An Experiment in Retrogaming

By Paige Francis Posted Monday Jul 24, 2023

Filed under: Epilogue, Paige Writes 21 comments

Let’s pretend you know me, already. It’s possible a handful of you do, at least a little; I’ve been around here before. Although not actively for quite a while. But all that will be taken care of in a different post. Probably. But as far as intros, the important thing is that I am approaching this from a Gen-X POV, because I’m Gen-X. I’m from that meaty part of Gen-X born right before the “greed is good” era when families still trended closer to two kids, down from the Baby Boom peak of three kids, but well before the drop reached the “less than one kid” point. So yeah. But anyway…RETROGAMING.

To borrow a phrase from the “Well There’s Your Problem” Podcast, first we must ask ourselves, “What is Retrogaming?”

Wikipedia, the dictionary we deserve, defines “Retrogaming” as “the playing and collecting of obsolete personal computers, consoles, and video games.” Further, there are a few key concepts introduced: this is usually done on original hardware, although porting (emulation) can be done on newer hardware; and “retrogaming” is usually done for the purposes of nostalgia, preservation, or authenticity. Exploration of these purposes combined with the methods reveals both that the end can define the means, and vice-versa. That is to say, what you WANT TO ACCOMPLISH can dictate what method you use, and WHAT METHOD YOU USE, obviously, affects what you accomplish. If “getting the most authentic experience possible” is the most important driver of your goals, then you MUST, as an example, use an actual (not a MINI) Sega Genesis or Mega Drive, on a classic Cathode-ray Tube television. Beyond this, you get into questions over what mods are permissible for the authentic experience, should you wear period-appropriate fabrics, which formula of a particular trademarked-name soft drink you’re allowed to drink…you can really go all out, if you wish. You can also fight over it online. This happens, believe it or not! (That’s a joke. Don’t @ me.) But having discussed possibilities, I will now answer the burning questions for myself:

While there is a “nostalgia” factor (I *am* Gen-X after all, and some preference for “originalism,” my most important drivers are completionism and a bizarre inclination to always do things the hardest way possible. By “originalism” I mean that, given the choice of a game that was originally released on the Famicom/NES, then remade for the Game Boy Advance/DS/PS1/etc; I will strongly favor the original release, unless there are FUNCTIONAL compelling reasons to NOT play the original version and choose a later adaptation/remake. THIS WILL COME UP SOON, I promise. And every time, there will be a story behind the question and the choice. My inclination to do things the hardest way possible means that I spent considerable time looking into connecting classic systems such as the NES and Genesis to HDMI inputs and ultimately discarded that idea. There are certain systems…the systems that technically had HD resolution capability, whether it was progressive scan or not, than can greatly benefit from aftermarket HD cables and even upscaling. My judgement on older systems was that you could spend a *lot* of money to get results almost entirely indistinguishable from the system’s built-in AV connection. I want to be clear, that’s my OPINION. I have no doubt some people can see a difference that is important to them. Moving on.

 

 

Emulation was always an acceptable choice for me for many console systems (oh, by the way, I’m focusing on console retrogaming for completely different reasons that I’ll discuss some other time), but I didn’t just install RetroArch on my computer, download cores, and call it good. I *could* have done that. But I didn’t. I have nothing against RetroArch…in fact it was an option I tried. My first “emulation system” attempt was using an older laptop. Not super powerful, but at the time I was only thinking about 8-bit emulation…you can do that on your watch these days. And indeed, 8-bit and 16-bit emulation worked fine. But then the old GameCube, which was actually connected with an aftermarket HDMI converter, went out. And that kicked off:

EMULATION ODDYSEE ONE: HOW TO EMULATE A NINTENDO GAMECUBE!!!!!!

