Live free or die, man. Live free or die.
– Shamus, Dec 11, 2006
Now, finally, actually XL!
Batman: Arkham City
A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.
This Scene Breaks a Character
Small changes to the animations can have a huge impact on how the audience interprets a scene.
Artless in Alderaan
People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.
Project Octant
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
If you were to stop me in the middle of the day and tell me to quote one specific DMotR page on the spot it would be this one.
Decomposing of my own free Will is definitely my go-to image from the series.
Silly GM.
Surely Boromir’s other brothers Coramir, Daramir and Eomir have too die first before you can introduce Faramir.
That reminds me of a player who used to game with me long, long ago. He was one of those types who absolutely, positively MUST play a specific character, and if that character dies, they’ll just roll up an exact duplicate of the dead character, only with a different name. This guy didn’t even do the last part and just named them “Azrais Deathblade I”, the II, the III and so forth. It got to a point where another player jokingly cracked “Poor Mrs Deathblade. She’s lost EIGHT of her sons!” XD
Ironically, perfectly consistent with his father later on. Denethor: “I will rule my own end!”
Finally, a good ending.
There’s a piece somewhere on geek social fallacies. Turns out, the poor social skills that lead some people to this hobby are well suited to holding onto broken, borderline-abusive relationships for far longer than is healthy. It’s hard to walk away, but it is for the best.
Well, the absolute best would be talking through these concerns and addressing the pain points before you get to the point where you’re so sick of the people that you leave the game. It takes time and effort to do this, and sometimes people are more than happy to stop doing things you thought were inevitable, while sometimes they really don’t. Always a balancing act, how much energy to spend on maintaining existing relationships versus finding new ones.
No one is responsible for fixing the people they spend time with. Everyone is responsible for communicating, though. Sometimes a compromise can’t be reached, and walking away is the best outcome. If concerns are never brought up until they explode, that can’t end well.
Except as comedy, I suppose. I’ve found a lot of jokes are a lot less funny when what looked like hyperbole ended up being miserably realistic.