very core of the social contract.

        Also, something that video games tend to get wrong is that it’s the motivation that should fit the alignment more than the action, and definitely more than the results of that action whether intended or not.

    3. Jeremy says:

      “Game Mother,” for Alien RPG.

  2. Sleeping Dragon says:

    Regarding Shamus’ original comment: And this is why some Vampire GMs just ban clan Malkavian. I usually play Malk’s and I think I do a fairly decent job of it but I have heard many a horror story of players who basically pick Malk’s to be able to do the most asinine, disruptive nonsense for pure lolz and handwave it as “am craaaaaaaazy”.

  3. Mr. Wolf says:

    Please make your moral objections known before the adventure commences.

Thanks for joining the discussion. Be nice, don't post angry, and enjoy yourself. This is supposed to be fun. Your email address will not be published. Required fields are marked*

You can enclose spoilers in <strike> tags like so:
<strike>Darth Vader is Luke's father!</strike>

You can make things italics like this:
Can you imagine having Darth Vader as your <i>father</i>?

You can make things bold like this:
I'm <b>very</b> glad Darth Vader isn't my father.

You can make links like this:
I'm reading about <a href="http://en.wikipedia.org/wiki/Darth_Vader">Darth Vader</a> on Wikipedia!

You can quote someone like this:
Darth Vader said <blockquote>Luke, I am your father.</blockquote>

Leave a Reply

Your email address will not be published. Required fields are marked *