So I needed to replace an original GameCube. I actually had two or three at one point, but I had sold one and given another to my son. Using some of the early HDMI adapters for GameCube carried some risk…a few of them were known to…wiggle a bit. Not a problem, you say? They wiggled just enough to short the power. BOOM! No more GameCube. I don’t know if that’s what happened to mine…it didn’t go out while I was playing it. It just didn’t start one day. There were a few GameCube games we all wanted included in our video game collection, so I added that to the emulation goals stack. The premiere GameCube emulator is called Dolphin, which was the name of the GameCube development platform. I had set up the laptop with RetroArch, and the Dolphin emulator is available directly through RetroArch. Simples. Copied over a legitimately sourced backup of one of our mandatory games, Skies of Arcadia Legends, and started it up. The result was instantly gratifying, as the opening animation and music is very familiar in my family. The gratification soon dissolved, as significant music stuttering issues and some significant video slowdown soon appeared. It was confined to vertical panning shots, and other scenes that featured any kind of significant vertical movement. Some quick internet browsing indicated that was endemic to the Dolphin emulator. Older versions dealt with the issue with frame-skipping settings, but the current version, which was more capable and faithful, didn’t feature the exact functionality that had made that choice possible. The problem COULD be overcome by throwing processing power at it; a current generation Ryzen 7 or i7 could muscle it’s way past the problem…at least to some degree. Considering I was finding tepid responses and discussion of the topic from people running much more powerful PCs than an old HP laptop, I quickly decided I wasn’t going to get the faithful gaming experience I wanted for the GameCube from emulation.

It was at this point that I remembered a little tidbit I had read many years ago. And probably also from when my oldest kid had a Nintendo Wii. THE WII WILL PLAY GAMECUBE GAMES! AND I OWNED A WII! I don’t know why I owned a Wii. I don’t remember buying it. The only Wii in the family had departed a few years ago…like I said, it belonged to one of the kids. A little bit of research indicated that only the original Wii shipped with the ability to play GameCube games; subsequent models lacked the feature. I don’t know if it was ever conclusively proved, but allegedly the Wii is really just a dual-processor GameCube with some chip upgrades. I DO know that the GameCube “emulation” on the Wii is done at the hardware level, not through a software emulator; and the only game restrictions are those that require GameCube add-on features that the Wii didn’t support. I also know that the Dolphin emulator supports Wii games as well…because they’re built for the same architecture as the GameCube. The natural conclusion, therefore, is that later Wii’s lacked the ability to play GameCube games because Nintendo wanted to force people to re-buy the games through their online store. After all, this was working for Sony and Microsoft by this point. Regardless, and back on topic, I OWNED A WII. And it was a first generation Wii, which meant it played GameCube games. So let’s just go grab it and plug it in and make sure it works.

I didn’t have a Wii power cable. And I also just remembered where the Wii came from. I had bought a WiiU a few years back. A used first-gen black WiiU. I had bought it for surprisingly relevant reasons…you could play DS games on it. The dual-screen thing. That’s important for DS games. If you could PLAY DS games on it, then you could maybe run DS legitimately sourced backups on it. The project fizzled out before I ever reached a conclusion; the WiiU was sitting in a pile of stuff to get around to selling before we moved out. Of our current house. And state. ‘nother story for another time. THAT WiiU was bought through eBay, and it came with an original Wii. That’s where this Wii came from. ANYWAYS….I didn’t have a Wii power cable, just a WiiU power cable. They’re not the same. The GameCube power cable is different, too. Or rather, it’s IDENTICAL in specs, but has a VERY SLIGHTLY DIFFERENT SHAPE FOR WHAT I’M SURE ARE VERY VALID REASONS NINTENDO.

Thankfully, I do like a real pro. One power cable later, I realized I didn’t have a Wii video cable.

 

 

Oh, I had a NINTENDO video cable. It was the HDMI video cable that came with the WiiU. If you’re not aware, both the GameCube and Wii are capable of HD progressive video output…the GameCube can output 480p, but most GameCube games with HD video only play in 480i, and that’s only if you get the GameCube component cable adapter, rare to begin with and VERY RARE and EXPENSIVE now…thus the market for aftermarket HDMI adapters. The Wii can output 720P through it’s own component cable adapter, or once again AFTERMARKET HDMI adapter. For the record, if you’ve never experienced the GameCube’s HD output, it was AMAZING. I didn’t really want to hook up component…I had already disconnected everything that used component cables (turns out this was a mistake…we will be revisiting this subject) so I ordered an aftermarket Wii HDMI adapter. And it worked! I had a Wii connected to my HDMI switcher solely for the purpose of playing some old GameCube games! And Barnyard! Sure, the aftermarket HDMI adapter tended to overheat after a few hours. Of being plugged in, not played. And the HD quality was…marginal at best. But we’re just playing GameCube games, you’re not gonna get magic.

So I scratched off “GameCube” from the “need to be able to play these games in my retrogaming installation” list (I name things comprehensively. I’m old. I forget things. Go read another newspaper if you don’t like it) and moved on to the next two goals: original Xbox and Sega Saturn games. And a handful of hard-to-find Sony PlayStation games.

