A Travelog of Ivalice, Part 13: Set the Controls for the Heart of the Sun

By The Rocketeer Posted Wednesday Apr 6, 2022

Filed under: FFXII 73 comments

Back in Giruvegan, the party is back in the room where they fought Shemhazai; the gate to the floating platform is forever closed now. Too bad, since we, you know, STILL DON’T KNOW HOW TO USE NETHICITE. I’m serious, even if we’re content with just using it as a blunt-force nuke crystal, how do we even do that? Do we throw it like a grenade? I can see some issues with that regarding the blast radius. Are there magic words? A dance, perhaps? At this point our only method of deploying nethicite as a weapon is to load it into one of our own airships’ engine drives and fly it into the enemy’s lines as a kamikaze superbomb. I mean, that’s not bad, but it only works once, and if we can use it as more of a deathray I think that would be a bit more efficient. I’m not hard to please.Well, I mean… Oh, fine.

Another thing the Occuria neglected to mention is where to find the Sun-Cryst. I’m sure it slipped their minds. The party looks to Fran, to see if Gerun’s flowery description stirred anything in the ol’ travelogue,Why did I not spell this here as I spell it in title of the thing? There’s a very good reason: I’m still a hack. but she comes up empty. It’s fine, I’m sure Fran’s really good at plenty of other stuff we never see.


Vaan remembers that Reddas had another lead he was pursuing, but Balthier is terrified that if we spend any time around a real sky pirate we’ll realize he’s an even bigger poser than Fran. The party bravely ignores his bitching and retraces their steps back to Balfonheim Port.

<b>Tetsuya Nomura:</b> ''C'mon, Akihiko-san, just let me design three characters! Just three! What's the worst that could happen?''
Tetsuya Nomura: ''C'mon, Akihiko-san, just let me design three characters! Just three! What's the worst that could happen?''

Getting back to Reddas, we find him in the middle of organizing a rescue effort; the fleet he sent to Ridorana ran afoul of bad seas and foundered. Reddas guessed that Cid likely wouldn’t be found at Giruvegan, but we certainly didn’t come back empty handed; after filling him in, he decides at once that the Occuria are our bullshit to worry over, and he’s better off not knowing about them. Smart man! The party figures now that Cid may be trying to goad them into leading him to the Sun-Cryst. What’s more, Fran states that if we struck the Sun-Cryst with the Sword of Kings, it would not only destroy it but make the stones already cut from it useless.

Whoa there, ma’am, where are you getting that idea? Let’s not overcompensate for earlier by pulling things out of our frillies. The shards work from the power of the mist they gather within them; they don’t channel it from the Sun-Cryst as far as we’ve been told. Do they need to be in radio contact with the Sun-Cryst to unleash that energy? Should we have asked how nethicite works, maybe? In any case, we conjecture that if the Sun-Cryst and the nethicite cut from it were destroyed or depowered, the manufacted nethicite of the Empire would still function just fine, which would leave Archadia with all the best toys and no competition.

Journeyman blocking in this scene: Reddas takes the right third, Ashe and Balthier the middle third. Our party is arranged in order of importance with Ashe front and center, then Balthier, then Vaan and Penelo, Basch obscured in the background and Fran ditched halfway out of the scene apart from everyone else. Yes, this shot conveys *exactly* what the audience needs to know.
Journeyman blocking in this scene: Reddas takes the right third, Ashe and Balthier the middle third. Our party is arranged in order of importance with Ashe front and center, then Balthier, then Vaan and Penelo, Basch obscured in the background and Fran ditched halfway out of the scene apart from everyone else. Yes, this shot conveys *exactly* what the audience needs to know.

So it seems that either way, we need to find the Sun-Cryst, and after that we decide which legendary blade to use on it: carve a new stone or ten with the Treaty-Blade, or shatter it with the Sword of Kings. Reddas, of course, opposes the idea of using or making nethicite, but harming the Sun-Cryst would basically hand ourselves and all Ivalice to Vayne on a platter— not to mention, it would be spitting in the faces of what may or may not be the gods themselves. (Guess which one we go with!)

Reddas seems to have a line on the Sun-Cryst’s location, too. The information he saw while raiding Draklor alluded to a place in the Naldoan Sea, in the region called Ridorana, where an ancient lighthouse stands. Sure enough, that’s where the troubled fleet was sent to, and if anything assures us we’re on the right path, it’s disaster.

Of course, we can’t sail there, it seems, and the seas are in jagd, so it seems we’re at an impasse… except Reddas also stole one of those new-fangled nethicite skystones from Draklor that the Imperials have been using to fly in jagd, so we can refit the Strahl and fly there ourselves. Reddas even offers to go with us. Ashe wonders why Reddas is so interested in helping the party, to which he can only vaguely allude to some troubling memories of the disaster at Nabudis.

Reddas has a huge desk. Handsome, too: rare, smooth, dark hardwood. You might even think it's impractically large, but if you saw the looks on guests' faces when they laid eyes on it, you'd understand the importance of big desk energy.
Reddas has a huge desk. Handsome, too: rare, smooth, dark hardwood. You might even think it's impractically large, but if you saw the looks on guests' faces when they laid eyes on it, you'd understand the importance of big desk energy.

No, Judge Zecht, we aren’t going to indulge your pity-party by asking. Either just tell us or shut the fuck up about it already. But let me tell you, it’s great to have him on board. If there’s anything you feel like you need some extra muscle around for, Reddas’ stay in your party is a grand time to take care of it.Reddas’ weapons are the Chirijiraden in his right hand, named for the strongest katana available in Final Fantasy Tactics, and the Ninja Knife in his left. Both are actually off-brand Nepalese substitutes, a kora and a khukri, respectively. Like Larsa’s Swordbreaker, the Ninja Knife is effectively a shield.

But let’s indulge the only black man in Ivalice, shall we? Off to the Ridorana Cataract, set far to the east in the Naldoan Sea! “But Rocko,” I hear you say, “how can a cataract exist in the middle of the sea?” That’s a very astute question, and if you come up with an answer, I’d sure as shit like to hear it. The Cataract appears to be none other than the edge of the entire goddamn world, ye-olde-pirat-mappe style, and indeed the high cliff spans from horizon to horizon north to south, with the sea pouring over it into the void and nothing but an endless bank of clouds visible far below and stretching beyond sight ever eastward.

For a sense of scale, a Roman-style Colosseum takes up about 5% of the flat real estate at the tower's base.
For a sense of scale, a Roman-style Colosseum takes up about 5% of the flat real estate at the tower's base.

It’s an outstanding visual setpiece, hampered only— yet significantly— by the fact that it makes not a buttfucking grain of sense. I keep wanting to fly the Strahl out past the edge and trying to get a good look at the great serpent upon which Ivalice so precariously rests. Really, what’s stopping us? Common sense?

Our destination is an outcropping at the edge of the cataract on which sits the towering Pharos, with the Sun-Cryst itse;f ensconced at the very top. The mysterious Pharos was famously unreachable until now, due to the cataracts making the sea unnavigable and the powerful jagd mist making air travel impossible until the advent of nethicite skystone. Yes, that means that Reddas intentionally sent those lackeys of his out here on a suicide mission.

There’s a large courtyard right in front of the Pharos that would be perfect for mooring our airship, but rather than land us there, or indeed, just flying to the top of the fucking tower, Balthier sails to the opposite side of the island like a total prick to drop the party off. Perhaps it just seems like the proper thing for adventurers to do. Fran muses to herself at the sight of the Pharos, likely committing the environs to memory so as to never be caught without travelogueWhy did I not spell this here as I spell it in title of the thing? There’s a very good reason: the Rule of Threes, of course. exposition again.

<b>Reddas:</b> ''You're drooling, girl.''
Reddas: ''You're drooling, girl.''

Reddas prods Ashe to make up her mind about the nethicite before they get to the top, to which she testily asks what he’d do if she chose to cut a cupboard full of nuke crystals. He replies only that she would do so “to her sorrow.” It doesn’t come off as a threat when he says it, but really, would Reddas be content to just click his tongue disapprovingly if she went against his wishes? In her head, Ashe gets a wicked “I have altered the deal” ready just in case we have to throw down.

