Contrary to convention, I actually find myself liking SOMA more now that we’re covering it on the show. I think this is a game that benefits from repeated playthroughs to map out all the various character stories, explore the different choices, and listen to dialog with the benefit of second-playthrough foresight.
On the other hand, the gameplay generally wears out its welcome before the first playthough is complete. Pity.
The Biggest Game Ever
How did this niche racing game make a gameworld so massive, and why is that a big deal?
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.
Bad and Wrong Music Lessons
A music lesson for people who know nothing about music, from someone who barely knows anything about music.
Charging More for a Worse Product
No, game prices don't "need" to go up. That's not how supply and demand works. Instead, the publishers need to be smarter about where they spend their money.