Direct link to this episode.
Thanks for the feedback last week. I know how I want to structure these posts so that the RSS feed works and is easy to find, and the built-in media player appears properly. I just need to get around to making the changes. This would be done already, but No Man’s Sky is out and its ability to fill space is matched only by its ability to eat time.
Episode edited by Mindie.
00:01:00: We talk about why we started this show and why that plan has failed.
But it must be fun, because we keep showing up every week anyway.
00:02:58: No Man’s Sky
This is the trick that doubled my framerate on the PC.
A day after recording this, and my experience with the game continues to improve. People sometimes mock Final Fantasy games for having the problem of “It gets good after ten hours”, because ten hours of lousy gaming is still ten hours you’d rather spend on a fun game. When I say “It gets good later” it’s not because I’m trying to talk you into buying the game. I’m just sharing my experience.
It’s hard to recommend this game, because while it’s a very unique and novel experience, the price tag is kind of high. $60 is a big gamble on an unknown like this.
01:03:27: Rutskan Tries His Hand at Coding Text Adventure
Blistering Stupidity of Fallout 3
Yeah, this game is a classic. But the story is idiotic, incoherent, thematically confused, and patronizing.
Joker's Last Laugh
Did you anticipate the big plot twist of Batman: Arkham City? Here's all the ways the game hid that secret from you while also rubbing your nose in it.
A look at the main Borderlands games. What works, what doesn't, and where the series can go from here.
Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.