Off to the side, Balthier tells Vaan that if anything “happens” to him, Vaan should take the Strahl. Vaan is taken aback, but Balthier tries to play it cool, saying that, as the leading man, he might just have to do something heroic. It’s sort of telling how he sounds almost self-deprecating this time around. I wouldn’t be surprised if he finally figured out just how fucked up the casting in this game is, and is trying to save as much face as possible by insinuating himself as the “older mentor character who selectively withholds important information,” while hedging his bets if he should fall into “older mentor character who suffers tragic but motivational death.”

…You know I guess I’m not going to get a better chance to talk about Balthier, so I might as well go off on it now; once the Pharos wraps up, we’re pretty much at the endgame. Actually, there’s nothing of substance besides the final bosses after the Pharos, so this is essentially the final dungeon.“So this series is wrapping up, eh?” the reader prays aloud and vainly.

It approaches insulting the reader to waste words pointing out that Ashe or Balthier should have been the main character of the game. Ashe is already our de facto protagonist, given that she’s essentially the Luke Skywalker of this plot, around whose decisions and developing character the game’s story is premised, as is most of its presentation. But given that they were too chickenshit to make a female lead the de jure protagonist, they settled on a story initially centered on a mostly irrelevant thief character that devolves into a faux-ensemble cast in which only the female lead’s status and character make any real difference to the game’s events or message. Oh, sorry, some of my Final Fantasy VI notecards got mixed in here somehow.

Infamously, the older, more rugged Basch was originally intended as the lead.Or at least, that’s a commonly repeated factoid. The truth is that Vaan and Basch both derive from a scrapped character called Aqua. But given the open secret that Square was nakedly pandering to market demographics, they wrote in the younger, more effeminate VaanVaan was originally more childlike and effeminate than he is in the finished game; after casting knuckle-dragging ogre Kouhei Takeda as his voice/motion capture actor, the creators were forced to revise Vaan into the hulking space marine we know and adore. later in development and continuously rewrote his personality based on what they thought audiences would enjoy.

But if we’re running with this dubious logic that our primary playable character should be more an accessory to Ashe’s story and not a traditional protagonist around whom the story is more directly centered,Hey, what works for The Great Gatsby will probably work for a swashbuckling JRPG, right? Balthier is still a more natural choice for this role than Vaan, who adds nothing to any scene he is in and whom the developers have to struggle desperately to make seem artificially relevant by giving him unexplained connections to Ashe that never pay off and by framing and blocking him in cutscenes as if he were an important character when he doesn’t have an actual role in the scene. Frankly, the frequent and obviousYou might not have noticed it… but your brain did misuse of visual storytelling where Vaan is concerned might be the most jarring and contemptible aspect of Vaan’s entire character. But let me lay off the obvious Vaan-bashing and make my case for Balthier’s unused potential.

Balthier’s tied intimately to the narrative. The prime movers of the plot are Cid and Venat, neck and neck for first, and Vayne in a close third. Yes, Vayne is the most powerful and dangerous of the three, but he’s putting into practice a plan handed to him by Cid and Venat. All his canny navigation of Imperial politics and Archadian conquest is at the behest of his buddies, Faust and Mephistopheles, to bring their plans to fruition through his methods. Venat is both the mind and power behind the three, providing them with the knowledge of nethicite and all the artifacts and lore they need to bring… whatever it is they’re plotting to completion, and it is ultimately her agenda and hers alone that Cid and Vayne have merely adopted, accepting it as their ideal course of action. Cid, meanwhile, is the fulcrum of the three, whose brilliance led him to Giruvegan and thus to Venat, and allowed him to both understand and perfect the making of nethicite, and thence all technologies derived from it; and whose lofty position in Imperial affairs granted him Vayne’s confidence, thus making his tools and Venat’s plans the chisel and blueprint of the Empire itself. Balthier, as Cid’s son, is personally invested in the main arc due to his knowledge of his father’s deeds and any suffering he sees those deeds cause throughout the game. Balthier can always conceivably know just enough about nethicite or the Empire or whatever to keep him invested and the party pointed in the right direction, but not so much that he could blow the plot open at a whim. Of course, this ties closely into the fact that…

Balthier’s tied intimately to the themes: Balthier was born into a position of great luxury and power. With his father at the reigns of Archades’ technology and a close friend of the Solidor dynasty, Balthier was a shoe-in to become a judge— and was, we are told, for a short while. Yet he witnessed firsthand the corrupting nature of power in his father, and he threw away his judgeship and fled the Empire for a life of freedom. His formative years practically amount to a crash course in the ethical questions of the game concerning power, authority, and man’s place in charting the course of history. We briefly see as much in the character he became, when he uses that background to try and give guidance to Ashe at the Phon Coast. In fact, he and Ashe make— or, in a different game, would make— excellent foils to one another, because…

Balthier, like Ashe, fits the outline of a protagonist. Easily, the game could have been helmed not by Ashe or Balthier but by the pair in tandem. Ashe is a moody, vengeance-obsessed princess who had her power taken from her by the Empire and has been trying to claw it back ever since. Balthier is a carefree Archadian ex-judge who threw away his title to free himself from political affairs and live a wild life on the lowest rung of society. They are practically distaff opposites to one another, yet circumstance throws them immediately together and never really lets go until they have good reason to remain with one another.

Now, it’s basically even more pointless to suggest individual improvements to this game than it is for any other game, because Final Fantasy XII is tore up from the floor up and you can’t slot in modular characterization fixes or tighten up plot points or dialog in a smoldering junk heap of a story that would have to be more or less reimagined from the outset according to a more consistent, coherent vision that we, the audience, can’t arbitrate. But just stipulate for a moment that Vaan never existed, and the game opens in medias res with Ashe’s assault on Vayne’s fete at Rabanastre Palace. Instead of Reks and Basch, we open with Ashe cutting a gory swathe towards Vayne, and the game switches over to Balthier and Fran once she gets in over her head. The pair slip in, grab the Goddess Magicite as they intended to do, and then get caught in the crossfire of the rebel assault, ending up in the sewers with Ashe as before. From here, the game easily progresses just the same without Vaan or Penelo.

The audience knowing Balthier was a highborn Archadian and ex-Judge from the start could easily be leveraged for dramatic tension as he keeps it concealed from the vengeful Ashe, rather than just being a heavily-telegraphed admission at some point that ends up having no real effect one way or the other. Even the small bit of good development Vaan gets could apply just as well to Balthier instead; Vaan admits that his yearning to be a sky-pirate and fight the Empire was all bluster, a diverting fantasy to keep him from despair without really meaning much to him. Meanwhile, Balthier’s whole bid at becoming a sky pirate never seems to pay off; he never steals a damn thing of value until the Dusk Shard binds him to Ashe, and he admits that despite running away from Imperial politics and his father’s mad machinations, he ends up running right back there anyway, forced to face what he tried so hard to ignore. Vaan’s little admission would fit Balthier’s mouth with the edges hardly sanded.

What’s more, the primary duty of Ashe’s foil (as far as the narrative is concerned, anyway) is to try and coax her away from the ruthless annihilation of the Empire that the Occuria offer her, warning her away from the seductive promises of vast power as a new Dynast-Queen. Tell me, who’s best suited to this task: Vaan, who is possibly even more fixated on bloody Imperial vengeance than Ashe and never displays any sort of emotional maturity or ethical depth; Basch, who is a length of pine lumber; or Balthier, who saw someone close to him utterly corrupted by nethicite-slinging Occuria and willingly abdicated political and military power for at least partly ethical reasons?

If the diabolic intercessors of market research insist that the imbeciles like me who shell out for this schlock want a younger, more energetic protagonist— and I must, because they’re never wrong— it would be very easy to write Balthier as less experienced and street-smart than he is in the game, especially since this is purely an affectation in the game is written and even then only relative to Vaan. Rather than have Vaan be the clueless newb, Balthier the smug mentor, and Fran entirely fucking purposeless, you could have Balthier be a “more bravado than brains” sort, excited about being a nominal sky-pirate by virtue of having the Strahl,an excellent ship presumably stolen right from under his father’s nose at Draklor but not actually knowing much about adventuring or fighting, with Fran as his world-wise mentor. This would accomplish two things: it would make Balthier, not Vaan, the audience surrogate, learning about the world and the game with a relevant character with an actual personality. And it would give Fran an actual reason to exist in the game. The biggest obstacle to connecting with Fran is her consistent portrayal as little other than Balthier’s taciturn minion, and it’s hard enough to care about Balthier himself with how little part he seems to take in the narrative due to Vaan snaking what could have been all his action.

