A malfunctioning back is preventing me from investing more time into the procedural city project. But that’s fine, because I think I’m at the stage where I need to stop and have a jolly good think. Even if I was up for working on it right now, I’m sure I’d just end up writing code that would have to be rewritten or replaced later.
When I began I had some aspects of the project worked out in my mind. Now I’ve distilled those ideas into code, and the next few steps are much more murky. I know if I wait, the ideas will firm up and I’ll get a better idea how to design things. This is one of the reasons coding as a hobby is more fun than coding for a living. Your average boss isn’t going to want you to take a couple of days off to screw around while you design the thing in your head. This is perfectly understandable, but sometimes it’s nice to work at the rate at which you get good ideas instead of at the rate which someone is paying you. I suppose if I was smarter then my ideas would keep up with my schedule. But… if I was smarter I’d probably have a more demanding job for more money. Hm.
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
The Best of 2016
My picks for what was important, awesome, or worth talking about in 2016.
The Witch Watch
My first REAL published book, about a guy who comes back from the dead due to a misunderstanding.
Juvenile and Proud
Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.
The plot of this game isn't just dumb, it's actively hostile to the player. This game hates you and thinks you are stupid.