A malfunctioning back is preventing me from investing more time into the procedural city project. But that’s fine, because I think I’m at the stage where I need to stop and have a jolly good think. Even if I was up for working on it right now, I’m sure I’d just end up writing code that would have to be rewritten or replaced later.
When I began I had some aspects of the project worked out in my mind. Now I’ve distilled those ideas into code, and the next few steps are much more murky. I know if I wait, the ideas will firm up and I’ll get a better idea how to design things. This is one of the reasons coding as a hobby is more fun than coding for a living. Your average boss isn’t going to want you to take a couple of days off to screw around while you design the thing in your head. This is perfectly understandable, but sometimes it’s nice to work at the rate at which you get good ideas instead of at the rate which someone is paying you. I suppose if I was smarter then my ideas would keep up with my schedule. But… if I was smarter I’d probably have a more demanding job for more money. Hm.
Final Fantasy X
A game about the ghost of an underwater football player who travels through time to save the world from a tick that controls kaiju satan. Really.
Could Have Been Great
Here are four games that could have been much better with just a little more work.
A screencap comic that poked fun at videogames and the industry. The comic has ended, but there's plenty of archives for you to binge on.
Secret of Good Secrets
Sometimes in-game secrets are fun and sometimes they're lame. Here's why.
Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.