We’re supposed to believe Fran has some compelling reason to hang around with Balthier, but they never interact in any way and we are never given any indication of how they ended up together or why they stay together. I could get behind never even showing how they meet; just leave it a mystery. Sure! But Fran’s already got at least an entire human lifetime of experience wandering the world and taking care of herself, and that’s after spending an unknown number of decades growing up in the upper echelons of viera society; even as it stands in-game, she should still be the wiser, more able half of the couple by far. If Balthier could have served as the audience surrogate, then Fran could have served as the audience’s mentor, too, and without Vaan and Penelo to share the spotlight, a whole lot of capital gets freed up to focus on a naïve, brash Balthier and a pensive, world-wise Fran, hashing out the whys and wherefores with each other as the party treats with gods and plunders ancient superweapons to maybe start or end a war or a civilization.

Well! With all that out of Balthier's system, I'm sure climbing this tower will be brief and not awkward at all!
Well! With all that out of Balthier's system, I'm sure climbing this tower will be brief and not awkward at all!

Just as Ashe and Balthier could have been apt foils for one another, Fran could have been an apt foil for Balthier: they both rejected a high place in society to forge their own path, but whereas Balthier ran from Archades to reject responsibility and recuse himself from the course of Ivalician events in a life of merry prodigality, Fran became an exile from her people to take responsibility, unwilling to sit idle with typical viera impunity as the entire world around her boiled into chaos, in spite of the disgrace and alienation from her family and tribe she would bear.Not that we have any idea why Fran actually left Eruyt. No one asks because no one cares. I realize they wanted Fran to seem aloof and mysterious, but what we got was hollow, gratuitous eye-candy. And I don’t know what to make of her little stint in Eruyt but that she regards her departure as a mistake.

With Vaan taking up the roles of “perspective character,” Ashe’s foil, and wanna-be sky-pirate, Balthier is left all but redundant— but for the fact the he’s the only member of the party with a little personality, and ends up as many players’ favorite character by default owing to that dubious distinction. The game goes out of its way to make a big, obvious, comfy main-character-shaped hole where Balthier (or, you know, fucking Ashe, the main character) could easily fit, and then they plop him down on the periphery where he does so little good and hammers in a Vaan-shaped bit of drywall instead.

What a stupid waste. This game.

The Travelog continues next week.

 

Footnotes:

[1] Well, I mean… Oh, fine.

[2] Why did I not spell this here as I spell it in title of the thing? There’s a very good reason: I’m still a hack.

[3] Reddas’ weapons are the Chirijiraden in his right hand, named for the strongest katana available in Final Fantasy Tactics, and the Ninja Knife in his left. Both are actually off-brand Nepalese substitutes, a kora and a khukri, respectively. Like Larsa’s Swordbreaker, the Ninja Knife is effectively a shield.

[4] Why did I not spell this here as I spell it in title of the thing? There’s a very good reason: the Rule of Threes, of course.

[5] “So this series is wrapping up, eh?” the reader prays aloud and vainly.

[6] Or at least, that’s a commonly repeated factoid. The truth is that Vaan and Basch both derive from a scrapped character called Aqua.

[7] Vaan was originally more childlike and effeminate than he is in the finished game; after casting knuckle-dragging ogre Kouhei Takeda as his voice/motion capture actor, the creators were forced to revise Vaan into the hulking space marine we know and adore.

[8] Hey, what works for The Great Gatsby will probably work for a swashbuckling JRPG, right?

[9] You might not have noticed it… but your brain did

[10] an excellent ship presumably stolen right from under his father’s nose at Draklor

[11] Not that we have any idea why Fran actually left Eruyt. No one asks because no one cares.



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73 thoughts on “A Travelog of Ivalice, Part 13: Set the Controls for the Heart of the Sun

  1. BlueHorus says:

    I realize they wanted Fran to seem aloof and mysterious, but what we got was hollow, gratuitous eye-candy

    Hear hear. Just like Balthier, I get the impression that there’s a really good potential character in Fran that’s just wasted.
    At the very least, if you’re trying to portray her as an intelligent, wise character, dress her like one*.

    Also, while I agree that the design of that tower in the edge of the world is stupid**, it IS a striking visual. And ‘looking pretty’ over ‘making sense’ is something that Final Fantasy is famous for, especially when it comes to visuals.
    Of course, some entries in the series manage to strike a balance between the two…but ho hum.

    *Also, make her intelligent and wise as well. But hey, baby steps…
    **If the water’s constantly streaming over the edge, how do the oceans stay full?!

    1. guy says:

      Clearly the water evaporates, rises, and rains back down on the oceans.

      1. Mattias42 says:

        Honestly, I would love to see a game lean into having a world that works according to rules that are, to us, completely nonsensical. But makes sense internally.

        I know there was a bit of a backlash from how popular it got, but that was one of my favorite bits of My Little Pony: Friendship Is Magic. Sometimes you just have an episode where winter has to be freakin’ MANUALLY RESET INTO SPRING BY THE CITIZENS, and to the locals it’s just this… communal spring-cleaning. Its just this really important chore everypony tries their best to enjoy as much as possible.

        https://www.youtube.com/watch?v=L9BAeyZhAdE

        Say what you want about that show, but it had/has some bold world-building. And I would love to see more of that stuff in games, like… well, the world litterally being flat, and The Edge isn’t just a cute map boundary, but a serious, in-world wonder and mystery nobody knows what lies beyond it. That sort of thing.

        1. Chad+Miller says:

          I recently played through Final Fantasy II. There’s one point where the only hint you have as to where to go next is that you need to travel “to the north”. Confused, I followed what seemed like the only path, reached the top of the map…then wrapped back around to the bottom of the map where the next dungeon was located.

          1. Mattias42 says:

            That’s kinda cool, honestly.

            For all it’s faults, FF X had some cool moments like that, too. Like… you can freakin’ walk to or even out of the afterlife if you’re tough enough. That’s not a trope you see much in modern stories, let alone games. And it’s not even some throwaway tiny thing, but a big plot point I wont elaborate further on here.

          2. Veylon says:

            FF2 has the only video game world map I’ve seen that eschews island-type continents altogether and lets you walk around the world if you want. It’s a very unusual choice.

    2. Syal says:

      if you’re trying to portray her as an intelligent, wise character, dress her like one*.

      Oh man, imagine if Fran, Ondore and the Gran Kiltias were all wearing metal bikinis.

      1. Mattias42 says:

        I really wish a game would have the guts to do that that sort of naked (bada-bom, tish) chain mail bikini fan-service, maybe even outright as costume DLC…

        And~ all the male characters automatically gets dressed in banana hammocks. With just as much jiggle physics. And the only way to turn it off is to turn the ENTIRE DLC off.

        Just think it would be funny. Almost as funny as how a certain segment of gamers would go ABSOLUTELY SPARE at the equality.

        1. Smith says:

          So you want a video game company to lie and commit fraud in order to pointlessly screw over gamers you don’t like? Something that would force them to issue refunds and apologize, and/or patch it out into a toggle?

          And you think that the only thing stopping them now is a lack of “guts”?

          1. Exit_Through_the_Subocean says:

            I don’t see any mention of fraud. Just if you turn on fan service everyone gets it.

    3. DerJungerLudendorff says:

      Water gets lonely when it’s alone, so all that water pulls itself back towards the ocean and ends up curving around to the other side of the discworld.

      Basically how gravity works, but for water.

  2. Joshua says:

    Too bad, since we, you know, STILL DON’T KNOW HOW TO USE NETHICITE. I’m serious, even if we’re content with just using it as a blunt-force nuke crystal, how do we even do that? Do we throw it like a grenade? I can see some issues with that regarding the blast radius. Are there magic words? A dance, perhaps? At this point our only method of deploying nethicite as a weapon is to load it into one of our own airships’ engine drives and fly it into the enemy’s lines as a kamikaze superbomb. I mean, that’s not bad, but it only works once, and if we can use it as more of a deathray I think that would be a bit more efficient. I’m not hard to please.