 


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21 thoughts on “An Experiment in Retrogaming

  1. Syal says:

    After all that, I have a perverse drive to mention that Skies of Arcadia is originally a Sega Dreamcast game.

    1. Beat it on Dreamcast. “Legends” isn’t much of a graphics upgrade, but it does re-instate some cut content. Maybe a few other things; I can’t remember. I actually had my Dreamcast hooked up through VGA–>HDMI until a few months ago when I started planning out the retrogaming plan. Graphics on par with the Gamecube. The “failure” of the Dreamcast is one of the great video game tragedies. I think Sega would still be with us (as a major console manufacturer) if they had managed to avoid at least ONE of their Four Big Mistakes: didn’t start on 32-bit early enough (which is going to stand in for the massive disconnect between Sega Japan and Sega America), missed the coming 3D boom which caused the Saturn to be a bizarre over-complicated mess (but still an awesome system), rushed out that gross (yet technologically impressive from the “I didn’t think you could do that, and I probably wouldn’t have if I knew you could” point-of-view) pimple the 32X, and rushed the Dreamcast to pre-empt PS2 sales…which meant unpolished system software and what would prove to be an embarrassing lack of DVD in their 5.25 optical disc-based system.

      1. Syal says:

        Ah, so you’ve already fixed the Dreamcast. Well played.

        1. Oh, I played THE HECK out of the Dreamcast. Sadly, I think everything I’m planning on playing soon was remade 1:1 or better on other systems, as far as retrogaming goes. Haven’t sold either of my two Dreamcasts, yet; though.

  2. Daimbert says:

    I have an interest in playing older games, mostly for older systems like the Amiga or Commodore 64, or being able to play my old PS2 games without worrying about whether the old consoles I have lying around will still work when I play them. I had never heard of RetroArch, so I might look into it. That being said, my attitude is the exact opposite of yours, as I want to do things the easiest way possible and if things get too difficult I’ll abandon it because I still have WAY too long a list of even older games — mostly from Good Old Games — to get through.

    1. I will warn that retroarch can feel a bit daunting at first, because it does practically EVERYTHING. Thankfully, there are many, many online guides if you search for “I’m new to retroarch, how do I get started?”

      1. Daimbert says:

        Sounds like it’s a “I’m on vacation!” kind of thing, especially since it might take a while to figure out how to get the right game images onto it …

        1. 2-16bit systems are straightforward and reliable, once you get the feel for how to install the “cores,” or the actual emulation programs…retroarch is really just a “front end” gui that provides a way for all these systems to function as if it was one emulation program. Default settings will almost always work. You probably won’t have to mess with controller configuration, because most older systems only had 5 or 6 inputs: 4 directions and 1 or 2 buttons. Sure, you have the oddballs, and then 16-bit systems added 2 – 4 button inputs, but in ways that are mostly inherited by modern controllers. legitimately sourced roms is an issue that you can google and probably download some info for. ;)

          It’s the 32-bit era that you start running into shaky emulation and incomplete porting, at least the disc-based systems. Mainly because this was the beginning of the 3D era and manufacturers were using all sorts of custom processing solutions to render triangles quickly. You also started seeing some ingenius digital copy-protection schemes, some of which took literal decades to reverse engineer. I’ll be talking about this in a post soon, because this is were you have to start making some functionality choices.

  3. Nonesuch says:

    I keep most of my older systems around precisely for their secondary features. My Wii emulates my gamecube games, my gameboy adapter and DS/3DS cover failures in the gameboy or DS systems I own. The gameboy colour will play basically anything made before it came out and feels a little better in the hands then running a pre-advance cart on an SP.

    And then I go off and play games on my PC for the hundredth time. Because why not.

    1. This actually touches on something I’ll be talking about. I started out doing the Metal Jesus Rocks (and I know he isn’t the first or only one) method of keeping all my classic systems connected, using modern adapters, scalers, and hdmi connections. This works! It’s arguably the most authentic way to enjoy all retrogaming in a modern home. But there are legitimate usability, space, and money issues with this solution.

