Here is another comic from 2010. A lot of my old comics are dated and not worth revisiting, but a few are probably good enough to rescue. Let me know if there are any in particular that you remember and would like to see again.
Chime is usually referred to as a puzzle game. I would describe chime as a masturbation aid for the left hemisphere of your brain. Chime has a lot in common with games like Lumines, Audiosurf, and Chime in that it chimes features colors, music, and chime while you play. You move colored chimes around the gameboard to form chime-shaped chimes and rack up as many points as possible before chime runs out. The chime addicting chime flows chimes with the chiming and colorful chime. Chime your chimes chime chimed chime-ish chime of chime beautiful perfect chimes. Chime chime chime chime chime chime chimetastic chime ch-chime chimeish chime chime chime chime chime chime chimesque chime chime chimer chime chimes chime chimed chime.
I credit Chime with introducing me to the work of Orbital. I don’t know if I could call Orbital my favorite band, but the group has authored several of my favorite tracks. I feel sort of weird claiming to be a fan of a group that broke up six years before I knew they existed, and produced all of their most important work a decade before that. And it’s not like I’m some young kid who wasn’t around when they were big. I was an adult. I was just oblivious.
Chime got a sequel in 2016. I didn’t really care for it. The original was filled with unstoppable hits, while the sequel had several songs that I really didn’t care for. Worse, the game was built around linear unlocks so that you’d have to play a song you don’t like in order to unlock a new song you might like. I don’t remember what they changed about the gameplay, but for me the original was chilled out and hypnotic, while the follow-up game felt more intense and hectic.
I had similar gripes about another game in the hypno-puzzle genre, Lumines. That game jumped from one songNot really a full song. More like a short musical loop. to the next as you played. Each piece of music had its own background image and tile colors. Most of the tracks were great, but every once in a while you’d get something truly awful. The music would transition to this irritating atonal thwonking, the background would pulse in a headache-inducing way, and the tile colors would switch to a nauseating orange-on-green. It’s like going to a concert of your favorite band, except every three and a half minutes everything stops and the audience has to listen to forty seconds of “high school marching band warming up”. In the end, the bad parts were bad enough to drive me away from the good.
I don’t know. This sort of thing might be my favorite genre if not for the fact that I’m so relentlessly picky and hard to please.
 Not really a full song. More like a short musical loop.
Artless in Alderaan
People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.
How I Plan To Rule This Dumb Industry
Here is how I'd conquer the game-publishing business. (Hint: NOT by copying EA, 2K, Activision, Take-Two, or Ubisoft.)
Steam Summer Blues
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.
This is a massive step down in story, gameplay, and art design when compared to the 2014 soft reboot. Yet critics rated this one much higher. What's going on here?
The Dumbest Cutscene
This is it. This is the dumbest cutscene ever created for a AAA game. It's so bad it's simultaneously hilarious and painful. This is "The Room" of video game cutscenes.