    Speaking out of ignorance here, but doesn’t this have negative connotations for Ashe as she’s supposed to be obsessed with the stuff yet no one knows what to do with the thing that they don’t even have? At least in Lord of the Rings, people who obsess over using the One Ring to fight Sauron have close proximity to the ring as opposed to “Aren’t anywhere close to it and wouldn’t know what to do with it even if we had it”.

    1. BlueHorus says:

      Also the Ring is the object of legend and myth, a lot of which mention its power – as well as being clearly, openly mind-affecting.
      While we don’t really know what Boromir intended to do with the ring if he got it, it’s entirely plausible that he was thinking ‘I’ll work that bit out later’, with ‘later’ never actually arriving – entirely by (Sauron’s) design. I mean, Gollum had it for decades and he did nothing of note with it…

      The problem with the Nethecite here is purely in the writing. One or two lines of the Occuria telling Ashe how to channel the energy of Nethecite would work. Or, if you’re lazy, Ashe just saying that they taught her to do so offscreen*.
      But just not addressing the question leaves a lack of clarity regarding a crucial plot point.

      Also: Wait, are we never going to go to Nabridia,** the place that the Empire destroyed with their nethecite?!
      That seems like such an obvious thing to do – we get a) a unique location full of horrible monsters, b) a stark reminder of the story’s stakes, c) a chance for Ashe and the rest of the party to confront the consequences of nethecite…
      …honestly, it’s such a no-brainer that I just assumed there was no way we WEREN’T going to go there.

      *Bonus points here, because it leaves the rest of the party to speculate about whether or not she’s lying.
      **At least, I THINK that’s what it’s called. There were a lot of names beginning with N back in a previous Travelogue…

      1. guy says:

        I had the general impression that The Wise could or had the capacity to actually wield the Ring as an object of power, while our Hobbits are simple folk and either lack the innate power or the study of Ring-lore to get it to be anything more than an invisibility field. At the very least Galadrial, everyone at the Council of Elrond, and Saruman believe that wielding the power of the Ring to defeat Sauron is a thing they can actually do, but shouldn’t because it’s corrupting. And their plan is premised on the idea that Sauron will expect them to come marching against the Black Gate with the Ring on their finger and an army at their backs, and Sauron’s behavior indicates that’s the threat he expects and he takes it seriously.

        I’m not sure Boromir could pull it off, but there’s every indication that “And in place of a Dark Lord you shall have a Queen!” is a plausible outcome of handing Galadrial the Ring.

        1. John says:

          Yup. There’s a bit somewhere in books where someone explains that the One Ring gives its bearer power in a way that’s sort of proportional to the bearer’s potential. Apart from invisibility, the Ring doesn’t have any obvious magical effects. Instead, it makes the bearer better at things that the bearer can already do. Gollum, Bilbo, and Frodo are little people, so all they get is the invisibility and unnaturally prolonged life. Somebody like Boromir, who is not just one of the Dunedain but an exceptional warrior and leader among the Dunedain, would get a lot more out of it. Somebody like Galadriel, an elf from the Undying Lands, would get even more than that.

          We don’t really see it in the novels, but elf-lords in The Silmarillion can be very powerful. Galdadriel’s uncle Fingolfin once got so pissed off that he rode out to fight Morgoth–Sauron’s much scarier boss and also the actual, literal devil–in personal combat. Fingolfin didn’t win but he hurt Morgoth badly enough that Morgoth never had the guts to fight anyone directly again. So I think it’s plausible that Galadriel, boosted by the Ring, could put up a very respectable fight against Sauron. It would be ultimately futile, of course, because the point of Lord of the Rings is that you can’t defeat evil using evil’s own personally hand-crafted tools, but my guess is that she’d do very well for herself initially.

          1. bobbert says:

            So I think it’s plausible that Galadriel, boosted by the Ring, could put up a very respectable fight against Sauron.

            My understanding was that it wouldn’t even be close. It would be victory assured.

            1. John says:

              I don’t think she could win in the long run. To kill Sauron, you have to destroy the Ring. But if Galadriel has claimed the Ring in order to use it to fight Sauron, then it’s already too late for that. Thus, now matter how well she may do initially, she’ll succumb to the corruption of the ring eventually and then Sauron wins. Again, that’s kind of the whole point of both the Ring and the novels.

              1. Supah Ewok says:

                Evil may win but Sauron wouldn’t. I think the tack that Tolkien’s lore takes is that any of the Wise who used the Ring would usurp the best part of Sauron’s power and could use it to kick the ass of whatever physical form he had left, scattering his essence to the wind. His evil would eventually corrupt the bearer, but it would still be the bearer that exists and acts, not Sauron. It’s not some deal like Sauron reincarnates inside of the bearer or gradually takes control of them, as if so he wouldn’t have had reason to fear Aragorn or Gandalf coming at him with the Ring.

                I don’t think that’s literally spelled out anywhere but its the impression I have, cuz as I said Sauron would not have reason to fear his Ring being used against him if he’d eventually usurp it.

                As a note, Sauron (and Saruman) are un-killable. Maybe you were intentionally simplifying, but for the sake of clarity: destroying the Ring did not kill Sauron. He’s an immortal spirit. Destroying the Ring destroyed so much of his power that he lost his ability to affect the physical world. I don’t remember if he retains consciousness as an entity or if his essence is scattered so badly that he doesn’t even have that, but apparently that is the fate of a Maiar who takes God’s own ass-whooping, and I don’t see why it couldn’t still happen if his power in the Ring was stolen and used against him rather than destroyed.

                1. John says:

                  I’m not saying that Sauron would take control of Galadriel. The Ring probably can’t do that or Gollum would have become some kind of Ringwraith instead of whatever it is he did become.

                  No, my premise is that if Galadriel had the Ring, Sauron would not be stupid enough to fight her personally. He has a long record of avoiding fights he knows he can’t win. He didn’t fight the Valar when they showed up to deal with Morgoth, he didn’t fight the Numenoreans when they showed up with the world’s biggest armada, and he didn’t stick around to fight Elrond and company when they attacked Dol Goldur. So my best guess as to what would happen if Galadriel had the Ring is that Galadriel would, at the head of some elf-human-dwarf alliance, invade Mordor, defeat Sauron’s armies and wreck all his stuff. Sauron, however, would flee and bide his time. You can’t fight what you can’t find, and Sauron is canonically very good at hiding. Meanwhile, Galadriel can’t defeat Sauron permanently because she isn’t willing to destroy the Ring.

                  It may take an Age, but the Ring will eventually betray and abandon Galadriel, just as it did Isildur, and we’ll be right back where we started. It’s not a glorious victory, but I’d still call it a win for Sauron.

                  1. guy says:

                    It’s possible that would happen, but it’s not what Galadriel and the Council are concerned about.

                    “And now at last it comes. You will give me the Ring freely! In place of the Dark Lord you will set up a Queen. And I shall not be dark, but beautiful and terrible as the Morning and the Night! Fair as the Sea and the Sun and the Snow upon the Mountain! Dreadful as the Storm and the Lightning! Stronger than the foundations of the earth. All shall love me and despair!”

                    “I think my master was right. I wish you’d take his Ring. You’d put things to rights. You’d stop them digging up the gaffer and turning him adrift. You’d make some folks pay for their dirty work.”
                    “I would,” she said. “That is how it would begin. But it would not stop with that, alas!”

                    It seems pretty clear their worry is that it would drive them mad with power, not that Sauron would come back.

                    1. John says:

                      That’s what happens while Sauron is biding his time.

              2. Shamus says:

                My interpretation:

                Sauron’s power is the power to influence and dominate minds. It’s hard to imagine how you use that to do “good”.

                So I defeat Sauron. But the world still has problems. Disputes. Disagreements. People sometimes fight over stuff. Wouldn’t it be okay for me to just use a little of this power to smooth some of this stuff out? I’m just and wise and these dum-dum humans are going to murder each other and destroy a bunch of lovely nature in a war. So maybe I’ll just slide into their heads and force them to chill out. It’s all for the common good, you see. Maybe it’s a little sketchy, but I’m preventing a war, right?