      1. PPX14 says:

        Agreed the logistical and spatial concerns can really have an impact on one’s living room space and organisation! I have a setup with PS2, Xbox and Gamecube each sharing a scart to HDMI adaptor. And then thankfully PS3, PS4, Switch and PC all use HDMI. And then the Windows 98 system plugs into the older monitor via VGA, and the Windows 10 machine goes into the DVI port of that monitor, and the DP of the main monitor. Unfortunately because I replaced the VG248QE with the VG278Q (the original ROG Swift!) – choosing both because they are that last (and first) bastion of 3D Vision capability – and it has only DP input, I can’t have the Windows 7 machine connected to the main monitor any more, it has flying leads ready to plug into monitors. Not to mention the flying audio leads and female-female adaptors to allow headphones to be plugged in. And how much do I use any of these (10!) options? You can probably guess! Gosh that’s a bit sad actually, do I spend days setting these things up only to then not use them by the time I move home to somewhere else? I guess it’s like the rows of games on the shelf – nice to have the option.

        1. I get it; I really do. An awful lot of this mess I’m working on is just to accomplish it. Just to answer the question “Will this work?” I probably don’t even need it to work in the first place.

  4. Zaxares says:

    Fascinating read! :D For me, nostalgia is the primary driver for me to revisit games from my youth, but I’m mostly concerned with re-experiencing the games, so I’m generally OK with emulators or remasters/enhanced editions where the games have gotten makeovers to make them run on more modern hardware.

  5. Shu says:

    I just had a daughter, I’m looking forward to this series just to see what kind of tribulations I’ll have to go through if I ever want her to be able to experience games the way I did. And to see all the games I missed, we didn’t have very many when I was growing up but it just meant I got very, very good at playing Sonic.

  6. RCN says:

    “Well There’s Your Problem” namedrop!

    Man, I haven’t listened to that podcast in a couple of months since I no longer have to take a bus to work and since I’m carpooling I can’t listen on the car either…

    Have to get around to it. Going to the “Things to get around to list”. Item number #1099…

    1. Oh, crud. They had a new episode drop yesterday, I think; and I completely forgot about it because I was catching up on the “Locations Unknown” podcast.

  7. djw says:

    I don’t think I could possibly do authentic retrogaming anymore. Mostly because I didn’t have aches and pains during the 80’s and 90’s but I do now.

    1. djw says:

      That being said, I think I do have both a Wii and a Gamecube hidden away in the basement somewhere. Rather, my girlfriend has those, somewhere. I didn’t get my own “gaming system” until I was in my mid-20’s, and that was a PC (been using PC ever since). I think I played Final Fantasy Tactics on the gamecube, but I might be thinking of something else.

      1. Something I have encountered doing all this retrogaming prep is the inevitablity of the Gamecube for retrogaming collections. I have run into several series beyond the Nintendo standards that had at least ONE unique, desirable game show up ONLY on the Gamecube. A prime example: Metal Gear Solid was released on Playstation. This release was followed by an expanded edition for Playstation and Windows. It has had ONE HD remake: Twin Snakes, for the Gamecube. The upcoming Switch collection is supposed to include MGS, but I haven’t heard whether it’s another remake or a port. The Gamecube emulator, Dolphin, can play a few discs well, and many well enough. But to get the best experience possible, you need an original Gamecube, a first-gen Wii, which can play Gamecube games…OR a WiiU, which has a Virtual Wii mode that runs pretty much identically to running Nintendo store Gamecube downloads on a Wii. It won’t accept Gamecube discs, but the process of packaging a legitimately sourced backup into an installable file for the VWii is well known.

        That’s a bit of a spoiler for the series, really.

        READ THE COMMENTS, FOLKS!!!

  8. Dreadjaws says:

    I get the occasional itch to play older games, but damned if I’m gonna go through all the effort of getting older hardware and setups. I haven’t even seen a CRT TV in person in years. I’m thankful for options like Nintendo’s Virtual Console or just regular re-releases or updates from classic games. Every console I’ve owned I still keep (except my old Famicom, which is dust now), so that helps, but, again, I’ll always look for easier alternatives.

    There’s a lot of games I wish went released in newer hardware, but I know it’s a though deal because nobody else cares about them (anyone ever played “Armadillo” on the Famicom? That was great, but didn’t even get a US release save for some bootlegs where the main character was replaced with Mario and the language was still Japanese). I will always resent Nintendo for spending so many resources fighting piracy of their old games yet entirely refusing to make those games available in a legitimate way for people who are willing to pay for them. Yeah, it’s nice to have Mario and Zelda on the Switch, but sometimes I just really want to play E.V.O. Search for Eden.

    1. Stay tuned! My goal is to figure out how to get all this done as simply, with as few systems necessary, as possible. To the extent that anyone could just pick up a controller and get to the game they want to play and enjoy it in a comfortable manner.

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