Contrary to convention, I actually find myself liking SOMA more now that we’re covering it on the show. I think this is a game that benefits from repeated playthroughs to map out all the various character stories, explore the different choices, and listen to dialog with the benefit of second-playthrough foresight.
On the other hand, the gameplay generally wears out its welcome before the first playthough is complete. Pity.
Dead or Alive 5 Last Round
I'm not surprised a fighting game has an absurd story. I just can't figure out why they bothered with the story at all.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
The Best of 2017
My picks for what was important, awesome, or worth talking about in 2017.
Lost Laughs in Leisure Suit Larry
Why was this classic adventure game so funny in the 80's, and why did it stop being funny?