                So now I’ve got a couple of human heads of state as thralls. And I’ve sort of taken responsibility for them now, haven’t I? If I see them doing something harmful / foolish / short-sighted, then am I not sort of obligated to intervene? If I let them run amok and hurt themselves, then isn’t that like a parent that doesn’t teach their children not to play with fire? I put myself in the driver’s seat, so I can’t turn around and claim I’m not responsible for where the car goes who who it hits. Which means I need to keep both hands on the wheel.

                And hang on… That land dispute I settled earlier isn’t actually “settled”. Sure, I forced the kings to make peace, but that doesn’t fix the underlying problems. Some folks along the border are still quarreling with different folks, each arguing that their side has rights to the land or its resources. People have crops to plant, cattle to feed, and children that are growing up fast and need a place to live. My mind-tricks don’t change any of that. Maybe one side has a stronger claim to the land but the other side has greater need for it.

                So now a bunch of peasants on the Red Team have banded together. They’re sick of the king not helping, so they plan to rise up and replace him. But he’s only doing what I commanded him to do. Do I:

                1) Dominate the rebels and force them to accept their king?
                2) Let the rebellion pan out and then just dominate the winner?
                3) Dominate all the peasants and force them to use the land as seems best to me?

                Run this long enough, and I think sooner or later we’d end up with me ruling over a lot of Creation. There are still problems in the world, but now they’re my fault because I put myself in charge and I’m making decisions about who lives and who dies. Even though I’m doing this with good intentions, it’s clear that humans would never have agreed to this arrangement if I’d asked them. Moreover, I’m probably subverting the Creator’s purpose in creating this world.

                Sauron isn’t just evil because of what he does. He’s evil for what he IS. It’s like having “slavery” as a superpower. You can’t wield it justly. Attempting to use it will simply put you in a place where you need to use more. Sauron’s actions in the books are simply him following this line of thinking to its logical conclusion. “If I’m going to influence the world, then eventually I’ll need to control everything. So let’s cut to the chase and do that.”

                The problem isn’t that Sauron would come back / take over if Galadriel took the ring. The problem is that the only way to use the ring is to do Saruman-stuff with it.

                That’s just my take on it.

                1. Sleeping Dragon says:

                  I don’t think this is the only path of corruption that they could take but it is a fine example of one that a well meaning person could go down. It needs to be further stressed that The One Ring can influence people, so the slope is that much more slippery than it might initially appear.

            2. The Puzzler says:

              One interpretation of the Ring is that it’s not actually very powerful at all. People see the Ring and think, yes, I can sense infinite power. I could rule the world. But all it really does is influence minds, especially the wearer’s.

              Evidence for this: Sauron had the Ring once and he still lost to a human. That human claimed the power of the Ring for himself and still got killed in a bandit attack. If the Ring didn’t work for either of them, why should we expect it to work for Aragorn or Saruman?

              1. The Nick says:

                Technically, it wasn’t that the ring wasn’t stronger than bandits; it’s that the ring betrayed him when he relied on it and bandits overtook him.
                It wasn’t that Gollum was careless with the ring; the ring betrayed him when he sensed another similar creature, another hobbit, who was more willing to leave the caves than its previous owner.

          2. Daimbert says:

            Somebody like Boromir, who is not just one of the Dunedain but an exceptional warrior and leader among the Dunedain, would get a lot more out of it.

            Aragorn was one of the Dunedain and a leader among them. Boromir was the son of the Steward of Gondor and a powerful warrior and leader in Gondor, and so wouldn’t get as much out of it as the others would, but it’s pretty clear that Boromir’s idea was that the Ring is a thing of great power and something Sauron might fear, and so wanted to use it to remove the threat that he had lived under all his life. Even if he didn’t know how, he figured that his father or the library in Gondor would be able to explain it.

            1. John says:

              I may have the Edain and the Dunedain mixed up. The important thing is that Boromir’s ancestors are from Numenor, just like Aragorn’s.

              1. Supah Ewok says:

                You’re mostly right. Tolkien uses “Dunedain” a little loosely. Sometimes it refers specifically to Aragorn’s tribe of rangers in the north, sometimes it refers to all of Elendil’s kin and their descendents in Middle-Earth.

                To reply to both of you, the line of Stewards is descended from the Dunedain, but less purely than Aragorn’s line, and not all of its members had Dunedain traits. It is specifically called out when Frodo meets Faramir that Faramir had the “nobility of spirit” akin to Aragorn that distinguished a true Dunedain from lesser men, unlike his brother Boromir. Apparently Boromir missed out on the genetic lottery. Therefore you can say that Boromir is descended from Dunedain but he didn’t really have the “special juice” that elevated them above other lords of men, whereas Faramir did.

                1. bobbert says:

                  You are right. I just looked it up and, if you want to be picky, Dunadan (elvish: Man of the West) is just a synonym for Numenorean. I think in Gondor they use fewer elvish terms and mostly just talk about the Blood of Numenor.

              2. Taellosse says:

                They are, but Boromir inherited less of the blood of Numenor – by a significant margin – than either his father or brother, despite how each idealized him. And Aragorn is descended not just from the men of Numenor, but its royal line, and a fresh infusion of elven blood besides – which is why he’s decades older than he seems when comparing his appearance to that of other men.

                1. Taellosse says:

                  I should add that you actually have the usage of Dunedain and Edain mostly right – Dunedain refers to the survivors of Numenor generally, which divided into 2 groups to found both Gondor and Arnor. The Dunedain of Gondor blended with the native Edain of the South, ceasing to exist as a distinct group, so the term fell out of use there. The Dunedain of the North lost the kingdom they founded, and so became the Rangers, holding themselves largely apart from the Edain native to the region, and keeping their Numenorean blood less diluted, so the term survived for them, though seldom used outside their own ranks.

                2. John says:

                  Aragorn does not have a “fresh infusion” of elvish blood. His kids do because he married an elf, but Aragorn himself is no more elvish than any other descendant of Elros.

      2. Kathryn says:

        You do go to the Necrohol of Nabudis, and there are some bonus cut scenes, but you will go there only if you are doing all the side quests.

        This is actually something I like about this game – there are significant areas of the game that the main plot never sends you to. Nabudis is one of them. As a completionist, I’m used to games giving me, say, an Elixir or something because I explored an area, but I felt really rewarded for my completionist tendencies in XII.

        1. Chad+Miller says:

          In a similar vein, I’m really not much of a completionist (never got a single Celestial, nor even touched the monster arena in X!) and yet in XII in particular I did feel compelled to root around a lot more (to the point that at this point I’ve done just about everything except Yiazmat/Omega, Zodiark, and the fishing minigame)

          1. This is a very good level of completionism to stop at in FFXII, depending on how much bazaar/treasure grinding you’ve done.

            1. Chad+Miller says:

              depending on how much bazaar/treasure grinding you’ve done.

              I had a Bazaar spreadsheet at the ready but distinctly recall finding out that the only realistic way I was going to get some ingredient was by repeatedly spawning a unique rare game and decided I didn’t need it that badly…

              Really my tack was best described as “didn’t really seek out mats but did optimize sell order of the ones I naturally picked up”

      3. Syal says:

        Also: Wait, are we never going to go to Nabridia,** the place that the Empire destroyed with their nethecite?!

        The Nabreus Deadlands, and the Necrohol of Nabudis. The story won’t take us there, the area’s entirely optional. Rocketeer’s already been; it’s where you get Chaos, Walker of the Wheel. (Which I did not get on my playthrough.)

        …this is as good a place as any to throw in my Necrohol experience. I wandered in at level… well, upper 30’s I think. All the regular enemies were tough, spongy boys, including teleporting ghosts with… mana drain? Something like that. But I pushed forward through seven rooms, just to see what was in here. And then I ran into a Hunt.

        This Hunt was a teleporting ghost with a)drain-mana-to-zero spells, b)instant death spells, and c) a spell that rendered him immune to physical attacks. He also hit like a truck. The fight consisted of characters casting a single offensive spell, then casting Charge to get enough mana to cast another spell, then dying and needing to be revived, repeat repeat repeat. Twenty or thirty minutes later, I’ve finally chipped this horrible ghost to death, and am now exhausted. My party is low on health and mana*, and I just want to save and take a break. But the last save point I passed was seven rooms away, through a sea of tough, spongy boys who have all respawned. The other option is to push forward, into the rooms I haven’t yet explored, to try to find a new savepoint and hope I don’t instead find a boss.

