It really does take guts to grief the GM.
There’s a lot of little bits in this one I love. From the Portal reference in panel 1, to the signs outside the goblins’ cave, to Marcus sleeping in the last panel, to Ivy’s comment, and then of course Josh. Because he’s not only griefing the GM, he’s screwing with all of the other players. $20 says if he was called on it, the reply would be “It’s what my character would do!”
Revisiting a Dead Engine
I wanted to take the file format of a late 90s shooter and read it in modern-day Unity. This is the result.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
C++ is a wonderful language for making horrible code.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
The Biggest Game Ever
How did this niche racing game make a gameworld so massive, and why is that a big deal?