This makes me very happy. Couldn’t happen to a nicer bunch of developers.
LATER: (March 31 2007) The article is gone. The gist was that GalCiv 2 was one of the top-selling games that week. There were other details, but they elude me now.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
The Best of 2013
My picks for what was important, awesome, or worth talking about in 2013.
C++ is a wonderful language for making horrible code.
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.