        I decide to peek my head inside the new room, and upon not immediately seeing a save point, I go for the sure thing and start hacking my way back to the last point. But soon, instead of a teleporting ghost, I run into a teleporting tentacle horse, and Scan doesn’t work on it. I’ve triggered a fight with a Rare Game.

        I’m not in the mood for this in any way shape or form, so I haul ass back to the loading screen and hop across it; I’ll despawn the enemy, and if that doesn’t work I’ll take my chances in the new rooms. But when the level loads, the nightmare horse is there; it’s followed me across the loading screen, and healed to full health in the process. It won’t let me not fight it.

        So begins a second, ugly, sloggy fight that thankfully wasn’t hard so much as something I really, really didn’t want to be doing right now. But after ten minutes or so**, the nightmare horse is also dead, and I’m back where I started; backtrack seven rooms, or press forward to find another save point. Same choice as before; hack my way back to the sure thing.

        Turns out that was the objectively correct choice; the Necrohol has no savepoints inside it, none at all. Best case scenario for pushing forward, I would have run into the Salikawoods and had to fight another boss; the more likely scenario is that the way out would be stuck shut until you fight the boss Salika-side, and I would have to backtrack anyway.

        Not a great experience in the moment, but damn if it didn’t sell the Necrohol and Deadlands as the most menacing place in the world.

        *(This is more a psychological problem than a game one; you’ve got ethers, and the Charge technick, andcharacters gain mp by walking so if all else fails you can do tiny circles for several minutes. Health is trivially restored with mana, or even potions.)

        **(This fight was longer than it needed to be; I was using Reflect to negate the horse’s Dark magic, but the horse absorbed Dark, so there was a good four minutes where I was trying and failing to outrace it’s healing, before I finally took off my Reflect armor and killed it while eating the spells.)

        1. This kind of thing is the actual reason to play the game.

        2. Chad+Miller says:

          Turns out that was the objectively correct choice; the Necrohol has no savepoints inside it, none at all. Best case scenario for pushing forward, I would have run into the Salikawoods and had to fight another boss; the more likely scenario is that the way out would be stuck shut until you fight the boss Salika-side, and I would have to backtrack anyway.

          This reminds me of something interesting about the Necrohol; you can approach it from two different directions. When you enter, you get a short cutscene (establishing that the characters are nervous about the place, and also a hint for lost players that maybe you didn’t mean to go there yet if you accidentally blundered into it)

          If you look closely, it turns out that both entrances look literally exactly the same so they could just play the same cutscene regardless of which entrance you used.

    2. Syal says:

      Less Gollum, more Ahab. She’s not obsessed with the Nethicite so much as obsessed with defeating Moby Vayne, with Nethicite being the most obvious tool for the job.

  3. Retsam says:

    I’ve mentioned at least once that the plot of this game reminds me a lot of the anime Code Geass (… except Code Geass does it a lot better), and the hypothetical Balthier-focused rewrite would be even more so: “main character is secretly an important figure in the evil empire, but joins the rebellion and hides this fact because he has daddy issues”.

    All you need is to give Balthier magic powers, and throw him in an anime-mandated high school setting, and slap a couple of roller-blades on his airship and call it a mecha, and you’re 80% of the way there. … oh, wait Fran already brings the unnecessary fan-service, make that 90%.

  4. MilesDryden says:

    I’ve always preferred the idea of the game focusing on Basch as the main character. I’m a sucker for the archetype of “disgraced knight who remains honorable”, and I personally like the twin brother twist even if the implementation was bungled. As is, his character arc runs out of steam less than halfway through the game, but it seems to me like he had just as much potential for a better story as Balthier or Fran, or at least more than Vaan.

    But…dammit, you’ve convinced me! Team Balthier all the way!

  5. Retsam says:

    I think the issue with Ashe as protagonist is just that her whole “ice queen” schtick would make her a pretty unpopular protagonist. I like the ice queen bit: it makes her different from a lot of the other FF heroines and a particular contrast to FFX’s Disney Princess Yuna… but even “demographics” aside, I think her personality would turn a lot of people off from the game if she were the central character. See how many people can’t stand FFX because of Tidus, and I think Ashe would be even more divisive.

    As much as I really like Balthier – I think he’s easily the most interesting and functional character in this story – I suspect the problem with making him the actual leading man is that he doesn’t really have anywhere to go as a character. I think he really does fit the “mentor” role better, because he’s already basically had his character arc.

    I don’t think his role in the story is redundant: he’s got a clear role as mentor to Vaan and moral-compass-disguised-as-greedy-pirate to Ashe. Keeping with my thesis of “the game’s plot is fine we just needed more of it”, my main criticism is that he just doesn’t really do either of these very much. Actually, I’ll give him a B on his relationship with Ashe – but a D- on the “mentoring Vaan” bit.

    Clearly this scene here is supposed to be a cap on the Vaan/Balthier relationship: Vaan has gone from annoying kid in Balthier’s eyes, all the way to the point where Balthier considers him the next Dread Pirate Ffamran. Which would be great, except that by my reckoning this is nearly the only conversation Balthier and Vaan have had all game. It’s almost all snide comments in passing from Balthier towards Vaan (a great way to start their relationship), but never anything beyond that until this point.

    You can dramatically restructure the story and change or remove this relationship… or maybe the game could have actually put in some more cutscenes to flesh out the relationship it established. The start and end points of their character dynamic are obvious (and potentially compelling), but they needed to actually, y’know, do it.

    As for Fran, she’s probably the character that would be fixed the easiest with a single change: add a scene in the Eruyt arc where she’s alone with Balthier and drops the aloof attitude and has a serious conversation with Balthier, where she talks about her past and hints at Balthier’s. Maybe even make her a bit of a motor mouth when she’s alone with Balthier, to contrast her normal behavior. (The weebs call this “gap moe”, I guarantee if there was a scene like this she’d instantly get a huge cult following)

    Just a single peek behind the curtain would do a lot to inform the player that there’s hidden depths to her character that most of the party doesn’t get to see, and the Eruyt arc, being roughly in the middle of the game, would be a great time to drop that ‘reveal’.

    For bonus points, you could have a late-game scene where Fran talks to Vaan like she does with Balthier, which would be a good way of showing Vaan being accepted by Balthier/Fran, and also would probably be hilarious, since it would catch Vaan completely off-guard.

    1. Daimbert says:

      I think the issue with Ashe as protagonist is just that her whole “ice queen” schtick would make her a pretty unpopular protagonist. I like the ice queen bit: it makes her different from a lot of the other FF heroines and a particular contrast to FFX’s Disney Princess Yuna… but even “demographics” aside, I think her personality would turn a lot of people off from the game if she were the central character. See how many people can’t stand FFX because of Tidus, and I think Ashe would be even more divisive.

      While it’s hard to say that she’s the main character — Suikoden III is a bit weird with the Tri-View system — Chris Lightfellow worked pretty well in Suikoden III as an ice queen central character, although her story wasn’t the only one and so that could give the audience a break, I guess. The “defrosting ice queen” can work as a love interest and so also as a main character, and to file off the rough edges all you need is a love interest or character who can fluster them a bit, which worked really well for Mitsuru in Persona 3. So with good writing I think it can work, but that might be a good reason why it wouldn’t work here.

      1. Retsam says:

        Yeah, “defrosting ice queen” is a classic trope and can work well, but I’m personally glad they didn’t really lean into that: like it’s often a romance trope, and honestly I think it’s pretty neat that Ashe is “kind of a bitch” and her character arc largely isn’t about softening up and learning to find love again, or whatever.

        It wouldn’t be a “wrong” choice for the story, but it would be the more clichéd choice and honestly I think the story is more interesting for having avoiding it. Making her the outright protagonist would be even more interesting, but I just wouldn’t be surprised if that was thought to be a bridge too far.

  6. Rho says:

    I’m going to dive into a side issue that I often see in fiction concerning Ancient Powers and Plucky Fantasy Heroes, and weirdly it sort-of involves Star Trek. I also apologize because I’m going to relate it to political questions, but not in a partisan way. And wow this is a rambling essay of a post. I’m sorry?

