Day 1: I think I might be getting sick. Maybe. Feel funny.
Day 2: Dang. I’m sick. Bah. This isn’t so bad. I can take it.
Day 3: This is it. I’m going to die. I’m going to be one of those guys who snuffs it before reaching middle age. I wonder what my funeral will be like?
Day 4: I lament that I was ever brought into this world, for it is now my lot to endure these dark horrors. Life is a vast and joyless expanse of misery and suffering without meaning or merit.
Day 5: I am infected to the very soul. Each breath is an ordeal. Each moment a punishment. My heart may continue to beat, but it does so against my will.
Day 6: I think I’m on the mend. Whew. That was nasty.
Day 7: You’re getting sick? Tough break. Well, suck it up. Don’t be such a baby.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
The Terrible New Thing
Fidget spinners are ruining education! We need to... oh, never mind the fad is over. This is not the first time we've had a dumb moral panic.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Crash Dot Com
Back in 1999, I rode the dot-com bubble. Got rich. Worked hard. Went crazy. Turned poor. It was fun.
Chainmail Bikini
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
T w e n t y S i d e d
Heh.
Classic, classic Shamus.