Something I could never do in DMotR, and almost never get to do with my screencap comic: The visual punchline.
Early on, a few people thought that xXKillStealer69Xx’s dad had a gag around his mouth, before they saw me draw that giant exaggerated smile again.
I just love how Josh’s parentage makes absolutely no sense.
I love how Casey is still trying to get someone to play his stupid Gnome PaladinIn-universe, the Gnome Paladin is a dumb character. Out-of-universe, he’s great. He’s adorable and silly in all the right ways.. I forgot about that detail. That’s actually important later.
 In-universe, the Gnome Paladin is a dumb character. Out-of-universe, he’s great. He’s adorable and silly in all the right ways.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
The game was a dud, and I'm convinced a big part of that is due to the way the game leaned into its story. Its terrible, cringe-inducing story.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
Why Google sucks, and what made me switch to crowdfunding for this site.