    In Star Trek, Gene Roddenberry came up with this idea of the Prime Directive. It was never entirely defined, but the gist was that all those captains zipping around in their mighty starships should leave un-contacted worlds well enough alone. Although not outright stated, the strong implication was that they didn’t want Starfleet setting up little feudal kingdoms on their own whom, oppressing the locals, or making decisions for alien peoples about what was right or wrong.

    Naturally this was as much honored in the breach as outright ignored. And even in its first appearance, Kirk points out that intervention might be required to avert planetary disaster. This would actually become a weird running theme in the TNG era, partly because many writers seemed to misunderstand the idea. It was never about some abstract notion of cultural purity but that Star Trek assumed humans weren’t wise enough to go around making choices for all other beings, and were wise enough to understand that point. When they intervened, it ought to be with a certain amount of humility and as lightly as possible, trying not to force others into our collective vision.

    Similarly, it’s a very common fantasy trope to portray the other side, where there are Ancient Beings of Unfathomable Power, and who are to some degree staying out of a very human conflict, regardless of whether humans are at all involved.

    It’s a fine enough trope. The one problem is that writers use this annoyingly to portray two different ideas, both of which are not inherently bad but which need deeper exploration: that the Ancient Powers should get lost in the face of plucky adventurer spirit, or that they should get involved because of spirited adventurer pluck. Take your pick.

    The difficulty is mostly because it presents things only from the protagonist-centered viewpoint and may miss that there are some Big Darn Issues. The protagonist always has some specific goal or interest and will always see things their their own angle. But any answer gets into some tricky moral dilemmas and questions about perception and reality.

    FF12 sort of pulls back the curtain here because Ashe kind of wants the Occuria to hand her, frankly, weapons of mass destruction to counter Vayne, who already had them. It’s interesting, and a valid choice, that Square implies that that Ashe can’t *admit* this to herself. A desire for revenge would be perfectly natural even if not exactly laudable.

    But the game goes on to portray the Occuria as the problem, as though they’re shoving these things into peoples’ hands. They don’t. They let humanity squabble and wreck itself and misuse all the power they gave. [Side note: we don’t even know that these are really designed to be weapons as such. The Occuria gave the Dynast-King Raithwall power, but it was arguably up to him to determine how it should be employed. The story doesn’t necessary state that he went around destroying everything either; it’s vague.]

    Here in FF12, we see that Vent has some kind of dispute with his leadership and wants to hand Vayne, basically, nuclear weapons. The Occuria don’t respond in kind, although they slowly contact Ashe and offer her a counter if she so chooses. Is this wrong? The game never really gets around to thinking through the question. Ashe will eventually decline that offer and choose her own way, but it’s worth considering another, more topical hypothetical.

    Let’s say that you are the President of the United States. In a distant land there’s a people being cruelly oppressed and invaded. Reports of war crimes and massacres are increasingly known and documented. Do you act? Can you act without inviting worse consequences?

    Suppose another hypothetical. The leader of that people arrive at the White House. Even in your country they are known and publicly adored. They ask for only one thing: a nuclear weapon. They don’t want to use it, but they want to defend themselves. Every ounce of your being sympathizes with them and their cause. You know it’s a just one. But you also know that once you give out power like that, you give up control over it. You no longer have a say in how it gets used. It might force peace. It may end in destruction and death on un-fathomable scale. But to avoid action may simply result in the same horrors, just more slowly. There is the potential of great evil in every choice. And I can’t think of a single conflict in the 20th century where there haven’t been deep arguments over whether America should get involved at all, or get uninvolved, or how deeply it should be involved and when and where and exactly how.

    But additionally, there is no option but to choose, for refusing is just another choice. And this is exactly the kind of dilemma that fiction can delve into and demonstrate without trying to replicate the exact issue of a real-world problem, which brings in all kinds of other baggage.

    For example, in The Witcher series, Geralt often shows up in a village and has to deal with a specific problem. However, there is very often a larger concern. The monster-of-the-day becomes instead the *symptom* of a deeper problem. Almost as often as I could, my version of Geralt would deal with the immediate issue. In most cases, he would then reveal the truth of the problem but, crucially, *not* actively resolve it. He left it to people to make their choices and to take responsibility for their decisions, good or bad. Geralt was not the moral arbiter of the universe and despite his superhuman skill and ability, he did not try to force the world or its people into a certain shape. Geralt could make that choice because he stands apart from others.

    Contrasting, my characters in Cyberpunk 2077 are extremely active in reshaping the world, doing what he or she can one swinging fist at a time. They get involved, even if they can’t do anything but lend a kind ear to somebody’s problems. They are a living part of the world, and act accordingly.

    I’m not sure that one is better than the other as an abstract game design idea, but it’s interesting to consider how a game can use strategic distancing to express characterization. In nearly every game, having the choice to do something results in a binary, the “third” option is almost always a “not now” moment if present at all. Saying “here are the facts, do as *you* choose” is an interesting turnabout on the usual gameplay tropes.

    1. Dreadjaws says:

      This whole thing reminds me of the Batman/Joker drama. People from our reality keep arguing whether Batman should kill Joker. Those in favor claim that every time Batman lets him live he becomes responsible for all the people Joker will kill when he eventually escapes. Those against claim that if Batman were to start killing he could become just as bad, not to mention less likely to be supported by the Police force.

      What both those sides seem to miss is that Batman doesn’t kill Joker because it’s simply not his choice to make. He’s not, like you say in your Geralt example, the moral arbiter of this world. He’s not there to impose his way over others, like many naysayers claim. He stops and captures the criminals to end the current threat, but it’s up to the city and the authorities to make the decisions that will shape their future. If Joker isn’t killed, why is Batman alone to blame? No one else is trying to kill him. No judge will give him the death penalty. No doctor will slip deadly poison in his meals. No policeman will randomly knock him out of a transport vehicle so he can be ran over by a truck.

      But sure, let’s give Batman all the blame.

      This is, of course, entirely realistic. You’ve seen how the world works. People are very quick to lay the blame on others, and not so fast in noticing their own faults.

      Where was I going with this? Oh, yeah, man, Arkham Knight’s story sucks.

      1. BlueHorus says:

        Absolutely. It’s not Batman’s job to kill the Joker, it’s the job of Gotham City’s legal system.
        A vigilante – however well-intentioned or well-dressed he may be – undermines the legal system already; having them decide who lives and who dies is a step closer to anarchy.

      2. Mr. Wolf says:

        Even if Batman holds himself to an impeccable moral standard, how does the Joker avoid falling down every flight of stairs in Gotham PD?

  7. Mye says:

    Not only is Vaan a better thief than Balthier (having stolen the goddess shard from him) he also stole the main character role! You go Vaan! Shame you didn’t bother to steal a personality in the process.

    I love the second to last screenshoot with Vaan, Penelo and Bash in the background doing… nothing. Like they knew they had to include them because they’re literally half the main cast (including the main character) but they had nothing for them to do so they just plop them in the background (probably out of fear the audience would forget all about them and be confused the next time they would speak in a cutscene at the sudden appearance of 3 brand new character).

    They could maybe have buffed Vaan role here as the devil on Ashe shoulder to Balthier angel, with Vaan pushing Ashe to destroy the empire while Balthier would push her not to be corrupted by power.

    As a last point, I think Balthier should have made more of the fact that Ashe is trying to become queen (ie a position obtained trough arbitrary selection of immense power over common folk kept for life). The central premise of rejecting the Occuria power kinda falls apart when Ashe still becomes queen of what seems like an absolute monarchy. Some powers are good and others are bad? Considering the main justification for there being a monarchy is the fact that the line descent from the god king, who himself got his power from the Occuria, it’s a bit hypocritical to reject the Occuria deal out of vague notion of power = bad. Doubly more so when the main reason she does end becoming queen is because the party kill Vayne/Venat being super powered trough the Occuria magick. So the party reject Occuria power to overpower an Occuria and use this to their advantages to give Ashe power that only exist in the first place because of Occuria power…

  8. Hal says:

    But given that they were too chickenshit to make a female lead the de jure protagonist, they settled on a story initially centered on a mostly irrelevant thief character that devolves into a faux-ensemble cast in which only the female lead’s status and character make any real difference to the game’s events or message. Oh, sorry, some of my Final Fantasy VI notecards got mixed in here somehow.

