Took me a little while to realize why I was making a “Tonight Show” styled comic starring Dr. Breen. It wasn’t until I was done that I realized I still had the movie Funny People in my head and thus had an itch to write (bad) stand-up comedy. You can see the result here. In fact, you should go do that now. You just passed up two links to the comic. This one is your last chance! You missed it again? Hmph. Your loss.
Of course, stand-up comedy is actually really inappropriate for a comic strip format. The segues and set-ups and banter eat up lots of words but not much time. Except, in a comic, words are time. A five-minute routine would fill a graphic novel if you really tried to adapt it and not just cram a paragraph of text into a balloon next to a smiling head. (Which is sort of what I did today.) While making this I realized just how much the audience reaction is part of the routine. (Hence the faux-closed-captioning. It just felt like he was by himself without it.)
This is the first time I had to make a map for one of my comics. I just didn’t have anything that could pass for a stage, so I made a little box theater and a red curtain using the Source Engine tools. Once the comic was done I kept going. And going. Six hours later I had the makings of a TV studio set:
|The classic ‘Tonight Show’ layout. Guest couch, host’s desk, obviously faux-cityscape in the background, a stage area for the opening monologue and sundry skits.|
I think I was doing it because I wanted to learn how to use Hammer. (The Valve level editor.) Remind me later to unspool my rant against that thing. Sheesh. No wonder Episode 3 is taking so long. Their tools seem to run directly counter to their design mentality.
It was really, really fun to be making scenery again, even when the tools were cumbersome and I didn’t know what I was doing. It’s been ages since I did any polygon-pushing.
|A closeup of the host’s area.|
Six hours for this. Man. I need to think up some more stuff for Breen just to justify the time I sunk into the set.
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