    Well, not the point of the series, but this would be an interesting side discussion for sure. I like FF6, but I always felt like it had really weak character development, owing in no small part to how the game leads off treating Terra like a main character, but eventually leaving her story to fade into the background. Some characters get more time in the spotlight than others, to be sure, but the overall result is that very few members of the cast seem to undergo any sort of arc or have any sort of personality beyond their combat actions.

    1. Dreadjaws says:

      To be fair, videogame storytelling was still in its infancy back in the SNES era. It wasn’t until the next generation that this sort of thing started becoming more prominent.

      1. Sleeping Dragon says:

        Oh yeah. I’m actually playing through the pixel remasters (I’ve played all the games waaaay back on emulators but especially the early entries are vague in my memory) and it’s almost baffling seeing where the series known for its extravagant storytelling originated from.

      2. Hal says:

        To be fair, there were technical limitations as well. I’m given to understand FF4 cut the script in half to fit into the cartridge.

    2. Boobah says:

      At least in FFVI you knew what your characters were trying to do. Strange as it could be,

      Why are we trying to keep the opera going? So that the gambler will kidnap the lead as he promised.
      Why do we want the gambler to kidnap the lead? Because we’ve secretly replaced her with a party member.
      Why’d we do that? We want to use his airship, and we need to contact him somehow.
      Why? We need to sneak into the Imperial capitol on another continent.
      Why? Because we need to rescue the espers being held there.
      Why? Because the espers can help our incapacitated party member.

      made sense. If in a Gabriel Knight way.

  9. Philadelphus says:

    Set the Controls for the Heart of the Sun

    At this point our only method of deploying nethicite as a weapon is to load it into one of our own airships’ engine drives and fly it into the enemy’s lines as a kamikaze superbomb.

    Ah yes, I see, subtly telegraphing that the party’s going to pull a Shofixti and sacrifice themselves, Ivalice, and their entire solar system by using the Sun Cryst to, appropriately enough, blow up their sun. So, a happy ending to the game, then?

  10. Chad+Miller says:

    Man. I was always so distracted by Elza’s thong underwear on the outside of her booty shorts that I’d managed to never even see that Rikken is wearing a codpiece over his pants.

    Another funny thing I only realized today; the Zodiac Age has a “Trial Mode” that I tried a couple times. Basically it’s a Boss Rush mode that isn’t at all canon but does let you get item drops you can take back into the main game. It also gives players something to do if they’ve got endgame characters and still aren’t completely sick of the game yet; the later tiers of fights are harder than anything in the actual game.

    Anyway, the highest level fight I got to before wandering off was Stage 86: https://finalfantasy.fandom.com/wiki/Trial_Mode

    1. Kathryn says:

      Yes, this is the fastest way to get the Diamond Armlet. Good for LP grinding, too.

      (I completed it…because, completionist)

  11. ContribuTor says:

    And so it starts
    We turn the PS4 on
    Set controls for the heart of the Sun-Cyst
    One of the stupid thing we do in this game.

    And if the water falls if the water falls if the water falls
    if the water falls off the side of the world
    Let’s not show any curiosity
    There’s no way the reason makes any sense

    You spend the first hundred hours trying to get a cool sword
    And the next hundred hours trying to get a cool sword again.
    Your taking stupid plot twists just as fast as you can
    And it makes no sense but it’s better when we just pretend

    It comes apart
    Like the writer just had no clue
    Except some parts
    Where the ghost talks to you

    It would be better if you were on drugs
    And the cutscenes would stay out of the way
    Ashe makes at least a thousand stupid decisions
    For every one remotely ok

    You run the first twenty dungeons as fast as you can
    And ignore more dialogue than ten people could write
    And wonder why Vaan’s the protagonist again
    And turn off the game and go out with your friends tonight.
    Out with your friends tonight.

    1. Syal says:

      Little by little the plot turns around
      Counting the scenes which crumble at thought
      Characters speak to each other in scheming
      Far from the hills where the party is wand’ring

      Set the controls for the plot of the fun.

      Over the mountain, marches the party
      Seeking a means of progressing the plotline
      One scene of Ashe, then one scene of Empires
      Scene disconnection the scene of the crime.

      Set the controls for the plot of the fun.
      The plot of the fun.
      The rot of the run.
      The plot is undone.
      The game’s just begun.

      Who is the man who writes the text wall?
      Voicing the nitpicks that go to eleven
      Carrying onward in limitless fashion
      Can he remember a plot with cohesion?

      Set the controls for the plot of the fun.
      The plot of the fun.
      The rot of the run.
      The plot is undone.
      The bottom of puns.

  12. Ztool says:

    Fran is Chewbacca, except instead of talking in strange bestial noises she’s eye candy.

    1. BlueHorus says:

      If only she did both, it would be a lot funnier.

      “Hey Fran, what should we do?”
      “Uuuuuuarrrrruuuuuaaaaaarrooooooooaaaaaaaa!”

      It’s not like the plot would be any less nonsensical…

  13. Dreadjaws says:

    I find myself yet again in the unenviable position of slightly praising FFXIII. While I maintain that game’s plot is significantly stupider than this one’s, it’s still not as preposterously complicated. And it’s not like it’s that hard to make a politics-heavy plot easier to follow, as FF Tactics proved.

    1. Retsam says:

      FFT’s plot is more coherent than FFXII’s, but I don’t think I’d actually argue it’s significantly easier to follow.

      Part of that is probably that FFXIIs plot is presented in full-voiced cutscenes and environments, while FFT throws a lot of names and places at you in text form with only small sprite depictions of its characters and locations, which matters a lot for most people.

      … but I think the bigger factor may be that a lot of people would complain about FFT’s plot being complex if not for the fact that most of the people who would make such a complaint are turned off by the gameplay mechanics. I’m not a huge fan of some of FFXII’s mechanics, but they’re an order of magnitude more accessible than FFT’s grindy and difficult tactics gameplay.

      1. Chad+Miller says:

        I’ll cop to being a casualty of that particular selection filter; I made the mistake of saving after the Wiegraf gauntlet started and never came back.

      2. Dreadjaws says:

        Well, that’s sort of the idea, isn’t it? If you’re the sort of person who gets taken by a more complex battle system you’re likely to find a complex story easier to follow. If what attracts you to a game are its gorgeous visuals and action-focused combat then this sort of storytelling is going to get harder to follow real quick. It all really depends on the mood you’re in when tuning in.

        1. That makes no sense to me.

            1. Retsam says:

              I spent quite awhile trying to figure out what game “DioField Chronicle” was spoofing with it’s obviously made up title, before I finally scrolled down and saw that, no, that’s actually the name of a real game people are making. Huh.

  14. Joshua says:

    But given that they were too chickenshit to make a female lead the de jure protagonist, they settled on a story initially centered on a mostly irrelevant thief character that devolves into a faux-ensemble cast in which only the female lead’s status and character make any real difference to the game’s events or message. Oh, sorry, some of my Final Fantasy VI notecards got mixed in here somehow.

    I feel that this is a bit unfair to VI if that is the intention. Locke was a lot more relevant than Vaan seems to be, while also being less annoying and acting as a bridge between the TWO female protagonists.

    But yes, I have commented before that there is a lot of stuff in this game that seems like a callback to VI. I guess that would make Fran…..a very stoic Mog?

    1. BlueHorus says:

      Some of what he says is valid. Terra is the only player character who directly affects the plot; the others are mostly just dragged in the wake of events or dealing with their own issues that arise from it.
      Which…isn’t necessarily a bad thing? It’s not like the story NEEDED (say) Cyan, or Sabin, but they were still interesting characters who went to places and did things, as well as changing up the combat a bit*.
      In theory, this could have been true of Vaan & co as well: not necessary, but still interesting nontheless.

      *Not that Cyan’s ‘stand still waiting for a bar to fill while the enemy hits you in the face over and over’ combat mechanic was great, but hey, they tried.

    2. Hal says:

      Interesting you should say that. Mog, as a character, was a very minor part of the game on the whole: No arc of any kind, no significant character interactions, no real lines to speak of (save for when you first recruit him.) It’s those lines when you recruit him that make him seem . . . very 90s. Except, that seems to have been a product of US localization, probably based on how he was put front and center of all the marketing and merchandising.

      (And I’d link Legends of Localization on this point, but IT apparently doesn’t want me to see that today.)

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